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@ -41,6 +41,8 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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pointer.y
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)
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// If the distance is less than the drag threshold, return
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// We do this to prevent the camera from scrolling too quickly
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if (distance <= dragThreshold) return
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camera.setScroll(
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@ -59,13 +61,13 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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pointer.y
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)
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// If the distance is greater than the drag threshold, return
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// We do this to prevent the camera from scrolling too quickly
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if (distance > dragThreshold) return
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const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
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if (!pointerTile) return
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console.log(pointerTile.x, pointerTile.y)
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gameStore.connection?.emit('map:character:move', {
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positionX: pointerTile.x,
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positionY: pointerTile.y
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