forked from noxious/client
Refactoring of modalShown booleans
This commit is contained in:
@ -147,9 +147,11 @@ watch(
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)
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onMounted(async () => {
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let character = props.mapCharacter.character
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const characterTypeStorage = new CharacterTypeStorage()
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const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
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const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
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if (!spriteId) return
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charSpriteId.value = spriteId
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@ -161,14 +163,14 @@ onMounted(async () => {
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charContainer.value!.setName(props.mapCharacter.character!.name)
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if (props.mapCharacter.character.id === gameStore.character!.id) {
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if (character.id === gameStore.character!.id) {
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mapStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
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}
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updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
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updatePosition(character.positionX, character.positionY, character.rotation)
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})
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onUnmounted(() => {
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@ -4,10 +4,10 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import type { UUID } from '@/application/types'
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import type { UUID, Map as MapT} from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import Controls from '@/components/utilities/Controls.vue'
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import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
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import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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@ -23,10 +23,10 @@ const mapStorage = new MapStorage()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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function createTileMap(mapData: any) {
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function createTileMap(map: MapT) {
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const mapConfig = new Phaser.Tilemaps.MapData({
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width: mapData?.width,
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height: mapData?.height,
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width: map.width,
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height: map.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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@ -39,7 +39,7 @@ function createTileMap(mapData: any) {
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}
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function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
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const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
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const tilesArray = unduplicateArray(mapData?.tiles.flat())
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const tilesetImages = tilesArray.map((tile: string, index: number) => {
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return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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@ -58,9 +58,10 @@ function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any)
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loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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if (!mapData || !mapData?.tiles) return
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tileMap.value = createTileMap(mapData)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
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setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
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})
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.catch((error) => console.error('Failed to initialize map:', error))
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