forked from noxious/client
Load map data inside a composable instead of Pinia store
This commit is contained in:
@ -15,10 +15,10 @@
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</template>
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<script setup lang="ts" async>
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import { downloadCache } from '@/application/utilities'
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import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { ref } from 'vue'
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import { downloadCache } from '@/application/utilities'
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const gameStore = useGameStore()
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@ -4,7 +4,7 @@
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<Scene name="main" @preload="preloadScene">
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<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
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<div v-else>
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<Map :key="mapEditorStore.mapId" />
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<Map :key="mapEditor.currentMap.value?.id" />
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<Toolbar @save="save" @clear="clear" />
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<MapList />
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<TileList />
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@ -29,16 +29,19 @@ import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportMo
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import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { loadAllTilesIntoScene } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Game, Scene } from 'phavuer'
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import { ref } from 'vue'
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import { ref, watch } from 'vue'
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const mapStorage = new MapStorage()
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const mapEditor = useMapEditorComposable()
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const isLoaded = ref(false)
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const currentMap = ref<MapT | null>(null)
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const gameConfig = {
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name: config.name,
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@ -75,18 +78,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
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}
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function save() {
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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const data = {
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mapId: mapEditorStore.map.id,
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name: mapEditorStore.mapSettings.name,
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width: mapEditorStore.mapSettings.width,
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height: mapEditorStore.mapSettings.height,
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tiles: mapEditorStore.map.tiles,
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pvp: mapEditorStore.map.pvp,
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mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
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mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
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placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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mapId: mapEditor.currentMap.value.id,
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name: mapEditor.currentMap.value.name,
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width: mapEditor.currentMap.value.width,
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height: mapEditor.currentMap.value.height,
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tiles: mapEditor.currentMap.value.tiles,
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pvp: mapEditor.currentMap.value.pvp,
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mapEffects: mapEditor.currentMap.value.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
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mapEventTiles: mapEditor.currentMap.value.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
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placedMapObjects: mapEditor.currentMap.value.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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}
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if (mapEditorStore.isSettingsModalShown) {
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@ -94,16 +97,15 @@ function save() {
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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mapEditorStore.setMap(response)
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mapStorage.update(response.id, response)
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})
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}
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function clear() {
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if (!mapEditorStore.map) return
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if (!mapEditor.currentMap.value) return
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// Clear objects, event tiles and tiles
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mapEditorStore.map.placedMapObjects = []
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mapEditorStore.map.mapEventTiles = []
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// Clear placed objects, event tiles and tiles
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mapEditor.clearMap()
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mapEditorStore.triggerClearTiles()
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}
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</script>
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