forked from noxious/client
Almost finalised refactoring
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@ -145,7 +145,7 @@ setTimeout(() => {
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gameStore.connection?.emit('character:list')
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}, 750)
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gameStore.connection!.on('character:list', (data: any) => {
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gameStore.connection?.on('character:list', (data: any) => {
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characters.value = data
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isLoading.value = false
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@ -174,7 +174,7 @@ function loginWithCharacter() {
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// Create character logics
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function createCharacter() {
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gameStore.connection!.on('character:create:success', (data: CharacterT) => {
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gameStore.connection?.on('character:create:success', (data: CharacterT) => {
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gameStore.setCharacter(data)
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isCreateNewCharacterModalOpen.value = false
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})
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@ -72,8 +72,9 @@ const preloadScene = async (scene: Phaser.Scene) => {
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* Then load them into the scene.
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*/
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scene.load.rexAwait(async function (successCallback: any) {
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const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for await (const tile of tiles) {
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const tiles: { data: AssetDataT[] } = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
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for await (const tile of tiles?.data ?? []) {
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await loadTexture(scene, tile)
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}
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