1
0
forked from noxious/client

Merge remote-tracking branch 'origin/main' into feature/depth-sort-fix

This commit is contained in:
Dennis Postma 2025-03-03 21:53:39 +01:00
commit 87c04b6de5
71 changed files with 6202 additions and 463 deletions

388
package-lock.json generated
View File

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"cpu": [
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],
"dev": true,
"license": "Apache-2.0 OR MIT",
"optional": true,
"os": [
"linux"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@tauri-apps/cli-win32-arm64-msvc": {
"version": "2.2.7",
"resolved": "https://registry.npmjs.org/@tauri-apps/cli-win32-arm64-msvc/-/cli-win32-arm64-msvc-2.2.7.tgz",
"integrity": "sha512-aa86nRnrwT04u9D9fhf5JVssuAZlUCCc8AjqQjqODQjMd4BMA2+d4K9qBMpEG/1kVh95vZaNsLogjEaqSTTw4A==",
"cpu": [
"arm64"
],
"dev": true,
"license": "Apache-2.0 OR MIT",
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@tauri-apps/cli-win32-ia32-msvc": {
"version": "2.2.7",
"resolved": "https://registry.npmjs.org/@tauri-apps/cli-win32-ia32-msvc/-/cli-win32-ia32-msvc-2.2.7.tgz",
"integrity": "sha512-EiJ5/25tLSQOSGvv+t6o3ZBfOTKB5S3vb+hHQuKbfmKdRF0XQu2YPdIi1CQw1DU97ZAE0Dq4frvnyYEKWgMzVQ==",
"cpu": [
"ia32"
],
"dev": true,
"license": "Apache-2.0 OR MIT",
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@tauri-apps/cli-win32-x64-msvc": {
"version": "2.2.7",
"resolved": "https://registry.npmjs.org/@tauri-apps/cli-win32-x64-msvc/-/cli-win32-x64-msvc-2.2.7.tgz",
"integrity": "sha512-ZB8Kw90j8Ld+9tCWyD2fWCYfIrzbQohJ4DJSidNwbnehlZzP7wAz6Z3xjsvUdKtQ3ibtfoeTqVInzCCEpI+pWg==",
"cpu": [
"x64"
],
"dev": true,
"license": "Apache-2.0 OR MIT",
"optional": true,
"os": [
"win32"
],
"engines": {
"node": ">= 10"
}
},
"node_modules/@tsconfig/node20": { "node_modules/@tsconfig/node20": {
"version": "20.1.4", "version": "20.1.4",
"resolved": "https://registry.npmjs.org/@tsconfig/node20/-/node20-20.1.4.tgz", "resolved": "https://registry.npmjs.org/@tsconfig/node20/-/node20-20.1.4.tgz",
@ -2504,9 +2704,9 @@
} }
}, },
"node_modules/caniuse-lite": { "node_modules/caniuse-lite": {
"version": "1.0.30001699", "version": "1.0.30001700",
"resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001699.tgz", "resolved": "https://registry.npmjs.org/caniuse-lite/-/caniuse-lite-1.0.30001700.tgz",
"integrity": "sha512-b+uH5BakXZ9Do9iK+CkDmctUSEqZl+SP056vc5usa0PL+ev5OHw003rZXcnjNDv3L8P5j6rwT6C0BPKSikW08w==", "integrity": "sha512-2S6XIXwaE7K7erT8dY+kLQcpa5ms63XlRkMkReXjle+kf6c5g38vyMl+Z5y8dSxOFDhcFe+nxnn261PLxBSQsQ==",
"dev": true, "dev": true,
"funding": [ "funding": [
{ {
@ -2903,9 +3103,9 @@
} }
}, },
"node_modules/electron-to-chromium": { "node_modules/electron-to-chromium": {
"version": "1.5.101", "version": "1.5.103",
"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.101.tgz", "resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.103.tgz",
"integrity": "sha512-L0ISiQrP/56Acgu4/i/kfPwWSgrzYZUnQrC0+QPFuhqlLP1Ir7qzPPDVS9BcKIyWTRU8+o6CC8dKw38tSWhYIA==", "integrity": "sha512-P6+XzIkfndgsrjROJWfSvVEgNHtPgbhVyTkwLjUM2HU/h7pZRORgaTlHqfAikqxKmdJMLW8fftrdGWbd/Ds0FA==",
"dev": true, "dev": true,
"license": "ISC" "license": "ISC"
}, },
@ -4418,9 +4618,9 @@
} }
}, },
"node_modules/postcss": { "node_modules/postcss": {
"version": "8.5.2", "version": "8.5.3",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.2.tgz", "resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.3.tgz",
"integrity": "sha512-MjOadfU3Ys9KYoX0AdkBlFEF1Vx37uCCeN4ZHnmwm9FfpbsGWMZeBLMmmpY+6Ocqod7mkdZ0DT31OlbsFrLlkA==", "integrity": "sha512-dle9A3yYxlBSrt8Fu+IpjGT8SY8hN0mlaA6GY8t0P5PjIOZemULz/E2Bnm/2dcUOena75OTNkHI76uZBNUUq3A==",
"funding": [ "funding": [
{ {
"type": "opencollective", "type": "opencollective",
@ -4730,9 +4930,9 @@
} }
}, },
"node_modules/rollup": { "node_modules/rollup": {
"version": "4.34.7", "version": "4.34.8",
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.34.7.tgz", "resolved": "https://registry.npmjs.org/rollup/-/rollup-4.34.8.tgz",
"integrity": "sha512-8qhyN0oZ4x0H6wmBgfKxJtxM7qS98YJ0k0kNh5ECVtuchIJ7z9IVVvzpmtQyT10PXKMtBxYr1wQ5Apg8RS8kXQ==", "integrity": "sha512-489gTVMzAYdiZHFVA/ig/iYFllCcWFHMvUHI1rpFmkoUtRlQxqh6/yiNqnYibjMZ2b/+FUQwldG+aLsEt6bglQ==",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@types/estree": "1.0.6" "@types/estree": "1.0.6"
@ -4745,25 +4945,25 @@
"npm": ">=8.0.0" "npm": ">=8.0.0"
}, },
"optionalDependencies": { "optionalDependencies": {
"@rollup/rollup-android-arm-eabi": "4.34.7", "@rollup/rollup-android-arm-eabi": "4.34.8",
"@rollup/rollup-android-arm64": "4.34.7", "@rollup/rollup-android-arm64": "4.34.8",
"@rollup/rollup-darwin-arm64": "4.34.7", "@rollup/rollup-darwin-arm64": "4.34.8",
"@rollup/rollup-darwin-x64": "4.34.7", "@rollup/rollup-darwin-x64": "4.34.8",
"@rollup/rollup-freebsd-arm64": "4.34.7", "@rollup/rollup-freebsd-arm64": "4.34.8",
"@rollup/rollup-freebsd-x64": "4.34.7", "@rollup/rollup-freebsd-x64": "4.34.8",
"@rollup/rollup-linux-arm-gnueabihf": "4.34.7", "@rollup/rollup-linux-arm-gnueabihf": "4.34.8",
"@rollup/rollup-linux-arm-musleabihf": "4.34.7", "@rollup/rollup-linux-arm-musleabihf": "4.34.8",
"@rollup/rollup-linux-arm64-gnu": "4.34.7", "@rollup/rollup-linux-arm64-gnu": "4.34.8",
"@rollup/rollup-linux-arm64-musl": "4.34.7", "@rollup/rollup-linux-arm64-musl": "4.34.8",
"@rollup/rollup-linux-loongarch64-gnu": "4.34.7", "@rollup/rollup-linux-loongarch64-gnu": "4.34.8",
"@rollup/rollup-linux-powerpc64le-gnu": "4.34.7", "@rollup/rollup-linux-powerpc64le-gnu": "4.34.8",
"@rollup/rollup-linux-riscv64-gnu": "4.34.7", "@rollup/rollup-linux-riscv64-gnu": "4.34.8",
"@rollup/rollup-linux-s390x-gnu": "4.34.7", "@rollup/rollup-linux-s390x-gnu": "4.34.8",
"@rollup/rollup-linux-x64-gnu": "4.34.7", "@rollup/rollup-linux-x64-gnu": "4.34.8",
"@rollup/rollup-linux-x64-musl": "4.34.7", "@rollup/rollup-linux-x64-musl": "4.34.8",
"@rollup/rollup-win32-arm64-msvc": "4.34.7", "@rollup/rollup-win32-arm64-msvc": "4.34.8",
"@rollup/rollup-win32-ia32-msvc": "4.34.7", "@rollup/rollup-win32-ia32-msvc": "4.34.8",
"@rollup/rollup-win32-x64-msvc": "4.34.7", "@rollup/rollup-win32-x64-msvc": "4.34.8",
"fsevents": "~2.3.2" "fsevents": "~2.3.2"
} }
}, },
@ -5722,9 +5922,9 @@
} }
}, },
"node_modules/vue-component-type-helpers": { "node_modules/vue-component-type-helpers": {
"version": "2.2.0", "version": "2.2.2",
"resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.2.0.tgz", "resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.2.2.tgz",
"integrity": "sha512-cYrAnv2me7bPDcg9kIcGwjJiSB6Qyi08+jLDo9yuvoFQjzHiPTzML7RnkJB1+3P6KMsX/KbCD4QE3Tv/knEllw==", "integrity": "sha512-6lLY+n2xz2kCYshl59mL6gy8OUUTmkscmDFMO8i7Lj+QKwgnIFUZmM1i/iTYObtrczZVdw7UakPqDTGwVSGaRg==",
"dev": true, "dev": true,
"license": "MIT" "license": "MIT"
}, },
@ -5981,9 +6181,9 @@
} }
}, },
"node_modules/ws": { "node_modules/ws": {
"version": "8.18.0", "version": "8.18.1",
"resolved": "https://registry.npmjs.org/ws/-/ws-8.18.0.tgz", "resolved": "https://registry.npmjs.org/ws/-/ws-8.18.1.tgz",
"integrity": "sha512-8VbfWfHLbbwu3+N6OKsOMpBdT4kXPDDB9cJk2bJ6mh9ucxdlnNvH1e+roYkKmN9Nxw2yjz7VzeO9oOz2zJ04Pw==", "integrity": "sha512-RKW2aJZMXeMxVpnZ6bck+RswznaxmzdULiBr6KY7XkTnW8uvt0iT9H5DkHUChXrc+uurzwa0rVI16n/Xzjdz1w==",
"dev": true, "dev": true,
"license": "MIT", "license": "MIT",
"engines": { "engines": {

