forked from noxious/client
Better anim. timing
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parent
1a3a53a229
commit
97080d7380
@ -28,14 +28,12 @@ const texture = computed(() => {
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const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
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const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
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const ANIMATION_MS = 250 // Animation duration in milliseconds
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const imageProps = computed(() => ({
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const imageProps = computed(() => ({
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depth: 1,
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depth: 1,
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originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.33 : 5.33,
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originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.33 : 5.33,
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flipX: isFlippedX.value,
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flipX: isFlippedX.value,
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texture: texture.value,
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texture: texture.value,
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y: props.zoneCharacter.isMoving ? (Math.floor((scene.time.now / ANIMATION_MS) % 2) === 0 ? -0.5 : 0) : 0,
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y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
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// x: props.zoneCharacter.isMoving ? (Math.floor((scene.time.now / ANIMATION_MS) % 2) === 0 ? -1 : 0) : 0,
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}))
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}))
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loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
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loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
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