diff --git a/src/components/game/map/partials/PlacedMapObject.vue b/src/components/game/map/partials/PlacedMapObject.vue
index 48d21f4..ee2d1bd 100644
--- a/src/components/game/map/partials/PlacedMapObject.vue
+++ b/src/components/game/map/partials/PlacedMapObject.vue
@@ -24,7 +24,7 @@ const imageProps = computed(() => ({
   alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
   tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
   depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
-  ...calculateObjectPlacement(props.placedMapObject,false),
+  ...calculateObjectPlacement(props.placedMapObject),
   flipX: props.placedMapObject.isRotated,
   texture: props.placedMapObject.mapObject.id,
   originX: props.placedMapObject.mapObject.originX,
diff --git a/src/composables/mapComposable.ts b/src/composables/mapComposable.ts
index b16f57c..f42dbe0 100644
--- a/src/composables/mapComposable.ts
+++ b/src/composables/mapComposable.ts
@@ -68,11 +68,11 @@ export function createTileArray(width: number, height: number, tile: string = 'b
 }
 
 export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
-  const baseDepth = positionX + positionY
+  const baseDepth = Math.max(positionX, positionY)
   if (isCharacter) {
     return baseDepth // @TODO: Fix collision, this is a hack
   }
-  return baseDepth + (width + height) / (2 * config.tile_size.width)
+  return (baseDepth + height) / (config.tile_size.width * 2)
 }
 
 async function getTiles(tiles: TileT[], scene: Phaser.Scene) {