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forked from noxious/client

Restored placed map object selection and implemented object snapping to tile coordinates

This commit is contained in:
Andrei 2025-02-01 18:44:00 -06:00
parent 4adcf8d61d
commit 7daefb74eb
8 changed files with 90 additions and 114 deletions

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@ -3,17 +3,13 @@
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { createTileMap, createTileLayer, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
import type { UUID } from '@/application/types'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
@ -23,43 +19,12 @@ const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap(map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
emit('tileMap:create', newTileMap)
return newTileMap
}
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData)
tileMap.value = createTileMap(scene, mapData)
emit('tileMap:create', tileMap.value)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
})

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@ -9,25 +9,46 @@ import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composabl
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue'
import config from '@/application/config'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const mapEditor = useMapEditorComposable()
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject,true),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
originX: props.placedMapObject.mapObject.originX,
originY: props.placedMapObject.mapObject.originY
}))
function calculateObjectPlacement(mapObj: PlacedMapObject, tileCenterSnap: boolean) : {x: number; y: number} {
let position : {x: number; y: number}
if (tileCenterSnap) {
let halfTileWidth = config.tile_size.width/2
position = {
x: Math.ceil((mapObj.positionX-config.tile_size.height)/halfTileWidth) * halfTileWidth,
y: Math.ceil((mapObj.positionY-config.tile_size.height)/halfTileWidth) * halfTileWidth,
}
}
else {
position = { x: mapObj.positionX, y: mapObj.positionY }
}
return {
x: position.x-mapObj.mapObject.frameWidth/2,
y: position.y-mapObj.mapObject.frameHeight/2
}
}
onMounted(async () => {
await loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
@ -39,8 +60,5 @@ onMounted(async () => {
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
if (!props.placedMapObject) return
scene.add.sprite(props.placedMapObject.positionX, props.placedMapObject.positionY, imageProps.value.texture);
})
</script>

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@ -1,6 +1,6 @@
<template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>

View File

@ -5,16 +5,13 @@
<script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { createTileMap, createTileLayer, createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable()
const tileStorage = new TileStorage()
@ -42,39 +39,6 @@ let currentCommand: EditorCommand | null = null
let commandIndex = ref(0)
let originTiles: string[][] = []
function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({
width: mapEditor.currentMap.value?.width,
height: mapEditor.currentMap.value?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap)
return newTileMap
}
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
const tiles = await tileStorage.getAll()
const tilesetImages = []
for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
}
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
@ -268,8 +232,9 @@ onMounted(async () => {
//Clone
originTiles = cloneArray(mapEditor.currentMap.value.tiles)
tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
tileMap.value = createTileMap(scene, mapEditor.currentMap.value)
emit('tileMap:create', tileMap.value)
tileLayer.value = createTileLayer(tileMap.value, mapEditor.currentMap.value)
setLayerTiles(tileMap.value, tileLayer.value, mapState.tiles)
})

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@ -1,25 +1,19 @@
<template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" :selectedPlacedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject :tilemap="tileMap" v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject(mapEditor.selectedMapObject.value!.id, mapEditor.currentMap.value!)" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
</template>
<script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT, TextureData } from '@/application/types'
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useScene } from 'phavuer'
import { ref, watch } from 'vue'
import { uuidv4 } from '@/application/utilities'
const scene = useScene()
const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({ handlePointer })
@ -42,8 +36,7 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Add new object to mapObjects
map.placedMapObjects.push(newPlacedMapObject)
selectedPlacedMapObject.value = newPlacedMapObject
console.log(map.placedMapObjects)
mapEditor.selectedPlacedObject.value = newPlacedMapObject
}
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
@ -69,20 +62,20 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
}
function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return
if (!mapEditor.movingPlacedObject.value) return
movingPlacedMapObject.value.positionX = pointer.worldX
movingPlacedMapObject.value.positionY = pointer.worldY
mapEditor.movingPlacedObject.value.positionX = pointer.worldX
mapEditor.movingPlacedObject.value.positionY = pointer.worldY
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
mapEditor.movingPlacedObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
@ -101,12 +94,12 @@ function rotatePlacedMapObject(id: string, map: MapT) {
}
function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null
}
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject
mapEditor.selectedPlacedObject.value = placedMapObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
@ -165,7 +158,7 @@ watch(
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
map.placedMapObjects.concat(updatedMapObjects)
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {

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@ -40,12 +40,13 @@ import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { MapObjectStorage, MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue'
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()

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@ -1,7 +1,7 @@
import config from '@/application/config'
import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/composables/gameComposable'
import config from '@/application/config';
import type { Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types';
import { unduplicateArray } from '@/application/utilities';
import { loadTexture } from '@/composables/gameComposable';
import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap
@ -114,3 +114,33 @@ export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
await getTiles(tiles, scene)
}
export function createTileMap(scene: Phaser.Scene, map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
}
export function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}

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@ -1,4 +1,4 @@
import type { Map, MapObject } from '@/application/types'
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { ref } from 'vue'
export type TeleportSettings = {
@ -15,6 +15,8 @@ const drawMode = ref('tile')
const inputMode = ref('tap')
const selectedTile = ref('')
const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({
toMapId: '',
@ -96,6 +98,8 @@ export function useMapEditorComposable() {
inputMode,
selectedTile,
selectedMapObject,
movingPlacedObject,
selectedPlacedObject,
shouldClearTiles,
teleportSettings,