forked from noxious/client
Restored placed map object selection and implemented object snapping to tile coordinates
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@ -3,17 +3,13 @@
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import type { Map as MapT, UUID } from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import Controls from '@/components/utilities/Controls.vue'
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import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
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import { createTileMap, createTileLayer, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
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import { MapStorage } from '@/storage/storages'
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import { useMapStore } from '@/stores/mapStore'
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import { useScene } from 'phavuer'
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import { onBeforeUnmount, shallowRef } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import type { UUID } from '@/application/types'
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const emit = defineEmits(['tileMap:create'])
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const scene = useScene()
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@ -23,43 +19,12 @@ const mapStorage = new MapStorage()
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const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
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const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
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function createTileMap(map: MapT) {
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const mapConfig = new Phaser.Tilemaps.MapData({
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width: map.width,
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height: map.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
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emit('tileMap:create', newTileMap)
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return newTileMap
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}
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function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
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const tilesArray = unduplicateArray(mapData?.tiles.flat())
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const tilesetImages = tilesArray.map((tile: string, index: number) => {
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return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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})
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// Add blank tile
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tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
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const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
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.then(() => mapStorage.get(mapStore.mapId))
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.then((mapData) => {
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if (!mapData || !mapData?.tiles) return
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tileMap.value = createTileMap(mapData)
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tileMap.value = createTileMap(scene, mapData)
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emit('tileMap:create', tileMap.value)
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tileLayer.value = createTileLayer(tileMap.value, mapData)
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setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
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})
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