forked from noxious/client
Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements
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@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const dragThreshold = 5 // pixels
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function updateWaypoint(worldX: number, worldY: number) {
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const pointerTile = getTile(worldX, worldY, layer)
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const pointerTile = getTile(layer, worldX, worldY)
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
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if (distance <= dragThreshold) {
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const pointerTile = getTile(pointer.worldX, pointer.worldY, layer)
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (pointerTile) {
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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@ -11,7 +11,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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const pointerTile = getTile(layer, px, py)
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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@ -5,8 +5,8 @@ import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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import { useGameStore } from '@/stores/gameStore'
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export function getTile(x: number, y: number, layer: TilemapLayer): Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
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const tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined
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return tile
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}
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@ -59,9 +59,7 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
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})
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}
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export const clearAssets = (scene: Phaser.Scene) => {
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}
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export const clearAssets = (scene: Phaser.Scene) => {}
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export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
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return new Promise((resolve) => {
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