forked from noxious/client
Possible fix for text alignment on Windows
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@ -1,12 +1,12 @@
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<template>
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<!-- Chat bubble -->
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<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
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<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
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<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
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<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :hHAeight="21" :radius="20" />
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<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
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</Container>
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<!-- Character name and health -->
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<Container :depth="999" :x="currentX" :y="currentY">
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<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
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<Text @create="createText" :text="character.name" />
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<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
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<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
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</Container>
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@ -139,6 +139,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
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text.setName(`${props.character.name}_chatText`)
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text.setFontSize(13)
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text.setFontFamily('Arial')
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text.setOrigin(0.5, 10.9)
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// Fix text alignment on Windows and Android
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if (game.device.os.windows || game.device.os.android) {
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@ -149,6 +150,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setFontSize(13)
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text.setFontFamily('Arial')
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text.setOrigin(0.5, 9)
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// Fix text alignment on Windows and Android
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if (game.device.os.windows || game.device.os.android) {
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