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forked from noxious/client

npm update, cleaned code

This commit is contained in:
2024-09-19 09:39:21 +02:00
parent 60a67f7afc
commit 835b6bcc3a
5 changed files with 110 additions and 118 deletions

View File

@ -47,7 +47,6 @@ import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportM
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
/**
* @TODO:
* Clean all the code in this file
@ -88,7 +87,7 @@ function createTileLayer() {
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
return layer
}

View File

@ -158,7 +158,7 @@ const createText = (text: Phaser.GameObjects.Text) => {
onMounted(() => {
if (props.character) {
updatePosition(props.character.positionX, props.character.positionY, Direction.Positive)
updatePosition(props.character.positionX, props.character.positionY, Direction.POSITIVE)
}
})

View File

@ -37,7 +37,7 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { watch, ref, onBeforeUnmount, onMounted, inject } from 'vue'
import { watch, ref, onBeforeUnmount, onMounted } from 'vue'
import { storeToRefs } from 'pinia'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/game'
@ -51,7 +51,7 @@ import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/UserPanel.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin.js';
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin.js'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
@ -60,17 +60,26 @@ const isLoaded = ref(false)
const assetsLoaded = ref(false)
const { assets } = storeToRefs(assetStore)
/**
* Fetch assets from the server when a new zone is loaded
*/
gameStore.connection?.on('zone:character:load_assets', async (zoneId: number) => {
await assetStore.fetchAssetsByZoneId(zoneId)
})
const gameConfig = {
name: 'New Quest',
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
plugins: {
global: [{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}]
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
},
render: {
pixelArt: true,
@ -89,15 +98,6 @@ const createGame = (game: Phaser.Game) => {
})
}
onMounted(async () => {
gameStore.connection?.on('zone:character:load_assets', async (zoneId: number) => {
console.log('new assets')
await assetStore.fetchAssetsByZoneId(zoneId);
});
await assetStore.fetchAssetsByZoneId(gameStore.character?.zoneId);
assetsLoaded.value = true;
})
const preloadScene = (scene: Phaser.Scene) => {
/**
* Create loading bar
@ -137,7 +137,7 @@ const preloadScene = (scene: Phaser.Scene) => {
/**
* Load the assets into the Phaser scene
*/
loadAssets(scene);
loadAssets(scene)
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
@ -150,30 +150,7 @@ const preloadScene = (scene: Phaser.Scene) => {
)
}
const loadAssets = (scene: Phaser.Scene, add = false) => {
assets.value.forEach((asset) => {
if (asset.group === 'sprite_animations') {
if (!asset.frameWidth || !asset.frameHeight) {
console.error('Frame width and height must be defined for spritesheets', asset)
}
if(add) {
scene.add.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
} else {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
}
} else {
if(add) {
scene.add.image(asset.key, config.server_endpoint + asset.url)
} else {
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
}
})
}
const createScene = (scene: Phaser.Scene) => {
assets.value.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
scene.anims.create({
@ -184,14 +161,12 @@ const createScene = (scene: Phaser.Scene) => {
})
})
/**
* Watch for changes in assets and reload them
*/
watch(assets, (newAssets) => {
newAssets.forEach(() => {
loadAssets(scene);
loadAssets(scene)
})
scene.load.start()
@ -199,6 +174,24 @@ const createScene = (scene: Phaser.Scene) => {
})
}
const loadAssets = (scene: Phaser.Scene) => {
assets.value.forEach((asset) => {
if (asset.group === 'sprite_animations') {
if (!asset.frameWidth || !asset.frameHeight) {
console.error('Frame width and height must be defined for spritesheets', asset)
}
} else {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
})
}
onMounted(async () => {
await assetStore.fetchAssetsByZoneId(gameStore.character?.zoneId)
assetsLoaded.value = true
})
onBeforeUnmount(() => {
gameStore.disconnectSocket()
})

View File

@ -27,11 +27,11 @@ export const useAssetStore = defineStore('assets', {
.then((response) => response.json())
.then((assets) => {
this.setAssets(assets)
successCallback();
successCallback()
return true
})
.catch((error) => {
errorCallback();
errorCallback()
console.error('Error fetching assets:', error)
return false
})