forked from noxious/client
improved tile finding logic, improved size and position of the character nickname and healthbar
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@ -1,52 +1,53 @@
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<template>
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<Container>
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<Rectangle
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:x="props.character?.position_x"
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:y="props.character?.position_y"
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<Rectangle
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:x="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_x"
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:y="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_y"
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:origin-x="0.5"
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:origin-y="12"
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:origin-y="10.5"
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:fillColor="0xFFFFFF"
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:width="74"
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:height="8"
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>
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<Rectangle
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:x="props.character?.position_x"
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:y="props.character?.position_y"
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:x="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_x"
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:y="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_y"
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:origin-x="0.5"
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:origin-y="23.5"
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:origin-y="20.5"
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:fillColor="0x09ad19"
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:width="70"
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:height="4"
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/>
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</Rectangle>
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<Text
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@create="createText"
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:text="props.character?.name"
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:x="props.character?.position_x"
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:y="props.character?.position_y"
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:x="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_x"
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:y="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_y"
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:origin-x="0.5"
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:origin-y="3.5"
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:origin-y="4.5"
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:style="{
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fontFamily: 'Helvetica, Arial',
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color: '#FFF',
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fontSize: '1rem',
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strokeThickness: 4,
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stroke: '#000'
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fontSize: '14px',
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}"
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/>
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<Sprite ref="sprite" :x="props.character?.position_x" :y="props.character?.position_y" play="walk" />
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<Sprite
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ref="sprite"
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:x="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_x"
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:y="tileToWorldXY(layer, props.character?.position_x, props.character?.position_y).position_y"
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play="walk" />
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</Container>
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</template>
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<script lang="ts" setup>
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import { Container, Rectangle, Sprite, Text, useScene } from 'phavuer'
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import { onBeforeMount, onMounted, reactive, type Ref, ref, watch } from 'vue'
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import config from '@/config'
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import { onMounted, ref } from 'vue'
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import { useSocketStore } from '@/stores/socket'
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import { type Character as CharacterT } from '@/types'
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import { useZoneStore } from '@/stores/zone'
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import { getTile, tileToWorldXY } from '@/services/zone'
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const socket = useSocketStore()
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const zone = useZoneStore();
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer,
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@ -55,7 +56,10 @@ const props = defineProps({
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const scene = useScene()
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const isSelf = props.character.id === socket.character.id;
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const pointer_tile = ref()
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setLetterSpacing(1.5);
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}
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onMounted(() => {
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if (isSelf) setupSelf()
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@ -72,14 +76,13 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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const px = scene.cameras.main.worldView.x + pointer.x
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const py = scene.cameras.main.worldView.y + pointer.y
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pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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if (pointer_tile.value) {
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const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
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const position_x = worldPoint.x + config.tile_size.y
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const position_y = worldPoint.y
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socket.getConnection.emit('character:move', { position_x, position_y })
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const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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if (!pointer_tile) {
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return;
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}
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socket.getConnection.emit('character:move', { position_x: pointer_tile.x, position_y: pointer_tile.y })
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//Directions for player sprites + animations
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if (px < 0 && py > 0) {
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console.log('down left')
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@ -92,11 +95,8 @@ function onPointerClick(pointer: Phaser.Input.Pointer) {
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}
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}
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function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
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const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined;
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return tile
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}
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// spacing
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/**
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* Resources:
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