forked from noxious/client
Update origin X and Y values in real-time
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@ -10,7 +10,7 @@ import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@
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import { MapObjectStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Image, useScene } from 'phavuer'
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import { computed, onMounted, ref } from 'vue'
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import { computed, onMounted, ref, watch } from 'vue'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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@ -69,6 +69,13 @@ const imageProps = computed(() => ({
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originY: mapObject.value!.originY
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}))
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watch(
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() => mapEditor.refreshMapObject.value,
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async () => {
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await initialize()
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}
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)
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onMounted(async () => {
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await initialize()
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})
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