forked from noxious/client
controls component
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src/components/Controls.vue
Normal file
61
src/components/Controls.vue
Normal file
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<template>
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<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
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</template>
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<script setup lang="ts">
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import { Image, useScene } from 'phavuer'
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import { ref } from 'vue'
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import config from '@/config'
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const scene = useScene()
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const pointer_tile = ref(undefined);
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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})
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const waypoint = ref({
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visible: false,
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x: 0,
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y: 0,
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})
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function onPointerMove(pointer: Phaser.Input.Pointer) {
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const px = scene.cameras.main.worldView.x + pointer.x;
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const py = scene.cameras.main.worldView.y + pointer.y;
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pointer_tile.value = getTile(px, py, props.layer);
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if (pointer_tile.value) {
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waypoint.value.visible = true;
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
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waypoint.value.x = worldPoint.x + config.tile_size.y;
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waypoint.value.y = worldPoint.y + config.tile_size.y;
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} else {
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waypoint.value.visible = false;
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}
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}
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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console.log('tile', tile);
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if (!tile) {
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return undefined;
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}
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return tile;
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}
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function getTileAt (iX: number, iY: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAt(iX, iY);
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if (tile) return tile;
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else return undefined;
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}
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function getDepth(tile: Phaser.Tilemaps.Tile): number {
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return 32;
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}
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</script>
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@ -1,6 +1,7 @@
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<template>
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<template>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<Player :layer="tilemapLayer" />
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<Player />
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<Controls :layer="layer" />
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</template>
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</template>
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<script setup lang="ts">
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<script setup lang="ts">
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@ -9,6 +10,7 @@ import Player from '@/components/sprites/player/Player.vue'
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import config from '@/config'
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import config from '@/config'
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import type { Ref } from 'vue'
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import type { Ref } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import Tileset = Phaser.Tilemaps.Tileset
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import Controls from '@/components/Controls.vue'
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const scene = useScene()
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const scene = useScene()
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const mapData = new Phaser.Tilemaps.MapData({
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const mapData = new Phaser.Tilemaps.MapData({
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@ -23,6 +25,11 @@ const mapData = new Phaser.Tilemaps.MapData({
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const { width: tileSizeWidth } = mapData;
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const { width: tileSizeWidth } = mapData;
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const { width, height } = scene.cameras.main;
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const { width, height } = scene.cameras.main;
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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/**
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* 1 tile is 64x32
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* the map is 10x10
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* so the map is 640x320
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*/
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const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
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const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
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// const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
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// const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
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@ -1,79 +1,12 @@
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<template>
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<template>
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<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
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<Sprite ref="sprite" texture="player" :x :y />
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<Sprite ref="sprite" texture="player" :x :y />
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</template>
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</template>
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<script lang="ts" setup>
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<script lang="ts" setup>
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import { Image, onPreUpdate, refObj, Sprite, useScene } from 'phavuer'
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import { Sprite, useScene } from 'phavuer'
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import { ref } from 'vue'
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import { ref } from 'vue'
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import config from '@/config'
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/**
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* 1 tile is 64x32
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* the map is 10x10
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* so the map is 640x320
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*/
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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})
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const scene = useScene()
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const scene = useScene()
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const pointer_tile = ref(undefined);
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const waypoint = ref({
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visible: false,
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x: 0,
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y: 0,
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})
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const x = ref(0);
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const x = ref(0);
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const y = ref(0);
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const y = ref(0);
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const onPointerMove = (e: Phaser.Input.Pointer) => {
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const px = scene.cameras.main.worldView.x + e.x;
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const py = scene.cameras.main.worldView.y + e.y;
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pointer_tile.value = getTile(px, py, props.layer);
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if (pointer_tile.value) {
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waypoint.value.visible = true;
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// Convert tile coordinates to world coordinates
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
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waypoint.value.x = worldPoint.x + 32;
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waypoint.value.y = worldPoint.y + 32;
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} else {
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waypoint.value.visible = false;
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}
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};
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onPreUpdate(() => {
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})
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
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function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
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console.log(x,y);
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if (tile) {
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console.log('tile', tile);
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return tile;
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} else {
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console.log('tile', tile);
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return undefined;
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}
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}
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function getTileAt (iX: number, iY: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAt(iX, iY);
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if (tile) return tile;
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else return undefined;
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}
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function getDepth(tile: Phaser.Tilemaps.Tile): number {
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return 32;
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}
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</script>
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</script>
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