forked from noxious/client
Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements
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@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const dragThreshold = 5 // pixels
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function updateWaypoint(worldX: number, worldY: number) {
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const pointerTile = getTile(worldX, worldY, layer)
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const pointerTile = getTile(layer, worldX, worldY)
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
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if (distance <= dragThreshold) {
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const pointerTile = getTile(pointer.worldX, pointer.worldY, layer)
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (pointerTile) {
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gameStore.connection?.emit('character:initMove', {
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positionX: pointerTile.x,
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