forked from noxious/client
Load map data inside a composable instead of Pinia store
This commit is contained in:
@ -33,7 +33,6 @@ import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const mapEditorStore = useMapEditorStore()
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const selectedTile = computed(() => assetManagerStore.selectedTile)
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@ -72,10 +71,6 @@ function refreshTileList(unsetSelectedTile = true) {
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if (unsetSelectedTile) {
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assetManagerStore.setSelectedTile(null)
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}
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if (mapEditorStore.active) {
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mapEditorStore.setTileList(response)
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}
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})
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}
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@ -9,7 +9,7 @@ import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEven
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import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
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import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { onUnmounted, shallowRef } from 'vue'
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import { onMounted, onUnmounted, shallowRef } from 'vue'
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const mapEditorStore = useMapEditorStore()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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@ -5,17 +5,19 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import Controls from '@/components/utilities/Controls.vue'
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import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
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import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { TileStorage } from '@/storage/storages'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
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import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const tileStorage = new TileStorage()
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@ -24,8 +26,8 @@ const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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function createTileMap() {
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const mapData = new Phaser.Tilemaps.MapData({
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width: mapEditorStore.map?.width,
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height: mapEditorStore.map?.height,
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width: mapEditor.currentMap.value?.width,
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height: mapEditor.currentMap.value?.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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@ -59,7 +61,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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@ -84,14 +86,14 @@ function pencil(pointer: Phaser.Input.Pointer) {
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
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mapEditor.currentMap.value.tiles[tile.y][tile.x] = mapEditor.currentMap.value.tiles[tile.y][tile.x]
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'eraser') return
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@ -116,14 +118,14 @@ function eraser(pointer: Phaser.Input.Pointer) {
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
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mapEditor.currentMap.value.tiles[tile.y][tile.x] = 'blank_tile'
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}
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function paint(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'paint') return
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@ -144,7 +146,7 @@ function paint(pointer: Phaser.Input.Pointer) {
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setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
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mapEditor.currentMap.value.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.currentMap.value.tiles)
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}
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// When alt is pressed, and the pointer is down, select the tile that the pointer is over
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@ -152,7 +154,7 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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@ -174,34 +176,35 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
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if (!tile) return
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// Select the tile
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mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
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mapEditorStore.setSelectedMapObject(mapEditor.currentMap.value.tiles[tile.y][tile.x])
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}
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watch(
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() => mapEditorStore.shouldClearTiles,
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(shouldClear) => {
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if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
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if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
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const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
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setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
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mapEditorStore.map.tiles = blankTiles
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mapEditor.currentMap.value.tiles = blankTiles
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mapEditorStore.resetClearTilesFlag()
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}
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}
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)
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onMounted(async () => {
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if (!mapEditorStore.map?.tiles) return
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if (!mapEditor.currentMap.value?.tiles) return
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console.log(mapEditor.currentMap.value)
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tileMap.value = createTileMap()
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tileLayer.value = await createTileLayer(tileMap.value)
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// First fill the entire map with blank tiles using current map dimensions
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const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
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const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
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// Then overlay the map tiles, but only within the current map dimensions
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const mapTiles = mapEditorStore.map.tiles
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for (let y = 0; y < mapEditorStore.map.height; y++) {
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for (let x = 0; x < mapEditorStore.map.width; x++) {
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const mapTiles = mapEditor.currentMap.value.tiles
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for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
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for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
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if (mapTiles[y] && mapTiles[y][x] !== undefined) {
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blankTiles[y][x] = mapTiles[y][x]
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}
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@ -32,6 +32,7 @@
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import type { Map, UUID } from '@/application/types'
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import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
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import Modal from '@/components/utilities/Modal.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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@ -40,6 +41,7 @@ import { onMounted, ref } from 'vue'
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const mapEditor = useMapEditorComposable()
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const mapStorage = new MapStorage()
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const mapList = ref<Map[]>([])
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@ -52,8 +54,8 @@ async function fetchMaps() {
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}
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function loadMap(id: UUID) {
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gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: UUID) => {
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mapEditorStore.setMapId(response)
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gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
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mapEditor.loadMap(response)
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})
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mapEditorStore.toggleMapListModal()
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}
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@ -47,60 +47,53 @@
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</template>
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<script setup lang="ts">
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import type { UUID } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import Modal from '@/components/utilities/Modal.vue'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { ref, watch } from 'vue'
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const screen = ref('settings')
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mapEditorStore.setMapName(mapEditorStore.map?.name)
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mapEditorStore.setMapWidth(mapEditorStore.map?.width)
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mapEditorStore.setMapHeight(mapEditorStore.map?.height)
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mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
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mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
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const name = ref(mapEditorStore.mapSettings?.name)
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const width = ref(mapEditorStore.mapSettings?.width)
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const height = ref(mapEditorStore.mapSettings?.height)
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const pvp = ref(mapEditorStore.mapSettings?.pvp)
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const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
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const name = ref(mapEditor.currentMap.value?.name)
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const width = ref(mapEditor.currentMap.value?.width)
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const height = ref(mapEditor.currentMap.value?.height)
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const pvp = ref(mapEditor.currentMap.value?.pvp)
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const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
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watch(name, (value) => {
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mapEditorStore.setMapName(value)
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mapEditor.updateProperty('name', value!)
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})
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watch(width, (value) => {
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mapEditorStore.setMapWidth(value)
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mapEditor.updateProperty('width', value!)
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})
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watch(height, (value) => {
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mapEditorStore.setMapHeight(value)
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mapEditor.updateProperty('height', value!)
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})
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watch(pvp, (value) => {
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mapEditorStore.setMapPvp(value)
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mapEditor.updateProperty('pvp', value!)
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})
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watch(
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mapEffects,
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(value) => {
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mapEditorStore.setMapEffects(value)
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},
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{ deep: true }
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)
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watch(mapEffects, (value) => {
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mapEditor.updateProperty('mapEffects', value!)
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})
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const addEffect = () => {
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mapEffects.value.push({
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id: Date.now().toString(), // Simple unique id generation
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mapId: mapEditorStore.map?.id,
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map: mapEditorStore.map,
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id: uuidv4() as UUID, // Simple unique id generation
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map: mapEditor.currentMap.value!,
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effect: '',
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strength: 1
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})
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}
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const removeEffect = (index) => {
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const removeEffect = (index: number) => {
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mapEffects.value.splice(index, 1)
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}
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</script>
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@ -228,9 +228,5 @@ function isActiveTile(tile: Tile): boolean {
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onMounted(async () => {
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isModalOpen.value = true
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gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
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mapEditorStore.setTileList(response)
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response.forEach((tile) => processTile(tile))
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})
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})
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</script>
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@ -1,7 +1,7 @@
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<template>
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<div class="flex justify-center p-5">
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<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
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<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
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<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
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<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
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<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
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</button>
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@ -68,13 +68,13 @@
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<div class="w-px bg-cyan"></div>
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<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
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<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
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</div>
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<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
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<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
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<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
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<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
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<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
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<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
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<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
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</div>
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</div>
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@ -82,10 +82,12 @@
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</template>
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<script setup lang="ts">
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { onClickOutside } from '@vueuse/core'
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import { onBeforeUnmount, onMounted, ref } from 'vue'
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const emit = defineEmits(['save', 'clear'])
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Block a user