forked from noxious/client
#96 - Renamed and refactored pointer handler composables in favor of arrow key movement.
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69
src/composables/controls/useBaseControlsComposable.ts
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69
src/composables/controls/useBaseControlsComposable.ts
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import config from '@/application/config'
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import { getTile, tileToWorldXY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { ref, type Ref } from 'vue'
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export function useBaseControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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const pointerStartPosition = ref({ x: 0, y: 0 })
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const dragThreshold = 5 // pixels
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function updateWaypoint(worldX: number, worldY: number) {
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const pointerTile = getTile(layer, worldX, worldY)
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if (!pointerTile) {
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waypoint.value.visible = false
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return
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}
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
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waypoint.value = {
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visible: true,
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x: worldPoint.worldPositionX,
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y: worldPoint.worldPositionY + config.tile_size.height + 15
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}
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}
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function handleDragMap(pointer: Phaser.Input.Pointer) {
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if (!gameStore.game.isPlayerDraggingCamera) return
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const deltaX = pointer.x - pointerStartPosition.value.x
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const deltaY = pointer.y - pointerStartPosition.value.y
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if (Math.abs(deltaX) <= dragThreshold && Math.abs(deltaY) <= dragThreshold) return
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const scrollX = camera.scrollX - (deltaX / camera.zoom)
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const scrollY = camera.scrollY - (deltaY / camera.zoom)
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camera.setScroll(scrollX, scrollY)
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pointerStartPosition.value = { x: pointer.x, y: pointer.y }
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}
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function startDragging(pointer: Phaser.Input.Pointer) {
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pointerStartPosition.value = { x: pointer.x, y: pointer.y }
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gameStore.setPlayerDraggingCamera(true)
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}
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function stopDragging() {
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gameStore.setPlayerDraggingCamera(false)
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
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const deltaY = pointer.event.deltaY
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const zoomLevel = camera.zoom - deltaY * 0.005
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if (zoomLevel > 0 && zoomLevel < 3) {
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camera.setZoom(zoomLevel)
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}
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}
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}
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return {
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updateWaypoint,
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handleDragMap,
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startDragging,
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stopDragging,
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handleZoom,
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pointerStartPosition
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}
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}
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