View File

@ -19,8 +19,8 @@
"axios": "^1.7.9", "axios": "^1.7.9",
"dexie": "^4.0.11", "dexie": "^4.0.11",
"phaser": "^3.88.2", "phaser": "^3.88.2",
"phavuer": "^0.16.5",
"phaser3-rex-plugins": "^1.80.13", "phaser3-rex-plugins": "^1.80.13",
"phavuer": "^0.16.5",
"pinia": "^2.3.1", "pinia": "^2.3.1",
"sharp": "^0.33.5", "sharp": "^0.33.5",
"socket.io-client": "^4.8.1", "socket.io-client": "^4.8.1",
@ -31,6 +31,7 @@
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@tauri-apps/cli": "^2.2.7",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",

4
src-tauri/.gitignore vendored Normal file
View File

@ -0,0 +1,4 @@
# Generated by Cargo
# will have compiled files and executables
/target/
/gen/schemas

5149
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25
src-tauri/Cargo.toml Normal file
View File

@ -0,0 +1,25 @@
[package]
name = "app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
license = ""
repository = ""
edition = "2021"
rust-version = "1.77.2"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2.0.4", features = [] }
[dependencies]
serde_json = "1.0"
serde = { version = "1.0", features = ["derive"] }
log = "0.4"
tauri = { version = "2.2.4", features = [] }
tauri-plugin-log = "2.0.0-rc"

3
src-tauri/build.rs Normal file
View File

@ -0,0 +1,3 @@
fn main() {
tauri_build::build()
}

View File

@ -0,0 +1,11 @@
{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "enables the default permissions",
"windows": [
"main"
],
"permissions": [
"core:default"
]
}

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16
src-tauri/src/lib.rs Normal file
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@ -0,0 +1,16 @@
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.setup(|app| {
if cfg!(debug_assertions) {
app.handle().plugin(
tauri_plugin_log::Builder::default()
.level(log::LevelFilter::Info)
.build(),
)?;
}
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

6
src-tauri/src/main.rs Normal file
View File

@ -0,0 +1,6 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
app_lib::run();
}

37
src-tauri/tauri.conf.json Normal file
View File

@ -0,0 +1,37 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "noxious",
"version": "0.1.0",
"identifier": "com.noxious.app",
"build": {
"frontendDist": "../dist",
"devUrl": "http://localhost:5173",
"beforeDevCommand": "npm run dev",
"beforeBuildCommand": "npm run build-only"
},
"app": {
"windows": [
{
"title": "Noxious",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}

View File

@ -16,6 +16,7 @@ import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
@ -26,8 +27,8 @@ const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!socketManager.connection) return Login
if (!gameStore.token) return Login if (!socketManager.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game

