forked from noxious/client
Refractor socket store into game store
This commit is contained in:
@ -65,24 +65,24 @@
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</template>
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<script setup lang="ts">
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import { useSocketStore } from '@/stores/socket'
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import { useGameStore } from '@/stores/game'
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import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { type Character as CharacterT } from '@/types'
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const isLoading = ref(true)
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const characters = ref([])
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const socket = useSocketStore()
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const gameStore = useGameStore()
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// Fetch characters
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socket.connection.on('character:list', (data: any) => {
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gameStore.connection?.on('character:list', (data: any) => {
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characters.value = data
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})
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onMounted(() => {
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// wait 1.5 sec
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setTimeout(() => {
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socket.connection.emit('character:list')
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gameStore.connection?.emit('character:list')
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isLoading.value = false
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}, 1000)
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})
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@ -91,30 +91,31 @@ onMounted(() => {
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const selected_character = ref(null)
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function select_character() {
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if (!selected_character.value) return
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socket.connection.emit('character:connect', { character_id: selected_character.value })
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socket.connection.on('character:connect', (data: CharacterT) => socket.setCharacter(data))
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console.log('selected_character', selected_character.value)
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gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
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gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
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}
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// Delete character logics
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function delete_character(character_id: number) {
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if (!character_id) return
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socket.connection.emit('character:delete', { character_id: character_id })
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gameStore.connection?.emit('character:delete', { character_id: character_id })
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}
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// Create character logics
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const isModalOpen = ref(false)
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const name = ref('')
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function create() {
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socket.connection.on('character:create:success', (data: CharacterT) => {
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socket.setCharacter(data)
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gameStore.connection?.on('character:create:success', (data: CharacterT) => {
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gameStore.setCharacter(data)
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isModalOpen.value = false
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})
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socket.connection.emit('character:create', { name: name.value })
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gameStore.connection?.emit('character:create', { name: name.value })
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}
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onBeforeUnmount(() => {
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socket.connection.off('character:list')
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socket.connection.off('character:connect')
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socket.connection.off('character:create:success')
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gameStore.connection?.off('character:list')
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gameStore.connection?.off('character:connect')
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gameStore.connection?.off('character:create:success')
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})
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</script>
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