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forked from noxious/client

Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX.

This commit is contained in:
2024-10-18 15:43:50 +02:00
parent 34f547f0a6
commit 7ce054191a
3 changed files with 109 additions and 19 deletions

View File

@ -5,7 +5,7 @@
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { calculateIsometricDepth, getTile, placeTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
@ -35,7 +35,8 @@ function getObjectImageProps(object: ZoneObject) {
}
}
function addZoneObject(pointer: Phaser.Input.Pointer) {
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
@ -73,8 +74,35 @@ function addZoneObject(pointer: Phaser.Input.Pointer) {
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
function moveZoneObject(id: string) {
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
function handlePointerMove(pointer: Phaser.Input.Pointer) {
@ -98,7 +126,9 @@ function moveZoneObject(id: string) {
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
@ -111,19 +141,25 @@ function rotateZoneObject(id: string) {
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
@ -132,8 +168,6 @@ watch(
(newObjects) => {
if (!zoneEditorStore.zone) return
console.log('Updating zone objects')
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {