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forked from noxious/client

Better variable namings

This commit is contained in:
2025-01-09 15:58:02 +01:00
parent 03fef60621
commit 7546116878
11 changed files with 301 additions and 139 deletions

View File

@ -10,15 +10,17 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.positionX,
y: worldPoint.positionY + config.tile_size.y + 15
}
} else {
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
@ -28,34 +30,46 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
const { worldX, worldY } = pointer
updateWaypoint(worldX, worldY)
updateWaypoint(pointer.worldX, pointer.worldY)
if (gameStore.game.isPlayerDraggingCamera) {
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (!gameStore.game.isPlayerDraggingCamera) return
if (distance > dragThreshold) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
const distance = Phaser.Math.Distance.Between(
pointerStartPosition.value.x,
pointerStartPosition.value.y,
pointer.x,
pointer.y
)
if (distance <= dragThreshold) return
camera.setScroll(
camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom,
camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom
)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) {
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
}
gameStore.setPlayerDraggingCamera(false)
const distance = Phaser.Math.Distance.Between(
pointerStartPosition.value.x,
pointerStartPosition.value.y,
pointer.x,
pointer.y
)
if (distance > dragThreshold) return
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
console.log(pointerTile.x, pointerTile.y)
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const setupPointerHandlers = () => {