forked from noxious/client
Re-applied changes
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18db005bc1
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@ -106,26 +106,22 @@ const updateScene = () => {
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{}
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) as { [key: string]: number }
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const finalEffects = {...mapEffects,
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light: timeBasedLight,
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rain: weatherState.value.rainPercentage,
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fog: weatherState.value.fogDensity }
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const finalEffects = { ...mapEffects, light: timeBasedLight, rain: weatherState.value.rainPercentage, fog: weatherState.value.fogDensity }
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applyEffects(finalEffects)
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}
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const applyEffects = (effectValues: any) => {
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if (effects.light.value) {
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const darkness = 1 - (effectValues.light) / 100
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const darkness = 1 - effectValues.light / 100
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effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
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}
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if (effects.rain.value) {
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if (effectValues.rain.value)
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effects.rain.value.start().setQuantity(effectValues.rain / 10)
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if (effectValues.rain.value) effects.rain.value.start().setQuantity(effectValues.rain / 10)
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else effects.rain.value.stop()
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}
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if (effectValues.fog.value && effects.fog.value) effects.fog.value.setAlpha(effectValues.fog/100);
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if (effectValues.fog.value && effects.fog.value) effects.fog.value.setAlpha(effectValues.fog / 100)
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}
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// Linear Interpolation
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@ -133,7 +129,7 @@ const applyEffects = (effectValues: any) => {
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// a = 0 return x
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// a = 0.5 return (x+y)/2
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// a = 1 return y
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const lerp = (x:number,y:number,a:number) => x * (1-a) + y * a
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const lerp = (x: number, y: number, a: number) => x * (1 - a) + y * a
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const calculateLightStrength = (time: Date): number => {
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const hour = time.getHours()
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@ -142,19 +138,11 @@ const calculateLightStrength = (time: Date): number => {
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const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
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//Transition from daylight to night
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if (hour >= LIGHT_CONFIG.SUNSET_HOUR - LIGHT_CONFIG.TRANSITION_HOURS && hour < LIGHT_CONFIG.SUNSET_HOUR)
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return lerp(LIGHT_CONFIG.DAY_STRENGTH, LIGHT_CONFIG.NIGHT_STRENGTH,
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(hour+(minute/60)-(LIGHT_CONFIG.SUNSET_HOUR-LIGHT_CONFIG.TRANSITION_HOURS))/LIGHT_CONFIG.TRANSITION_HOURS)
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if (hour >= LIGHT_CONFIG.SUNSET_HOUR - LIGHT_CONFIG.TRANSITION_HOURS && hour < LIGHT_CONFIG.SUNSET_HOUR) return lerp(LIGHT_CONFIG.DAY_STRENGTH, LIGHT_CONFIG.NIGHT_STRENGTH, (hour + minute / 60 - (LIGHT_CONFIG.SUNSET_HOUR - LIGHT_CONFIG.TRANSITION_HOURS)) / LIGHT_CONFIG.TRANSITION_HOURS)
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//Transition from sunrise to morning
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else if (hour >= LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNRISE_HOUR + LIGHT_CONFIG.TRANSITION_HOURS)
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return lerp(LIGHT_CONFIG.NIGHT_STRENGTH, LIGHT_CONFIG.DAY_STRENGTH,
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(hour+(minute/60)-LIGHT_CONFIG.SUNRISE_HOUR)/LIGHT_CONFIG.TRANSITION_HOURS)
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else if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR)
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return LIGHT_CONFIG.DAY_STRENGTH
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else
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return LIGHT_CONFIG.NIGHT_STRENGTH
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else if (hour >= LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNRISE_HOUR + LIGHT_CONFIG.TRANSITION_HOURS) return lerp(LIGHT_CONFIG.NIGHT_STRENGTH, LIGHT_CONFIG.DAY_STRENGTH, (hour + minute / 60 - LIGHT_CONFIG.SUNRISE_HOUR) / LIGHT_CONFIG.TRANSITION_HOURS)
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else if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR) return LIGHT_CONFIG.DAY_STRENGTH
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else return LIGHT_CONFIG.NIGHT_STRENGTH
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}
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// Socket and window handlers
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@ -178,9 +166,12 @@ const handleResize = () => {
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}
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// Lifecycle
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watch(() => mapObject.value, () => {
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updateScene()
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})
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watch(
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() => mapObject.value,
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() => {
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updateScene()
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}
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)
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onMounted(() => window.addEventListener('resize', handleResize))
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