forked from noxious/client
Load map data inside a composable instead of Pinia store
This commit is contained in:
@ -5,17 +5,19 @@
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<script setup lang="ts">
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import config from '@/application/config'
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import Controls from '@/components/utilities/Controls.vue'
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import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
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import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { TileStorage } from '@/storage/storages'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
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import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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const mapEditor = useMapEditorComposable()
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const mapEditorStore = useMapEditorStore()
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const tileStorage = new TileStorage()
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@ -24,8 +26,8 @@ const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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function createTileMap() {
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const mapData = new Phaser.Tilemaps.MapData({
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width: mapEditorStore.map?.width,
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height: mapEditorStore.map?.height,
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width: mapEditor.currentMap.value?.width,
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height: mapEditor.currentMap.value?.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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@ -59,7 +61,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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@ -84,14 +86,14 @@ function pencil(pointer: Phaser.Input.Pointer) {
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
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mapEditor.currentMap.value.tiles[tile.y][tile.x] = mapEditor.currentMap.value.tiles[tile.y][tile.x]
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'eraser') return
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@ -116,14 +118,14 @@ function eraser(pointer: Phaser.Input.Pointer) {
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placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
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mapEditor.currentMap.value.tiles[tile.y][tile.x] = 'blank_tile'
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}
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function paint(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'paint') return
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@ -144,7 +146,7 @@ function paint(pointer: Phaser.Input.Pointer) {
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setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
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// Adjust mapEditorStore.map.tiles
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mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
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mapEditor.currentMap.value.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.currentMap.value.tiles)
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}
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// When alt is pressed, and the pointer is down, select the tile that the pointer is over
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@ -152,7 +154,7 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
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if (!tileMap.value || !tileLayer.value) return
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// Check if map is set
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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@ -174,34 +176,35 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
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if (!tile) return
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// Select the tile
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mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
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mapEditorStore.setSelectedMapObject(mapEditor.currentMap.value.tiles[tile.y][tile.x])
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}
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watch(
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() => mapEditorStore.shouldClearTiles,
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(shouldClear) => {
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if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
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if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
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const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
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setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
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mapEditorStore.map.tiles = blankTiles
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mapEditor.currentMap.value.tiles = blankTiles
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mapEditorStore.resetClearTilesFlag()
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}
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}
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)
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onMounted(async () => {
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if (!mapEditorStore.map?.tiles) return
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if (!mapEditor.currentMap.value?.tiles) return
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console.log(mapEditor.currentMap.value)
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tileMap.value = createTileMap()
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tileLayer.value = await createTileLayer(tileMap.value)
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// First fill the entire map with blank tiles using current map dimensions
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const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
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const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
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// Then overlay the map tiles, but only within the current map dimensions
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const mapTiles = mapEditorStore.map.tiles
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for (let y = 0; y < mapEditorStore.map.height; y++) {
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for (let x = 0; x < mapEditorStore.map.width; x++) {
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const mapTiles = mapEditor.currentMap.value.tiles
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for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
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for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
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if (mapTiles[y] && mapTiles[y][x] !== undefined) {
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blankTiles[y][x] = mapTiles[y][x]
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}
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