diff --git a/src/components/World.vue b/src/components/World.vue
index 4ea3ff7..17e1056 100644
--- a/src/components/World.vue
+++ b/src/components/World.vue
@@ -49,12 +49,12 @@ watch (() => zoneStore.tiles, () => { // @TODO : change to tiles for when loadin
// Load the zone from the server
onBeforeMount(() => {
- socket.connection?.emit('character:connect');
- socket.connection?.emit('character:zone:load');
+ socket.getConnection.emit('character:connect');
+ socket.getConnection.emit('character:zone:load');
})
// Listen for the zone event from the server and load the zone
-socket.connection?.on('character:zone:load', (data) => {
+socket.getConnection.on('character:zone:load', (data) => {
console.log('character:zone:load', data);
zoneStore.loadTiles(data.zone.tiles)
/**
@@ -66,22 +66,22 @@ socket.connection?.on('character:zone:load', (data) => {
// console.log(data.players[1]); // key is user id
//
// // remove self from the players list
- // delete data.players[socket.connection?.id];
+ // delete data.players[socket.getConnection.id];
//
// zoneStore.addPlayers(data.players);
})
// Listen for player join events
-socket.connection?.on('player_join', (data) => {
+socket.getConnection.on('player_join', (data) => {
console.log('player_join', data)
- if (data.id === socket.connection?.id) {
+ if (data.id === socket.getConnection.id) {
console.log('self');
return;
}
zoneStore.addPlayer(data);
})
-socket.connection?.on('ping', (data) => {
+socket.getConnection.on('ping', (data) => {
console.log('ping', data)
})
diff --git a/src/components/screens/Characters.vue b/src/components/screens/Characters.vue
index d6ef903..0c7337a 100644
--- a/src/components/screens/Characters.vue
+++ b/src/components/screens/Characters.vue
@@ -1,32 +1,42 @@
-
Select your character
+
+
+
+