View File

@ -5,6 +5,8 @@ export enum Direction {
} }
export enum SocketEvent { export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52', CLOSE = '52',
DATA = '51', DATA = '51',
CHARACTER_CONNECT = '50', CHARACTER_CONNECT = '50',
@ -41,7 +43,7 @@ export enum SocketEvent {
GM_MAP_REQUEST = '19', GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18', GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17', MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = '16', DISCONNECT = 'disconnect',
USER_DISCONNECT = '15', USER_DISCONNECT = '15',
LOGIN = '14', LOGIN = '14',
LOGGED_IN = '13', LOGGED_IN = '13',
@ -49,7 +51,7 @@ export enum SocketEvent {
DATE = '11', DATE = '11',
FAILED = '10', FAILED = '10',
COMPLETED = '9', COMPLETED = '9',
CONNECTION = '8', CONNECTION = 'connection',
WEATHER = '7', WEATHER = '7',
CHARACTER_DISCONNECT = '6', CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5', MAP_CHARACTER_ATTACK = '5',

View File

@ -151,8 +151,9 @@ export type CharacterType = {
export type CharacterHair = { export type CharacterHair = {
id: string id: string
name: string name: string
sprite?: Sprite sprite: string | Sprite
gender: CharacterGender gender: CharacterGender
color: string
isSelectable: boolean isSelectable: boolean
} }
@ -209,6 +210,8 @@ export enum CharacterEquipmentSlotType {
export type Sprite = { export type Sprite = {
id: string id: string
name: string name: string
width: number | null
height: number | null
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
spriteActions: SpriteAction[] spriteActions: SpriteAction[]

View File

@ -21,7 +21,17 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
} }
const items = response.data ?? [] const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.getById(item.id) const existingItem = await storage.getById(item.id)

View File

@ -124,7 +124,7 @@ button {
&.active, &.active,
&:hover { &:hover {
@apply bg-red-400; @apply bg-red-500;
} }
} }

View File

@ -2,8 +2,8 @@
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" /> <ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" /> <HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" /> <CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" /> <Sprite ref="characterSprite" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
@ -84,13 +84,14 @@ watch(
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking isAttacking: props.mapCharacter.isAttacking
}), }),
(oldValues, newValues) => { async (oldValues, newValues) => {
handlePositionUpdate(oldValues, newValues) handlePositionUpdate(oldValues, newValues)
} }
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
} }

View File

@ -1,54 +1,63 @@
<template> <template>
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" /> <Image ref="image" v-if="hairSpriteId" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { Image, refObj, useScene } from 'phavuer'
import { Image, useScene } from 'phavuer' import { computed, onMounted, ref, watch } from 'vue'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('') const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null) const hairSprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => { const texture = computed(() => {
const { rotation } = props.mapCharacter.character const direction = flipX.value ? 'back' : 'front'
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${hairSpriteId.value}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) watch(
() => props.mapCharacter.character,
const imageProps = computed(() => { (newValue) => {
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' if (!image.value) return
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction) image.value.setTexture(texture.value)
},
return { { deep: true }
depth: 9999, )
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
}
})
onMounted(async () => { onMounted(async () => {
const characterHairStorage = new CharacterHairStorage() if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
if (!spriteId) return
hairSpriteId.value = spriteId const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage()
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.getById(spriteId)
await loadSpriteTextures(scene, spriteId) const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!)
if (!characterType) return
characterSpriteHeight.value = 100
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!hairSpriteId.value) return
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
}) })
</script> </script>

View File

@ -22,6 +22,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
@ -30,7 +31,6 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref<{ character: string; message: string }[]>([]) const chats = ref<{ character: string; message: string }[]>([])
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
gameStore.connection?.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {}) socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -79,7 +79,7 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => { socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
if (!data.character || !data.message) return if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message }) chats.value.push({ character: data.character, message: data.message })
@ -153,7 +153,7 @@ onMounted(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off(SocketEvent.CHAT_MESSAGE) socketManager.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat) removeEventListener('keydown', focusChat)
}) })
</script> </script>

View File

@ -8,6 +8,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core' import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
@ -15,6 +16,6 @@ import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
onUnmounted(() => { onUnmounted(() => {
gameStore.connection?.off(SocketEvent.DATE) socketManager.off(SocketEvent.DATE)
}) })
</script> </script>

View File

@ -6,6 +6,7 @@
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types' import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
@ -17,32 +18,32 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => { socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data) mapStore.addCharacter(data)
}) })
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => { socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId) mapStore.removeCharacter(characterId)
}) })
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_MOVE, (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => { socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition(data) mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) { if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX gameStore.character!.positionX = posX
gameStore.character!.positionY = data.positionY gameStore.character!.positionY = posY
gameStore.character!.rotation = data.rotation gameStore.character!.rotation = rot
} }
}) })
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => { socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true) mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
}) })
onUnmounted(() => { onUnmounted(() => {
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_ATTACK) socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_MOVE) socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_JOIN) socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_LEAVE) socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
}) })
</script> </script>

View File

@ -11,6 +11,7 @@ import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService' import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -29,7 +30,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
gameStore.connection?.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => { socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
@ -65,6 +66,6 @@ onUnmounted(() => {
tileMap.value.destroy() tileMap.value.destroy()
} }
gameStore.connection?.off(SocketEvent.MAP_CHARACTER_TELEPORT) socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
}) })
</script> </script>

