1
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forked from noxious/client

Typescript enhancements, fixed character disconnect emit

This commit is contained in:
Dennis Postma 2024-07-22 15:39:55 +02:00
parent b8702a8ff8
commit 71e5069857
5 changed files with 135 additions and 58 deletions

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@ -82,8 +82,8 @@ gameStore.connection?.on('zone:character:join', (data: CharacterT) => {
}) })
// Listen for user:disconnect // Listen for user:disconnect
gameStore.connection?.on('zone:character:leave', (data: CharacterT) => { gameStore.connection?.on('zone:character:leave', (character_id: number) => {
zoneStore.removeCharacter(data) zoneStore.removeCharacter(character_id)
}) })
gameStore.connection?.on('character:moved', (data: CharacterT) => { gameStore.connection?.on('character:moved', (data: CharacterT) => {

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@ -73,8 +73,9 @@ const objectFrameSpeed = ref(0)
const objectFrameWidth = ref(0) const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0) const objectFrameHeight = ref(0)
function updateObjectIsAnimated(event) { function updateObjectIsAnimated(event: Event) {
objectIsAnimated.value = event.target.value === 'true'; const target = event.target as HTMLSelectElement;
objectIsAnimated.value = target.value === 'true';
} }
if (!selectedObject.value) { if (!selectedObject.value) {

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@ -1,70 +1,151 @@
<template> <template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap"> <div class="h-full overflow-auto">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer"> <div class="relative p-2.5 flex flex-col items-center justify-between h-72">
<input class="hidden" id="upload-asset" ref="spriteUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <div class="filler"></div>
Upload sprite(s) <img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
</label> <button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" /> <div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<a class="relative p-2.5 cursor-pointer" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" v-for="(sprite, index) in filteredSprites" :key="index" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/sprites/${sprite.id}.png`" alt="Sprite" />
</div>
<span>{{ sprite.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="m-2.5 p-2.5 block">
</a> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
<input v-model="spriteOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="origin-x">Is animated</label>
<select :value="spriteIsAnimated.toString()" @change="updateSpriteIsAnimated" class="input-cyan" name="is-animated">
<option value="false">No</option>
<option value="true">Yes</option>
</select>
</div>
<div class="w-full flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import type { Sprite } from '@/types' import type { Sprite } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import config from '@/config'
const gameStore = useGameStore() const gameStore = useGameStore()
const spriteUploadField = ref(null)
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('') const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const handleFileUpload = (e: Event) => { const spriteName = ref('')
const files = (e.target as HTMLInputElement).files const spriteOriginX = ref(0)
if (!files) return const spriteOriginY = ref(0)
gameStore.connection?.emit('gm:sprite:upload', files, (response: boolean) => { const spriteIsAnimated = ref(false)
const spriteFrameSpeed = ref(0)
const spriteFrameWidth = ref(0)
const spriteFrameHeight = ref(0)
function updateSpriteIsAnimated(event: Event) {
const target = event.target as HTMLSelectElement;
spriteIsAnimated.value = target.value === 'true';
}
if (!selectedSprite.value) {
console.error('No sprite selected')
}
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteOriginX.value = selectedSprite.value.origin_x
spriteOriginY.value = selectedSprite.value.origin_y
spriteIsAnimated.value = selectedSprite.value.isAnimated
}
function removeSprite() {
gameStore.connection?.emit('gm:sprite:remove', { sprite: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload sprite') console.error('Failed to remove sprite')
return return
} }
refreshSpriteList()
assetStore.fetchAssets()
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
}) })
} }
const handleSearch = () => { function refreshSpriteList(unsetSelectedSprite = true) {
// The filtering is handled by the computed property, so we don't need to do anything here gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
// This function is kept in case you want to add debounce or other functionality later assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
assetManagerStore.setSelectedSprite(null)
}
})
} }
const filteredSprites = computed(() => { function saveSprite() {
if (!searchQuery.value) { if (!selectedSprite.value) {
return assetManagerStore.spriteList console.error('No sprite selected')
return
} }
return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
console.log(spriteTags.value)
gameStore.connection?.emit(
'gm:sprite:update',
{
id: selectedSprite.value.id,
name: spriteName.value,
origin_x: spriteOriginX.value,
origin_y: spriteOriginY.value,
isAnimated: spriteIsAnimated.value,
frameSpeed: spriteFrameSpeed.value,
frameWidth: spriteFrameWidth.value,
frameHeight: spriteFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
refreshSpriteList(false)
}
)
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteOriginX.value = sprite.origin_x
spriteOriginY.value = sprite.origin_y
spriteIsAnimated.value = sprite.isAnimated
spriteFrameSpeed.value = sprite.frameSpeed
spriteFrameWidth.value = sprite.frameWidth
spriteFrameHeight.value = sprite.frameHeight
}) })
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { if (!selectedSprite.value) return
assetManagerStore.setSpriteList(response) })
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedSprite(null)
}) })
</script> </script>

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@ -32,7 +32,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/config'
import 'phaser' import 'phaser'
import { onUnmounted, watch, ref } from 'vue' import { onUnmounted, watch, ref, onBeforeUnmount } from 'vue'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/game' import { useGameStore } from '@/stores/game'
@ -52,12 +52,7 @@ const assetStore = useAssetStore()
const isLoaded = ref(false) const isLoaded = ref(false)
const { assets } = storeToRefs(assetStore) const { assets } = storeToRefs(assetStore)
onUnmounted(() => { onBeforeUnmount(() => {
gameStore.disconnectSocket()
})
// On page close
addEventListener('beforeunload', () => {
gameStore.disconnectSocket() gameStore.disconnectSocket()
}) })

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@ -21,8 +21,8 @@ export const useZoneStore = defineStore('zone', {
if (index === -1) return if (index === -1) return
this.characters[index] = character this.characters[index] = character
}, },
removeCharacter(character: Character) { removeCharacter(character_id: number) {
this.characters = this.characters.filter((c: Character) => c.id !== character.id) this.characters = this.characters.filter((c) => c.id !== character_id)
}, },
reset() { reset() {
this.zone = null this.zone = null