forked from noxious/client
Improvements
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@ -0,0 +1,118 @@
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<template>
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<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
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</template>
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<script setup lang="ts">
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import { MapEventTileType, type MapEventTile } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { Image, useScene } from 'phavuer'
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import { onMounted, onUnmounted } from 'vue'
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const scene = useScene()
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const mapEditorStore = useMapEditorStore()
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const props = defineProps<{
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tilemap: Phaser.Tilemaps.Tilemap
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}>()
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function getImageProps(tile: MapEventTile) {
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return {
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x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
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y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
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texture: tile.type,
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depth: 999
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}
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}
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function pencil(pointer: Phaser.Input.Pointer) {
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'pencil') return
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// Check if draw mode is blocking tile or teleport
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if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if event tile already exists on position
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const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (existingEventTile) return
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// If teleport, check if there is a selected map
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if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
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const newEventTile = {
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id: uuidv4(),
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mapId: mapEditorStore.map.id,
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map: mapEditorStore.map,
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type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
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positionX: tile.x,
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positionY: tile.y,
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teleport:
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mapEditorStore.drawMode === 'teleport'
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? {
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toMap: mapEditorStore.teleportSettings.toMap,
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toPositionX: mapEditorStore.teleportSettings.toPositionX,
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toPositionY: mapEditorStore.teleportSettings.toPositionY,
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toRotation: mapEditorStore.teleportSettings.toRotation
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}
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: undefined
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}
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mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
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}
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function eraser(pointer: Phaser.Input.Pointer) {
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// Check if map is set
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if (!mapEditorStore.map) return
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// Check if tool is pencil
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if (mapEditorStore.tool !== 'eraser') return
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// Check if draw mode is blocking tile or teleport
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if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
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// Check if left mouse button is pressed
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if (!pointer.isDown) return
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// Check if shift is not pressed, this means we are moving the camera
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if (pointer.event.shiftKey) return
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// Check if there is a tile
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const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
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if (!tile) return
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// Check if event tile already exists on position
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const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
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if (!existingEventTile) return
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// Remove existing event tile
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mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
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}
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onMounted(() => {
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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onUnmounted(() => {
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
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scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
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})
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</script>
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