View File

@ -20,12 +20,29 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<div class="space-x-6 flex items-center">
<label for="color">Color</label>
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
</div>
</div>
<div class="form-field-half">
<label for="spriteId">Sprite</label> <label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId"> <select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option> <option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option> <option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select> </select>
</div> </div>
<div class="form-field-half">
<label>Preview</label>
<div v-if="characterSpriteId" class="flex flex-col">
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
</div>
</div>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form> </form>
@ -34,49 +51,50 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair) const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterColor = ref<string>('#000000')
const characterIsSelectable = ref<boolean>(false) const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null) const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) { if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterColor.value = selectedCharacterHair.value.color
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id characterSpriteId.value = selectedCharacterHair.value.sprite?.id
} }
function removeCharacterHair() { async function removeCharacterHair() {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character hair') console.error('Failed to remove character hair')
return return
} }
refreshCharacterHairList()
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList()
}) })
} }
function refreshCharacterHairList(unsetSelectedCharacterHair = true) { async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) { if (unsetSelectedCharacterHair) {
@ -85,21 +103,24 @@ function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
}) })
} }
function saveCharacterHair() { async function saveCharacterHair() {
const characterHairData = { const characterHairData = {
id: selectedCharacterHair.value!.id, id: selectedCharacterHair.value!.id,
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
color: characterColor.value,
isSelectable: characterIsSelectable.value, isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterHairList(false)
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList(false)
}) })
} }
@ -107,6 +128,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return if (!characterHair) return
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterColor.value = characterHair.color
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id characterSpriteId.value = characterHair.sprite?.id
}) })
@ -114,7 +136,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -34,6 +34,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -53,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterHair = () => { const createNewCharacterHair = () => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })
@ -93,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -42,11 +42,12 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterTypeStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType) const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
@ -72,20 +73,22 @@ if (selectedCharacterType.value) {
characterSpriteId.value = selectedCharacterType.value.sprite?.id characterSpriteId.value = selectedCharacterType.value.sprite?.id
} }
function removeCharacterType() { async function removeCharacterType() {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character type') console.error('Failed to remove character type')
return return
} }
refreshCharacterTypeList()
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList()
}) })
} }
function refreshCharacterTypeList(unsetSelectedCharacterType = true) { async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) { if (unsetSelectedCharacterType) {
@ -94,7 +97,7 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
}) })
} }
function saveCharacterType() { async function saveCharacterType() {
const characterTypeData = { const characterTypeData = {
id: selectedCharacterType.value!.id, id: selectedCharacterType.value!.id,
name: characterName.value, name: characterName.value,
@ -104,12 +107,14 @@ function saveCharacterType() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterTypeList(false)
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList(false)
}) })
} }
@ -125,7 +130,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -34,6 +34,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -53,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterType = () => { const createNewCharacterType = () => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })
@ -93,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -46,6 +46,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -81,7 +82,7 @@ if (selectedItem.value) {
function removeItem() { function removeItem() {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove item') console.error('Failed to remove item')
return return
@ -91,7 +92,7 @@ function removeItem() {
} }
function refreshItemList(unsetSelectedItem = true) { function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
if (unsetSelectedItem) { if (unsetSelectedItem) {
@ -111,7 +112,7 @@ function saveItem() {
spriteId: itemSpriteId.value spriteId: itemSpriteId.value
} }
gameStore.connection?.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save item') console.error('Failed to save item')
return return
@ -133,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => { onMounted(() => {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -31,6 +31,7 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -49,13 +50,13 @@ const handleSearch = () => {
} }
const createNewItem = () => { const createNewItem = () => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new item') console.error('Failed to create new item')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })
@ -89,7 +90,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })

View File

@ -59,12 +59,13 @@
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
@ -96,18 +97,21 @@ if (selectedMapObject.value) {
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
} }
function removeObject() { async function removeObject() {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => { if (!selectedMapObject.value) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove mapObject') console.error('Failed to remove mapObject')
return return
} }
refreshObjectList()
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList()
}) })
} }
function refreshObjectList(unsetSelectedMapObject = true) { async function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
@ -116,13 +120,13 @@ function refreshObjectList(unsetSelectedMapObject = true) {
}) })
} }
function saveObject() { async function saveObject() {
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No mapObject selected') console.error('No mapObject selected')
return return
} }
gameStore.connection?.emit( socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE, SocketEvent.GM_MAPOBJECT_UPDATE,
{ {
id: selectedMapObject.value.id, id: selectedMapObject.value.id,
@ -135,12 +139,14 @@ function saveObject() {
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
}, },
(response: boolean) => { async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save mapObject') console.error('Failed to save mapObject')
return return
} }
refreshObjectList(false)
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList(false)
} }
) )
} }

View File

@ -31,6 +31,7 @@
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -48,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object') if (config.environment === 'development') console.error('Failed to upload map object')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
@ -93,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })

View File

@ -7,6 +7,15 @@
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div> </div>
<div class="form-field-half">
<label class="mb-1.5 font-titles" for="name">Width override</label>
<input v-model="spriteWidth" class="input-field" type="number" name="width" />
</div>
<div class="form-field-half">
<label class="mb-1.5 font-titles" for="name">Height override</label>
<input v-model="spriteHeight" class="input-field" type="number" name="height" />
</div>
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
@ -69,21 +78,23 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Sprite, SpriteAction, UUID } from '@/application/types' import type { Sprite, SpriteAction } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { downloadCache, uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue' import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue' import Accordion from '@/components/utilities/Accordion.vue'
import { socketManager } from '@/managers/SocketManager'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite) const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('') const spriteName = ref('')
const spriteWidth = ref(0)
const spriteHeight = ref(0)
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false) const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null) const selectedAction = ref<SpriteAction | null>(null)
@ -94,31 +105,37 @@ if (!selectedSprite.value) {
if (selectedSprite.value) { if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name spriteName.value = selectedSprite.value.name
spriteWidth.value = selectedSprite.value.width
spriteHeight.value = selectedSprite.value.height
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions) spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
} }
function deleteSprite() { async function deleteSprite() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete sprite') console.error('Failed to delete sprite')
return return
} }
refreshSpriteList()
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
}) })
} }
function copySprite() { async function copySprite() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to copy sprite') console.error('Failed to copy sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
function refreshSpriteList(unsetSelectedSprite = true) { async function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) { if (unsetSelectedSprite) {
@ -127,7 +144,7 @@ function refreshSpriteList(unsetSelectedSprite = true) {
}) })
} }
function saveSprite() { async function saveSprite() {
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
return return
@ -136,6 +153,8 @@ function saveSprite() {
const updatedSprite = { const updatedSprite = {
id: selectedSprite.value.id, id: selectedSprite.value.id,
name: spriteName.value, name: spriteName.value,
width: spriteWidth.value,
height: spriteHeight.value,
spriteActions: spriteActions:
spriteActions.value?.map((action) => { spriteActions.value?.map((action) => {
return { return {
@ -150,12 +169,14 @@ function saveSprite() {
}) ?? [] }) ?? []
} }
gameStore.connection?.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save sprite') console.error('Failed to save sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
@ -211,6 +232,8 @@ function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteWidth.value = sprite.width
spriteHeight.value = sprite.height
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
}) })

View File

@ -27,6 +27,7 @@
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -41,13 +42,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref() const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite') if (config.environment === 'development') console.error('Failed to create new sprite')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })
@ -86,7 +87,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -26,15 +26,14 @@
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -57,18 +56,19 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
async function deleteTile() { async function deleteTile() {
gameStore.connection?.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
refreshTileList() await downloadCache('tiles', new TileStorage())
await refreshTileList()
}) })
} }
function refreshTileList(unsetSelectedTile = true) { async function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
if (unsetSelectedTile) { if (unsetSelectedTile) {
@ -77,25 +77,27 @@ function refreshTileList(unsetSelectedTile = true) {
}) })
} }
function saveTile() { async function saveTile() {
if (!selectedTile.value) { if (!selectedTile.value) {
console.error('No tile selected') console.error('No tile selected')
return return
} }
gameStore.connection?.emit( socketManager.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,
name: tileName.value, name: tileName.value,
tags: tileTags.value tags: tileTags.value
}, },
(response: boolean) => { async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save tile') console.error('Failed to save tile')
return return
} }
refreshTileList(false)
await downloadCache('tiles', new TileStorage())
await refreshTileList(false)
} }
) )
} }

