forked from noxious/client
Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX.
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@ -25,7 +25,8 @@ function getEventTileImageProps(tile: ZoneEventTile) {
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}
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}
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function addZoneEventTile(pointer: Phaser.Input.Pointer) {
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function pencil(pointer: Phaser.Input.Pointer) {
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// Check if zone is set
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
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@ -69,13 +70,42 @@ function addZoneEventTile(pointer: Phaser.Input.Pointer) {
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zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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// Check if zone is set
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if (!zoneEditorStore.zone) return
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// Check if tool is pencil
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if (zoneEditorStore.tool !== 'eraser') return
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// Check if draw mode is blocking tile or teleport
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if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if event tile already exists on position
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const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (!existingEventTile) return
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// Remove existing event tile
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zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
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}
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onBeforeMount(() => {
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneEventTile)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneEventTile)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneEventTile)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneEventTile)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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</script>
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