forked from noxious/client
Small fix
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11e978121f
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@ -68,7 +68,8 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
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updatedAt: sprite_action.updatedAt,
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frameCount: sprite_action.frameCount,
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frameWidth: sprite_action.frameWidth,
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frameHeight: sprite_action.frameHeight
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frameHeight: sprite_action.frameHeight,
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frameRate: sprite_action.frameRate
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} as AssetDataT)
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// If the sprite is not animated, skip
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