View File

@ -31,6 +31,7 @@
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -48,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile') if (config.environment === 'development') console.error('Failed to upload tile')
return return
} }
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -93,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

View File

@ -10,9 +10,9 @@ import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEven
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService' import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useManualRefHistory, useRefHistory } from '@vueuse/core' import { useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue' import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
@ -58,6 +58,7 @@ watch(
mapTiles.value!.clearTiles() mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles() eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = [] mapEditor.currentMap.value.placedMapObjects = []
mapEditor.currentMap.value.mapEventTiles = []
updateAndCommit(mapEditor.currentMap.value) updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag() mapEditor.resetClearTilesFlag()
} }

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@ -88,20 +88,17 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
console.log(mapEditor.teleportSettings.value.toMapId)
const newEventTile = { const newEventTile = {
id: uuidv4() as UUID, id: uuidv4() as UUID,
map: map.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMapId: mapEditor.teleportSettings.value.toMapId, toMap: mapEditor.teleportSettings.value.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditor.teleportSettings.value.toRotation

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@ -129,7 +129,7 @@ function moveMapObject(id: string, map: MapT) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
console.log(id)
map.placedMapObjects.map((placed) => { map.placedMapObjects.map((placed) => {
if (placed.id === id) { if (placed.id === id) {
placed.positionX = tile.x placed.positionX = tile.x

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@ -39,6 +39,7 @@ import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
@ -57,7 +58,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
gameStore.connection?.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
return return
} }

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@ -1,17 +1,15 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none"> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Maps</h3> <div class="flex items-center">
<button class="btn-cyan w-7 h-7 font-normal flex items-center justify-center" @click="createMapModal?.open">+</button>
<h3 class="text-lg text-white ml-2">Maps</h3>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="my-4 mx-auto h-full"> <div class="mx-auto h-full">
<div class="text-center mb-4 px-2 flex gap-2.5"> <div class="overflow-y-auto h-[calc(100%)]">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span> <span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
@ -24,7 +22,6 @@
</div> </div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" /> <CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
@ -34,6 +31,7 @@ import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
@ -61,14 +59,14 @@ async function fetchMaps() {
} }
function loadMap(id: string) { function loadMap(id: string) {
gameStore.connection?.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => { socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditor.loadMap(response)
}) })
modalRef.value?.close() modalRef.value?.close()
} }
async function deleteMap(id: string) { async function deleteMap(id: string) {
gameStore.connection?.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) { if (!response) {
gameStore.addNotification({ gameStore.addNotification({
title: 'Error', title: 'Error',

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@ -45,6 +45,7 @@ import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -81,7 +82,7 @@ const handleDelete = () => {
async function handleUpdate() { async function handleUpdate() {
if (!mapObject.value) return if (!mapObject.value) return
gameStore.connection?.emit( socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE, SocketEvent.GM_MAPOBJECT_UPDATE,
{ {
id: props.placedMapObject.mapObject as string, id: props.placedMapObject.mapObject as string,

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@ -26,7 +26,7 @@
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMapId" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
</select> </select>
@ -55,7 +55,7 @@ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
const { toPositionX, toPositionY, toRotation, toMapId } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditor.teleportSettings.value const settings = mapEditor.teleportSettings.value
@ -63,18 +63,18 @@ function useRefTeleportSettings() {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMapId: ref(settings.toMapId) toMap: ref(settings.toMap)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMapId], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditor.setTeleportSettings({ mapEditor.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMapId: toMapId.value toMap: toMap.value
}) })
} }

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@ -117,7 +117,7 @@ const selectPencilOpen = ref(false)
const selectEraserOpen = ref(false) const selectEraserOpen = ref(false)
const isContinuousDrawingEnabled = ref<Boolean>(false) const isContinuousDrawingEnabled = ref<Boolean>(false)
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value) const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
const listOpen = computed(() => mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
@ -148,6 +148,7 @@ function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
function handleClick(tool: string) { function handleClick(tool: string) {
mapEditor.setTool(tool) mapEditor.setTool(tool)
if (tool === 'paint') mapEditor.setDrawMode('tile')
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport') if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')

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@ -26,6 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService' import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -53,7 +54,7 @@ async function submit() {
formError.value = response.error formError.value = response.error
return return
} }
gameStore.setToken(response.token) socketManager.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
} }

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@ -26,6 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService' import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -67,7 +68,7 @@ async function submit() {
return return
} }
gameStore.setToken(loginResponse.token) socketManager.setToken(loginResponse.token)
gameStore.initConnection() gameStore.initConnection()
} }
</script> </script>

