diff --git a/src/screens/Game.vue b/src/screens/Game.vue
index bcae740..7f64ae5 100644
--- a/src/screens/Game.vue
+++ b/src/screens/Game.vue
@@ -64,7 +64,7 @@ const gameConfig = {
     antialias: true,
     roundPixels: true
   },
-  resolution: 5,
+  resolution: 10,
   pixelArt: true
 }
 
@@ -138,6 +138,8 @@ const createScene = async (scene: Phaser.Scene) => {
    * This is done here because phaser forces us to
    */
   gameStore.assets.forEach((asset) => {
+    if (asset.group !== 'sprite_animations') return
+    
     scene.anims.create({
       key: asset.key,
       frameRate: 7,