forked from noxious/client
Refactoring of modalShown booleans
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@ -147,9 +147,11 @@ watch(
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)
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onMounted(async () => {
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let character = props.mapCharacter.character
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const characterTypeStorage = new CharacterTypeStorage()
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const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
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const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
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if (!spriteId) return
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charSpriteId.value = spriteId
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@ -161,14 +163,14 @@ onMounted(async () => {
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charContainer.value!.setName(props.mapCharacter.character!.name)
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if (props.mapCharacter.character.id === gameStore.character!.id) {
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if (character.id === gameStore.character!.id) {
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mapStore.setCharacterLoaded(true)
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// #146 : Set camera position to character, need to be improved still
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scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
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}
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updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
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updatePosition(character.positionX, character.positionY, character.rotation)
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})
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onUnmounted(() => {
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