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@ -10,8 +10,9 @@
<div class="filler"></div> <div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1> <h1 class="text-white font-bold">{{ isCreatingCharacter ? 'CREATE CHARACTER' : 'SELECT CHARACTER TO PLAY' }}</h1>
<p class="m-0">Maximum of 4 characters can be created per player</p> <p class="m-0" v-if="!isCreatingCharacter">Maximum of 4 characters can be created per player</p>
<p class="m-0" v-if="isCreatingCharacter">Customize your new character</p>
</div> </div>
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray"> <div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative"> <div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
@ -20,66 +21,93 @@
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: isCreatingCharacter }" v-if="characters.length < characterCreationSettings.maxCharacters">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="startCharacterCreation">
<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" alt="Add character" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" /> <template v-if="selectedCharacterId && !isCreatingCharacter">
<div class="flex flex-col gap-4 items-center"> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" v-model="newNickname" />
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-4 items-center">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between"> <div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div>
</div>
</div>
</template>
<template v-if="isCreatingCharacter">
<div class="flex flex-col gap-4 items-center">
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + defaultCharacterTypeId + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'MALE' }" @click="selectedGender = 'MALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'FEMALE' }" @click="selectedGender = 'FEMALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Female symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div> </div>
<!-- TODO: update gender on (selected) character --> </template>
<!-- <div class="flex justify-between w-[190px]">-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Male</span>-->
<!-- </button>-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Female</span>-->
<!-- </button>-->
<!-- </div>-->
</div>
</div> </div>
</div> </div>
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md"> <div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId || isCreatingCharacter">
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span> <span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar"> <div class="flex gap-2 flex-wrap">
<div <div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" /> <img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair-color" :value="null" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div <div
v-for="hair in characterHairs" v-for="color in uniqueHairColors"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="relative flex justify-center items-center default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" /> <div class="w-full h-full rounded-sm" :style="getHairColorStyle(color)"></div>
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair-color" :value="color" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span> <span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap"> <div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hair colors --> <div
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" /> class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
<div
v-for="hair in filteredHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent overflow-hidden"
>
<div class="absolute inset-0 flex items-center justify-center">
<img class="h-16 object-contain scale-[1] mt-8 origin-center" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
</div>
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div> </div>
</div> </div>
</div> </div>
@ -89,77 +117,102 @@
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button> <template v-if="!isCreatingCharacter">
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button> <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
</template>
<template v-else>
<button class="btn-empty min-w-48" @click="cancelCharacterCreation">Cancel</button>
<button class="btn-cyan min-w-48" @click="createCharacter">Create</button>
</template>
</div> </div>
</div> </div>
</div> </div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { CharacterHairStorage } from '@/storage/storages' import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage, CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const characterCreationSettings = {
maxCharacters: 4,
minNameLength: 3,
maxNameLength: 20,
defaultGender: 'MALE' as const
}
const { playSound } = useSoundComposable() const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<string | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false) const newNickname = ref<string>('')
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<string | null>(null)
const defaultCharacterTypeId = ref<string>('')
const isCreatingCharacter = ref<boolean>(false)
const selectedGender = ref()
const selectedHairColor = ref<string | null>(null)
const uniqueHairColors = computed(() => {
return [...new Set(characterHairs.value.map((hair) => hair.color))]
})
const filteredHairs = computed(() => {
if (!selectedHairColor.value) return characterHairs.value
return characterHairs.value.filter((hair) => hair.color === selectedHairColor.value)
})
function getHairColorStyle(color: string | null) {
return {
backgroundColor: color,
border: selectedHairColor.value === color ? '1px solid white' : '1px solid rgba(255, 255, 255, 0.2)'
}
}
function startCharacterCreation() {
isCreatingCharacter.value = true
selectedCharacterId.value = null
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
selectedGender.value = characterCreationSettings.defaultGender
}
function cancelCharacterCreation() {
isCreatingCharacter.value = false
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
}
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
console.log(SocketEvent.CHARACTER_LIST) socketManager.emit(SocketEvent.CHARACTER_LIST)
gameStore.connection?.emit(SocketEvent.CHARACTER_LIST)
}, 750) }, 750)
gameStore.connection?.on(SocketEvent.CHARACTER_LIST, (data: any) => { socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
}) })
// Select character logics
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
gameStore.connection?.emit( socketManager.emit(
SocketEvent.CHARACTER_CONNECT, SocketEvent.CHARACTER_CONNECT,
{ {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value characterHairId: selectedHairId.value,
newNickname: newNickname.value
}, },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => { (response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character) gameStore.setCharacter(response.character)
@ -169,27 +222,51 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => { if (newCharacterName.value.length < characterCreationSettings.minNameLength || newCharacterName.value.length > characterCreationSettings.maxNameLength) {
if (success) return return
isCreateNewCharacterModalOpen.value = false }
})
socketManager.emit(
SocketEvent.CHARACTER_CREATE,
{
name: newCharacterName.value,
gender: selectedGender.value,
hairId: selectedHairId.value
},
(success: boolean) => {
if (success) {
cancelCharacterCreation()
socketManager.emit(SocketEvent.CHARACTER_LIST)
}
}
)
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
newNickname.value = ''
isCreatingCharacter.value = false
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
}) })
onMounted(async () => { onMounted(async () => {
playSound('/assets/music/intro.mp3') await playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const characterTypeStorage = new CharacterTypeStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
// Get the first available character type for preview
const types = await characterTypeStorage.getAll()
const defaultType = types.find((type) => type.isSelectable)
if (defaultType) {
defaultCharacterTypeId.value = defaultType.id
}
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off(SocketEvent.CHARACTER_LIST) socketManager.off(SocketEvent.CHARACTER_LIST)
gameStore.connection?.off(SocketEvent.CHARACTER_CONNECT) socketManager.off(SocketEvent.CHARACTER_CONNECT)
gameStore.connection?.off(SocketEvent.CHARACTER_CREATE) socketManager.off(SocketEvent.CHARACTER_CREATE)
}) })
</script> </script>

View File

@ -20,8 +20,10 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue' import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
@ -32,13 +34,10 @@ import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService' import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef } from 'vue' import { ref, toRaw, useTemplateRef } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
@ -83,18 +82,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
}) })
} }
function save() { async function save() {
const currentMap = mapEditor.currentMap.value const currentMap = toRaw(mapEditor.currentMap.value)
if (!currentMap) return if (!currentMap) return
const data = { const data = {
...currentMap, ...currentMap,
mapId: currentMap.id mapId: currentMap.id
} }
console.log(data)
gameStore.connection?.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => { socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, async (response: MapT) => {
mapStorage.update(response.id, response) if (!response.id) return
await downloadCache('maps', new MapStorage())
}) })
} }

View File

@ -1,6 +1,7 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService' import { login } from '@/services/authenticationService'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
@ -41,13 +42,13 @@ async function handleKeyPress(event: KeyboardEvent) {
} }
if (currentString.includes('11')) { if (currentString.includes('11')) {
if (gameStore.token) return if (socketManager.token) return
const response = await login('root', 'password') const response = await login('root', 'password')
if (response.success === undefined) { if (response.success === undefined) {
return return
} }
gameStore.setToken(response.token) socketManager.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
} }

View File

@ -12,8 +12,9 @@
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue' import { onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -36,13 +37,13 @@ function setupNotificationListener(connection: any) {
} }
onMounted(() => { onMounted(() => {
const connection = gameStore.connection const connection = socketManager.connection
if (connection) { if (connection) {
setupNotificationListener(connection) setupNotificationListener(connection)
} else { } else {
// Watch for changes in the socket connection // Watch for changes in the socket connection
watch( watch(
() => gameStore.connection, () => socketManager.connection,
(newConnection) => { (newConnection) => {
if (newConnection) setupNotificationListener(newConnection) if (newConnection) setupNotificationListener(newConnection)
} }
@ -51,7 +52,7 @@ onMounted(() => {
}) })
onUnmounted(() => { onUnmounted(() => {
const connection = gameStore.connection const connection = socketManager.connection
if (connection) { if (connection) {
connection.off(SocketEvent.NOTIFICATION) connection.off(SocketEvent.NOTIFICATION)
} }

