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forked from noxious/client

Load all tiles in zone editor

This commit is contained in:
Dennis Postma 2024-10-28 23:41:26 +01:00
parent be854a79b8
commit 7c259f455c
8 changed files with 49 additions and 64 deletions

View File

@ -1,5 +1,7 @@
<template>
<div v-if="isLoaded">
<ZoneTiles @tilemap:create="tileMap = $event" />
</div>
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
@ -14,10 +16,11 @@
</template>
<script setup lang="ts">
import { onUnmounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { type Zone } from '@/types'
import { type AssetT, type Zone } from '@/types'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
@ -29,11 +32,14 @@ import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportM
import ZoneTiles from '@/components/gameMaster/zoneEditor/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/ZoneEventTiles.vue'
import config from '@/config'
import { loadZoneTileTexture } from '@/composables/zoneComposable'
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
const isLoaded = ref(false)
function save() {
if (!zoneEditorStore.zone) return
@ -59,6 +65,14 @@ function save() {
})
}
onMounted(async () => {
const tiles: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for (const tile of tiles) {
await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
}
isLoaded.value = true
})
onUnmounted(() => {
zoneEditorStore.reset()
})

View File

@ -223,23 +223,23 @@ watch(
)
onMounted(() => {
window.addEventListener('mousemove', drag)
window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
addEventListener('mousemove', resizeModal)
addEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize)
addEventListener('resize', handleResize)
}
initializePosition()
})
onUnmounted(() => {
window.removeEventListener('mousemove', drag)
window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
removeEventListener('mousemove', resizeModal)
removeEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize)
removeEventListener('resize', handleResize)
}
})
</script>

View File

@ -4,8 +4,7 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import { useAssetManager } from '@/managers/assetManager'
import type { Zone as ZoneT } from '@/types'
import { unduplicateArray } from '@/utilities'
import type { AssetT, Zone as ZoneT } from '@/types'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
@ -48,6 +47,7 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
console.log('tile not found:', tileName)
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
@ -86,9 +86,10 @@ export function FlattenZoneArray(tiles: string[][]) {
}
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
const tileArray = unduplicateArray(FlattenZoneArray(zone.tiles))
const tileArray: AssetT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
console.log(tileArray)
for (const tile of tileArray) {
await loadZoneTileTexture(scene, tile, new Date())
await loadZoneTileTexture(scene, tile.key, tile.updatedAt)
}
}

View File

@ -24,8 +24,17 @@ class AssetManager extends Dexie {
async downloadAsset(key: string, url: string, group: string, updatedAt: Date, frameCount?: number, frameWidth?: number, frameHeight?: number) {
try {
// Check if the asset already exists, then check if updatedAt is newer
const asset = await this.assets.get(key)
if (asset && asset.updatedAt > updatedAt) {
return
}
// Download the asset
const response = await fetch(config.server_endpoint + url)
const blob = await response.blob()
// Store the asset in the database
await this.assets.put({ key, data: blob, group, updatedAt, frameCount, frameWidth, frameHeight })
} catch (error) {
console.error(`Failed to add asset ${key}:`, error)

View File

@ -11,17 +11,16 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/managers/assetManager'
import { loadZoneTilesIntoScene, loadZoneTileTexture } from '@/composables/zoneComposable'
import type { AssetT, Tile } from '@/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const assetManager = useAssetManager
const gameConfig = {
name: config.name,
@ -66,45 +65,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**
* We're using rex-await-loader to load assets asynchronously
* Phaser does not support this out of the box, so we're using this plugin
*/
// scene.load.rexAwait(async function (successCallback) {
// await assetManager.getAssetsByGroup('tiles').then((assets) => {
// assets.forEach((asset) => {
// if (scene.load.textureManager.exists(asset.key)) return
// scene.textures.addBase64(asset.key, asset.data)
// })
// })
//
// // Load objects
// await assetManager.getAssetsByGroup('objects').then((assets) => {
// assets.forEach((asset) => {
// if (scene.load.textureManager.exists(asset.key)) return
// scene.textures.addBase64(asset.key, asset.data)
// })
// })
//
// successCallback()
// })
}
const createScene = async (scene: Phaser.Scene) => {
/**
* Create sprite animations
* This is done here because phaser forces us to
*/
// assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
// assets.forEach((asset) => {
// scene.anims.create({
// key: asset.key,
// frameRate: 7,
// frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
// repeat: -1
// })
// })
// })
}
const createScene = async (scene: Phaser.Scene) => {}
</script>