forked from noxious/client
Almost finalised refactoring
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@ -23,28 +23,28 @@ const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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onUnmounted(() => {
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mapStore.reset()
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gameStore.connection!.off('map:character:teleport')
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gameStore.connection!.off('map:character:join')
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gameStore.connection!.off('map:character:leave')
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gameStore.connection!.off('map:character:move')
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gameStore.connection?.off('map:character:teleport')
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gameStore.connection?.off('map:character:join')
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gameStore.connection?.off('map:character:leave')
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gameStore.connection?.off('map:character:move')
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})
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// Event listeners
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gameStore.connection!.on('map:character:teleport', async (data: mapLoadData) => {
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gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
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await loadMapTilesIntoScene(data.map.id, scene)
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mapStore.setMap(data.map)
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mapStore.setCharacters(data.characters)
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})
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gameStore.connection!.on('map:character:join', async (data: MapCharacter) => {
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gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
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mapStore.addCharacter(data)
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})
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gameStore.connection!.on('map:character:leave', (characterId: number) => {
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gameStore.connection?.on('map:character:leave', (characterId: number) => {
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mapStore.removeCharacter(characterId)
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})
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gameStore.connection!.on('map:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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gameStore.connection?.on('map:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
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mapStore.updateCharacterPosition(data)
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})
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</script>
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