View File

@ -1,4 +1,5 @@
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { getTile } from '@/services/mapService' import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue' import type { Ref } from 'vue'
@ -7,7 +8,77 @@ import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera) const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const pressedKeys = new Set<string>()
let moveTimeout: NodeJS.Timeout | null = null
let currentPosition = {
x: 0,
y: 0
}
// Movement constants
const MOVEMENT_DELAY = 110 // Milliseconds between moves
const ARROW_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'] as const
function updateCurrentPosition() {
if (!gameStore.character) return
currentPosition = {
x: gameStore.character.positionX,
y: gameStore.character.positionY
}
}
function calculateNewPosition() {
let newX = currentPosition.x
let newY = currentPosition.y
if (pressedKeys.has('ArrowLeft')) newX--
if (pressedKeys.has('ArrowRight')) newX++
if (pressedKeys.has('ArrowUp')) newY--
if (pressedKeys.has('ArrowDown')) newY++
return { newX, newY }
}
function emitMovement(x: number, y: number) {
if (x === currentPosition.x && y === currentPosition.y) return
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
if (characterId !== gameStore.character?.id) return
currentPosition = { x: posX, y: posY }
})
currentPosition = { x, y }
}
function startMovementLoop() {
if (moveTimeout) return
const move = () => {
if (pressedKeys.size === 0) {
stopMovementLoop()
return
}
updateCurrentPosition()
const { newX, newY } = calculateNewPosition()
emitMovement(newX, newY)
moveTimeout = setTimeout(move, MOVEMENT_DELAY)
}
move()
}
function stopMovementLoop() {
if (moveTimeout) {
clearTimeout(moveTimeout)
moveTimeout = null
}
}
// Pointer Handlers
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer) baseHandlers.startDragging(pointer)
} }
@ -23,70 +94,37 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return if (!pointerTile) return
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_MOVE, { emitMovement(pointerTile.x, pointerTile.y)
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
const pressedKeys = new Set<string>() // Keyboard Handlers
let moveInterval: number | null = null
function handleKeyDown(event: KeyboardEvent) { function handleKeyDown(event: KeyboardEvent) {
if (!gameStore.character) return if (!gameStore.character) return
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) { if (ARROW_KEYS.includes(event.key as (typeof ARROW_KEYS)[number])) {
// Prevent key repeat events
if (event.repeat) return if (event.repeat) return
pressedKeys.add(event.key) pressedKeys.add(event.key)
updateCurrentPosition()
// Start movement loop if not already running startMovementLoop()
if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 80) // Increased interval to match server throttle `MOVEMENT_THROTTLE`
moveCharacter() // Move immediately on first press
}
} }
// Attack on CTRL
if (event.key === 'Control') { if (event.key === 'Control') {
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_ATTACK) socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK)
} }
} }
function handleKeyUp(event: KeyboardEvent) { function handleKeyUp(event: KeyboardEvent) {
pressedKeys.delete(event.key) pressedKeys.delete(event.key)
// If no movement keys are pressed, clear the interval if (pressedKeys.size === 0) {
if (pressedKeys.size === 0 && moveInterval) { stopMovementLoop()
clearInterval(moveInterval)
moveInterval = null
}
}
function moveCharacter() {
if (!gameStore.character) return
const { positionX, positionY } = gameStore.character
let newX = positionX
let newY = positionY
// Calculate new position based on pressed keys
if (pressedKeys.has('ArrowLeft')) newX--
if (pressedKeys.has('ArrowRight')) newX++
if (pressedKeys.has('ArrowUp')) newY--
if (pressedKeys.has('ArrowDown')) newY++
// Only emit if position changed
if (newX !== positionX || newY !== positionY) {
gameStore.connection?.emit(SocketEvent.MAP_CHARACTER_MOVE, {
positionX: newX,
positionY: newY
})
} }
} }
const setupControls = () => { const setupControls = () => {
updateCurrentPosition() // Initialize position
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
@ -96,6 +134,9 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
} }
const cleanupControls = () => { const cleanupControls = () => {
stopMovementLoop()
pressedKeys.clear()
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)

View File

@ -1,9 +1,9 @@
import config from '@/application/config' import config from '@/application/config'
import { Direction } from '@/application/enums' import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types' import { type MapCharacter, type SpriteAction } from '@/application/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterTypeStorage } from '@/storage/storages' import { CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { refObj } from 'phavuer' import { refObj } from 'phavuer'
import { computed, ref } from 'vue' import { computed, ref } from 'vue'
@ -72,7 +72,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
// Add new listener // Add new listener
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => { characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
characterSprite.value!.setFrame(0) characterSprite.value!.setFrame(0)
characterSprite.value!.setTexture(charTexture.value) characterSprite.value!.setTexture(spriteSpriteActionId.value)
}) })
characterSprite.value.anims.play( characterSprite.value.anims.play(
@ -96,11 +96,23 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down' return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
}) })
const getSpriteHeightByAction = async (action: string = '') => {
if (!characterSpriteId.value) return 0
const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.getById(characterSpriteId.value)
let actionWithDirection = `${currentAction.value}_${currentDirection.value}`
if (action) actionWithDirection = action
return sprite?.spriteActions?.find((spriteAction: SpriteAction) => spriteAction.action === actionWithDirection)?.frameHeight ?? 0
}
const spriteHeight = computed(() => getSpriteHeightByAction(currentAction.value))
const currentAction = computed(() => { const currentAction = computed(() => {
return mapCharacter.isMoving ? 'walk' : 'idle' return mapCharacter.isMoving ? 'walk' : 'idle'
}) })
const charTexture = computed(() => { const spriteSpriteActionId = computed(() => {
const spriteId = characterSpriteId.value ?? 'idle_right_down' const spriteId = characterSpriteId.value ?? 'idle_right_down'
return `${spriteId}-${currentAction.value}_${currentDirection.value}` return `${spriteId}-${currentAction.value}_${currentDirection.value}`
}) })
@ -109,11 +121,11 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
if (!characterSprite.value) return if (!characterSprite.value) return
if (mapCharacter.isMoving) { if (mapCharacter.isMoving) {
characterSprite.value.anims.play(charTexture.value, true) characterSprite.value.anims.play(spriteSpriteActionId.value, true)
} else { } else {
characterSprite.value.anims.stop() characterSprite.value.anims.stop()
characterSprite.value.setFrame(0) characterSprite.value.setFrame(0)
characterSprite.value.setTexture(charTexture.value) characterSprite.value.setTexture(spriteSpriteActionId.value)
} }
} }
@ -130,7 +142,8 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
} }
if (characterSprite.value) { if (characterSprite.value) {
characterSprite.value.setTexture(charTexture.value) characterSprite!.value?.setOrigin(0.5, 1)
characterSprite.value.setTexture(spriteSpriteActionId.value)
characterSprite.value.setFlipX(isFlippedX.value) characterSprite.value.setFlipX(isFlippedX.value)
} }
@ -146,10 +159,15 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
characterContainer, characterContainer,
characterSpriteId, characterSpriteId,
characterSprite, characterSprite,
spriteHeight,
currentAction,
spriteSpriteActionId,
currentPositionX, currentPositionX,
currentPositionY, currentPositionY,
currentDirection,
isometricDepth, isometricDepth,
isFlippedX, isFlippedX,
getSpriteHeightByAction,
updatePosition, updatePosition,
playAnimation, playAnimation,
calcDirection, calcDirection,

