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forked from noxious/client

Container based handling of placed objects

This commit is contained in:
Andrei Bornstein 2025-02-22 18:00:37 -06:00
parent 94eab073e6
commit 84b34c4f85

View File

@ -1,5 +1,7 @@
<template> <template>
<Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" /> <Container v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="containerProps">
<Image v-bind="imageProps" />
</Container>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,8 +11,8 @@ import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService' import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Container, Image, Sprite, useScene } from 'phavuer'
import { computed, onMounted, ref, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -28,6 +30,10 @@ const mapEditor = useMapEditorComposable()
const mapObject = ref<MapObject>() const mapObject = ref<MapObject>()
const partitionedImages = ref<Phaser.GameObjects.Image[]>([])
const partitionOffsets = [1, -1]
async function initialize() { async function initialize() {
if (!props.placedMapObject.mapObject) return if (!props.placedMapObject.mapObject) return
@ -49,20 +55,33 @@ async function initialize() {
await loadMapObjectTextures([_mapObject], scene) await loadMapObjectTextures([_mapObject], scene)
} }
function createImagePartition(startX: number, endX: number, depthOffset: number) {
let pos = calculateObjectPlacement(props.placedMapObject);
const img = scene.add.image(pos.x, pos.y, mapObject.value!.id);
img.setCrop(startX, 0, endX, mapObject.value!.frameHeight)
img.setDepth(calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY) + depthOffset)
return img
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } { function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY) let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return { return {
x: position.worldPositionX - mapObject.value!.frameWidth / 2, x: position.worldPositionX,
y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height y: position.worldPositionY
} }
} }
const containerProps = computed(() => ({
...calculateObjectPlacement(props.placedMapObject),
width: mapObject.value!.frameWidth,
height: mapObject.value!.frameHeight
}))
const imageProps = computed(() => ({ const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1, alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff, tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY), depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated, flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id, texture: mapObject.value!.id,
originX: mapObject.value!.originX, originX: mapObject.value!.originX,