forked from noxious/client
Typescript enhancements, fixed character disconnect emit
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b8702a8ff8
commit
71e5069857
@ -82,8 +82,8 @@ gameStore.connection?.on('zone:character:join', (data: CharacterT) => {
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})
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// Listen for user:disconnect
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gameStore.connection?.on('zone:character:leave', (data: CharacterT) => {
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zoneStore.removeCharacter(data)
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gameStore.connection?.on('zone:character:leave', (character_id: number) => {
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zoneStore.removeCharacter(character_id)
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})
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gameStore.connection?.on('character:moved', (data: CharacterT) => {
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@ -73,8 +73,9 @@ const objectFrameSpeed = ref(0)
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const objectFrameWidth = ref(0)
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const objectFrameHeight = ref(0)
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function updateObjectIsAnimated(event) {
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objectIsAnimated.value = event.target.value === 'true';
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function updateObjectIsAnimated(event: Event) {
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const target = event.target as HTMLSelectElement;
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objectIsAnimated.value = target.value === 'true';
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}
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if (!selectedObject.value) {
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@ -1,70 +1,151 @@
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<template>
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<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
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<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" ref="spriteUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
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Upload sprite(s)
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</label>
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<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
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<div class="filler"></div>
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<img class="max-h-56" :src="`${config.server_endpoint}/assets/sprites/${selectedSprite?.id}.png`" :alt="'Sprite ' + selectedSprite?.id" />
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<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</div>
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<a class="relative p-2.5 cursor-pointer" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" v-for="(sprite, index) in filteredSprites" :key="index" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
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<div class="flex items-center gap-2.5">
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<div class="h-7 w-16 max-w-16 flex justify-center">
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<img class="h-7" :src="`${config.server_endpoint}/assets/sprites/${sprite.id}.png`" alt="Sprite" />
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<div class="m-2.5 p-2.5 block">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
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<input v-model="spriteOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
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<input v-model="spriteOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Is animated</label>
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<select :value="spriteIsAnimated.toString()" @change="updateSpriteIsAnimated" class="input-cyan" name="is-animated">
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<option value="false">No</option>
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<option value="true">Yes</option>
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</select>
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
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<input v-model="spriteFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
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<input v-model="spriteFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
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<input v-model="spriteFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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</form>
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</div>
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<span>{{ sprite.name }}</span>
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</div>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useGameStore } from '@/stores/game'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useAssetStore } from '@/stores/assets'
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import type { Sprite } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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const gameStore = useGameStore()
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const spriteUploadField = ref(null)
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const assetManagerStore = useAssetManagerStore()
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const assetStore = useAssetStore()
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const searchQuery = ref('')
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const handleFileUpload = (e: Event) => {
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const files = (e.target as HTMLInputElement).files
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if (!files) return
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gameStore.connection?.emit('gm:sprite:upload', files, (response: boolean) => {
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const spriteName = ref('')
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const spriteOriginX = ref(0)
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const spriteOriginY = ref(0)
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const spriteIsAnimated = ref(false)
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const spriteFrameSpeed = ref(0)
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const spriteFrameWidth = ref(0)
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const spriteFrameHeight = ref(0)
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function updateSpriteIsAnimated(event: Event) {
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const target = event.target as HTMLSelectElement;
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spriteIsAnimated.value = target.value === 'true';
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}
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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}
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if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteOriginX.value = selectedSprite.value.origin_x
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spriteOriginY.value = selectedSprite.value.origin_y
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spriteIsAnimated.value = selectedSprite.value.isAnimated
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}
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function removeSprite() {
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gameStore.connection?.emit('gm:sprite:remove', { sprite: selectedSprite.value?.id }, (response: boolean) => {
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if (!response) {
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if (config.development) console.error('Failed to upload sprite')
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console.error('Failed to remove sprite')
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return
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}
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refreshSpriteList()
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})
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}
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function refreshSpriteList(unsetSelectedSprite = true) {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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if (unsetSelectedSprite) {
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assetManagerStore.setSelectedSprite(null)
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}
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})
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}
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function saveSprite() {
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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return
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}
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assetStore.fetchAssets()
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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}
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const handleSearch = () => {
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// The filtering is handled by the computed property, so we don't need to do anything here
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// This function is kept in case you want to add debounce or other functionality later
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}
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const filteredSprites = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.spriteList
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console.log(spriteTags.value)
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gameStore.connection?.emit(
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'gm:sprite:update',
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{
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id: selectedSprite.value.id,
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name: spriteName.value,
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origin_x: spriteOriginX.value,
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origin_y: spriteOriginY.value,
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isAnimated: spriteIsAnimated.value,
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frameSpeed: spriteFrameSpeed.value,
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frameWidth: spriteFrameWidth.value,
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frameHeight: spriteFrameHeight.value
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},
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(response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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}
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return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
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refreshSpriteList(false)
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}
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)
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}
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watch(selectedSprite, (sprite: Sprite | null) => {
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if (!sprite) return
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spriteName.value = sprite.name
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spriteOriginX.value = sprite.origin_x
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spriteOriginY.value = sprite.origin_y
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spriteIsAnimated.value = sprite.isAnimated
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spriteFrameSpeed.value = sprite.frameSpeed
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spriteFrameWidth.value = sprite.frameWidth
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spriteFrameHeight.value = sprite.frameHeight
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})
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onMounted(() => {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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if (!selectedSprite.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedSprite(null)
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})
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</script>
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@ -32,7 +32,7 @@
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<script setup lang="ts">
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import config from '@/config'
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import 'phaser'
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import { onUnmounted, watch, ref } from 'vue'
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import { onUnmounted, watch, ref, onBeforeUnmount } from 'vue'
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import { storeToRefs } from 'pinia'
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import { Game, Scene } from 'phavuer'
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import { useGameStore } from '@/stores/game'
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@ -52,12 +52,7 @@ const assetStore = useAssetStore()
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const isLoaded = ref(false)
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const { assets } = storeToRefs(assetStore)
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onUnmounted(() => {
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gameStore.disconnectSocket()
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})
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// On page close
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addEventListener('beforeunload', () => {
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onBeforeUnmount(() => {
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gameStore.disconnectSocket()
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})
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@ -21,8 +21,8 @@ export const useZoneStore = defineStore('zone', {
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if (index === -1) return
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this.characters[index] = character
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},
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removeCharacter(character: Character) {
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this.characters = this.characters.filter((c: Character) => c.id !== character.id)
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removeCharacter(character_id: number) {
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this.characters = this.characters.filter((c) => c.id !== character_id)
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},
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reset() {
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this.zone = null
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