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@ -3,7 +3,7 @@ import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
export type TeleportSettings = { export type TeleportSettings = {
toMapId: string toMap: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -21,7 +21,7 @@ const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null) const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false) const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({ const teleportSettings = ref<TeleportSettings>({
toMapId: '1000', toMap: '1000',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0
@ -98,6 +98,7 @@ export function useMapEditorComposable() {
selectedTile.value = '' selectedTile.value = ''
isPlacedMapObjectPreviewEnabled.value = false isPlacedMapObjectPreviewEnabled.value = false
selectedMapObject.value = null selectedMapObject.value = null
selectedPlacedObject.value = null
shouldClearTiles.value = false shouldClearTiles.value = false
refreshMapObject.value = 0 refreshMapObject.value = 0
} }

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@ -0,0 +1,76 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { useCookies } from '@vueuse/integrations/useCookies'
import { io, Socket } from 'socket.io-client'
import { ref, shallowRef } from 'vue'
class SocketManager {
private static instance: SocketManager
private _connection = shallowRef<Socket | null>(null)
private _token = ref('')
private constructor() {}
public static getInstance(): SocketManager {
if (!SocketManager.instance) {
SocketManager.instance = new SocketManager()
}
return SocketManager.instance
}
public get connection() {
return this._connection.value
}
public get token() {
return this._token.value
}
public setToken(token: string) {
this._token.value = token
}
public initConnection(): Socket {
if (this._connection.value) return this._connection.value
const socket = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
this._connection.value = socket
return socket
}
public disconnect(): void {
if (!this._connection.value) return
this._connection.value.off(SocketEvent.CONNECT_ERROR)
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
this._connection.value.off(SocketEvent.DATE)
this._connection.value.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this._connection.value = null
this._token.value = ''
}
public emit(event: string, ...args: any[]): void {
this._connection.value?.emit(event, ...args)
}
public on(event: string, callback: (...args: any[]) => void): void {
this._connection.value?.on(event, callback)
}
public off(event: string, callback?: (...args: any[]) => void): void {
this._connection.value?.off(event, callback)
}
}
export const socketManager = SocketManager.getInstance()

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@ -62,8 +62,8 @@ export function createTileArray(width: number, height: number, tile: string = 'b
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile)) return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
} }
export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number; }[] = []) => { export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number }[] = []) => {
return Math.max(positionX + positionY); return Math.max(positionX + positionY)
} }
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) { async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {

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@ -1,16 +1,12 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums' import { SocketEvent } from '@/application/enums'
import type { Character, Notification, User, WorldSettings } from '@/application/types' import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { useCookies } from '@vueuse/integrations/useCookies' import { socketManager } from '@/managers/SocketManager'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => { state: () => {
return { return {
notifications: [] as Notification[], notifications: [] as Notification[],
token: '',
connection: null as Socket | null,
user: null as User | null, user: null as User | null,
character: null as Character | null, character: null as Character | null,
world: { world: {
@ -51,9 +47,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) { removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id) this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
}, },
setToken(token: string) {
this.token = token
},
setUser(user: User | null) { setUser(user: User | null) {
this.user = user this.user = user
}, },
@ -73,49 +66,34 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
}, },
initConnection() { initConnection() {
this.connection = io(config.server_endpoint, { const socket = socketManager.initConnection()
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// #99 - If we can't connect, disconnect // Handle connect error
this.connection.on('connect_error', () => { socket.on(SocketEvent.CONNECT_ERROR, () => {
this.disconnectSocket() this.disconnectSocket()
}) })
// Let the server know the user is logged in // Handle failed reconnection
this.connection.emit(SocketEvent.LOGIN) socket.on(SocketEvent.RECONNECT_FAILED, () => {
this.disconnectSocket()
})
// set user // Emit login event
this.connection.on(SocketEvent.LOGGED_IN, (user: User) => { socketManager.emit(SocketEvent.LOGIN)
// Handle logged in event
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user) this.setUser(user)
}) })
// When we can't reconnect, disconnect // Handle date updates
this.connection.on('reconnect_failed', () => { socketManager.on(SocketEvent.DATE, (data: Date) => {
this.disconnectSocket()
})
// Listen for new date from socket
this.connection.on(SocketEvent.DATE, (data: Date) => {
this.world.date = new Date(data) this.world.date = new Date(data)
}) })
}, },
disconnectSocket() { disconnectSocket() {
// Remove event listeners socketManager.disconnect()
this.connection?.off('connect_error')
this.connection?.off('reconnect_failed')
this.connection?.off(SocketEvent.DATE)
this.connection?.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this.connection = null
this.token = ''
this.user = null this.user = null
this.character = null this.character = null

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@ -2,7 +2,7 @@ import type { MapObject, Map as MapT } from '@/application/types'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
export type TeleportSettings = { export type TeleportSettings = {
toMapId: string toMap: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -18,7 +18,7 @@ export const useMapEditorStore = defineStore('mapEditor', {
selectedMapObject: null as MapObject | null, selectedMapObject: null as MapObject | null,
shouldClearTiles: false, shouldClearTiles: false,
teleportSettings: { teleportSettings: {
toMapId: '', toMap: '',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0

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@ -35,13 +35,13 @@ export const useMapStore = defineStore('map', {
removeCharacter(characterId: UUID) { removeCharacter(characterId: UUID) {
this.characters = this.characters.filter((char) => char.character.id !== characterId) this.characters = this.characters.filter((char) => char.character.id !== characterId)
}, },
updateCharacterPosition(data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) { updateCharacterPosition([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) {
const character = this.characters.find((char) => char.character.id === data.characterId) const character = this.characters.find((char) => char.character.id === characterId)
if (character) { if (character) {
character.character.positionX = data.positionX character.character.positionX = posX
character.character.positionY = data.positionY character.character.positionY = posY
character.character.rotation = data.rotation character.character.rotation = rot
character.isMoving = data.isMoving character.isMoving = isMoving
} }
}, },
reset() { reset() {