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forked from noxious/client

#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.

This commit is contained in:
2025-01-31 22:26:23 +01:00
parent 0f46e3b6d2
commit 7d3946e274
11 changed files with 187 additions and 245 deletions

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import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { ref, type Ref } from 'vue'
export function useBaseControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handleDragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return
const deltaX = pointer.x - pointerStartPosition.value.x
const deltaY = pointer.y - pointerStartPosition.value.y
if (Math.abs(deltaX) <= dragThreshold && Math.abs(deltaY) <= dragThreshold) return
const scrollX = camera.scrollX - (deltaX / camera.zoom)
const scrollY = camera.scrollY - (deltaY / camera.zoom)
camera.setScroll(scrollX, scrollY)
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
}
function startDragging(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
gameStore.setPlayerDraggingCamera(true)
}
function stopDragging() {
gameStore.setPlayerDraggingCamera(false)
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel)
}
}
}
return {
updateWaypoint,
handleDragMap,
startDragging,
stopDragging,
handleZoom,
pointerStartPosition
}
}

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import { getTile } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useBaseControlsComposable } from './useBaseControlsComposable'
import type { Ref } from 'vue'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
baseHandlers.handleDragMap(pointer)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
baseHandlers.stopDragging()
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const setupControls = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
const cleanupControls = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
return { setupControls, cleanupControls }
}

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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useBaseControlsComposable } from './useBaseControlsComposable'
import { computed, type Ref } from 'vue'
export function useMapEditorControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditor = useMapEditorComposable()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const isMoveTool = computed(() => mapEditor.tool.value === 'move')
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
baseHandlers.startDragging(pointer)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
baseHandlers.handleDragMap(pointer)
}
baseHandlers.updateWaypoint(pointer.worldX, pointer.worldY)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
baseHandlers.stopDragging()
}
const setupControls = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
const cleanupControls = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, baseHandlers.handleZoom)
}
return { setupControls, cleanupControls }
}

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import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { ref, type Ref } from 'vue'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = pointer.position
gameStore.setPlayerDraggingCamera(true)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
updateWaypoint(pointer.worldX, pointer.worldY)
if (!gameStore.game.isPlayerDraggingCamera) return
// If the distance is less than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false)
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore'
import { computed, ref, type Ref } from 'vue'
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const isMoveTool = computed(() => mapEditor.tool.value === 'move')
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(layer, worldX, worldY)
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = {
visible: true,
x: worldPoint.worldPositionX,
y: worldPoint.worldPositionY + config.tile_size.height + 15
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
if (isMoveTool.value || pointer.event.shiftKey) {
gameStore.setPlayerDraggingCamera(true)
}
}
function dragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is less than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
dragMap(pointer)
}
updateWaypoint(pointer.worldX, pointer.worldY)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false)
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel)
}
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}

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import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
export function useCameraControls(scene: Phaser.Scene) {
const gameStore = useGameStore()
const camera = scene.cameras.main
const onPointerDown = () => gameStore.setPlayerDraggingCamera(true)
const onPointerUp = () => gameStore.setPlayerDraggingCamera(false)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return { camera }
}

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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, watch, type Ref } from 'vue'
import { useGameControlsComposable } from '@/composables/controls/useGameControlsComposable'
import { useMapEditorControlsComposable } from '@/composables/controls/useMapEditorControlsComposable'
import { useGameStore } from '@/stores/gameStore'
export function useControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>) {
const camera = scene.cameras.main
const mapEditor = useMapEditorComposable()
const gameHandlers = useGameControlsComposable(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorControlsComposable(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
const setupControls = () => currentHandlers.value.setupControls()
const cleanupControls = () => currentHandlers.value.cleanupControls()
return { setupControls, cleanupControls, camera }
}

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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, watch, type Ref } from 'vue'
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditor = useMapEditorComposable()
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
watch(
() => mapEditor.active.value,
() => {
cleanupPointerHandlers()
setupPointerHandlers()
}
)
return { setupPointerHandlers, cleanupPointerHandlers }
}