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forked from noxious/client

Refactoring of modalShown booleans

This commit is contained in:
2025-01-25 23:27:15 -06:00
parent 14aa696197
commit 791830fd6f
23 changed files with 377 additions and 448 deletions

View File

@ -1,142 +1,87 @@
<template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tilemap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template>
<script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { getTile } from '@/composables/mapComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import { ref, watch } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const scene = useScene()
const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
tileMap: Phaser.Tilemaps.Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if there is a selected object
if (!mapEditorStore.selectedMapObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
defineExpose({handlePointer})
function pencil(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (existingPlacedMapObject) return
const newPlacedMapObject = {
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(),
map: mapEditorStore.map,
mapObject: mapEditorStore.selectedMapObject,
depth: 0,
map: map,
mapObject: mapEditorStore.selectedMapObject!,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to mapObjects
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
map.placedMapObjects.concat(newPlacedMapObject)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is eraser
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is map_object
if (mapEditorStore.eraserMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
function eraser(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Remove existing object
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
function objectPicker(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
const existingPlacedMapObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Select the object
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
}
function moveMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function moveMapObject(id: string, tileMapLayer: Phaser.Tilemaps.TilemapLayer, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
const tile = getTile(tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
movingPlacedMapObject.value.positionX = tile.x
@ -153,11 +98,8 @@ function moveMapObject(id: string) {
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotatePlacedMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) {
return {
...placedMapObject,
@ -168,11 +110,8 @@ function rotatePlacedMapObject(id: string) {
})
}
function deletePlacedMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
}
@ -185,37 +124,48 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
function handlePointer(pointer: Phaser.Input.Pointer, tileMapLayer: Phaser.Tilemaps.TilemapLayer) {
const map = mapEditor.currentMap.value
if (!map) return
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
if (mapEditorStore.drawMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if tool is pencil
switch (mapEditorStore.tool) {
case 'pencil':
if (mapEditorStore.selectedMapObject) pencil(pointer, tileMapLayer, map)
case 'eraser':
eraser(pointer, tileMapLayer, map)
case 'object picker':
objectPicker(pointer, tileMapLayer, map)
}
}
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch(
() => mapEditorStore.mapObjectList,
(newMapObjects) => {
if (!mapEditorStore.map) return
() => mapEditor.currentMap.value,
() => {
const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
@ -223,19 +173,16 @@ watch(
})
// Update the map with the new mapObjects
mapEditorStore.setMap({
...mapEditorStore.map,
placedMapObjects: updatedMapObjects
})
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update selectedMapObject if it's set
// Update mapObject if it's set
if (mapEditorStore.selectedMapObject) {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
if (updatedMapObject) {
mapEditorStore.setSelectedMapObject({
...mapEditorStore.selectedMapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}