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forked from noxious/client

controls component

This commit is contained in:
root 2024-05-02 21:51:04 +02:00
parent dfb2a454ab
commit 735ad28542
3 changed files with 70 additions and 69 deletions

View File

@ -0,0 +1,61 @@
<template>
<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
</template>
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { ref } from 'vue'
import config from '@/config'
const scene = useScene()
const pointer_tile = ref(undefined);
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const waypoint = ref({
visible: false,
x: 0,
y: 0,
})
function onPointerMove(pointer: Phaser.Input.Pointer) {
const px = scene.cameras.main.worldView.x + pointer.x;
const py = scene.cameras.main.worldView.y + pointer.y;
pointer_tile.value = getTile(px, py, props.layer);
if (pointer_tile.value) {
waypoint.value.visible = true;
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
waypoint.value.x = worldPoint.x + config.tile_size.y;
waypoint.value.y = worldPoint.y + config.tile_size.y;
} else {
waypoint.value.visible = false;
}
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
console.log('tile', tile);
if (!tile) {
return undefined;
}
return tile;
}
function getTileAt (iX: number, iY: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAt(iX, iY);
if (tile) return tile;
else return undefined;
}
function getDepth(tile: Phaser.Tilemaps.Tile): number {
return 32;
}
</script>

View File

@ -1,6 +1,7 @@
<template> <template>
<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" /> <TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
<Player :layer="tilemapLayer" /> <Player />
<Controls :layer="layer" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,6 +10,7 @@ import Player from '@/components/sprites/player/Player.vue'
import config from '@/config' import config from '@/config'
import type { Ref } from 'vue' import type { Ref } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
import Controls from '@/components/Controls.vue'
const scene = useScene() const scene = useScene()
const mapData = new Phaser.Tilemaps.MapData({ const mapData = new Phaser.Tilemaps.MapData({
@ -23,6 +25,11 @@ const mapData = new Phaser.Tilemaps.MapData({
const { width: tileSizeWidth } = mapData; const { width: tileSizeWidth } = mapData;
const { width, height } = scene.cameras.main; const { width, height } = scene.cameras.main;
const map = new Phaser.Tilemaps.Tilemap(scene, mapData); const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
/**
* 1 tile is 64x32
* the map is 10x10
* so the map is 640x320
*/
const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles'); const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
// const layer: (Layer|null) = map.createBlankLayer('layer', tileset); // const layer: (Layer|null) = map.createBlankLayer('layer', tileset);

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@ -1,79 +1,12 @@
<template> <template>
<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
<Sprite ref="sprite" texture="player" :x :y /> <Sprite ref="sprite" texture="player" :x :y />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Image, onPreUpdate, refObj, Sprite, useScene } from 'phavuer' import { Sprite, useScene } from 'phavuer'
import { ref } from 'vue' import { ref } from 'vue'
import config from '@/config'
/**
* 1 tile is 64x32
* the map is 10x10
* so the map is 640x320
*/
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene() const scene = useScene()
const pointer_tile = ref(undefined);
const waypoint = ref({
visible: false,
x: 0,
y: 0,
})
const x = ref(0); const x = ref(0);
const y = ref(0); const y = ref(0);
const onPointerMove = (e: Phaser.Input.Pointer) => {
const px = scene.cameras.main.worldView.x + e.x;
const py = scene.cameras.main.worldView.y + e.y;
pointer_tile.value = getTile(px, py, props.layer);
if (pointer_tile.value) {
waypoint.value.visible = true;
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
waypoint.value.x = worldPoint.x + 32;
waypoint.value.y = worldPoint.y + 32;
} else {
waypoint.value.visible = false;
}
};
onPreUpdate(() => {
})
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
if (tile) {
console.log('tile', tile);
return tile;
} else {
console.log('tile', tile);
return undefined;
}
}
function getTileAt (iX: number, iY: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAt(iX, iY);
if (tile) return tile;
else return undefined;
}
function getDepth(tile: Phaser.Tilemaps.Tile): number {
return 32;
}
</script> </script>