diff --git a/src/components/gameMaster/GmTools.vue b/src/components/gameMaster/GmTools.vue
index 01f62d8..923f3c5 100644
--- a/src/components/gameMaster/GmTools.vue
+++ b/src/components/gameMaster/GmTools.vue
@@ -19,29 +19,26 @@ import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
-const modalWidth = ref(200);
-const modalHeight = ref(160);
+const modalWidth = ref(200)
+const modalHeight = ref(160)
-let posXY = ref({x: 0, y: 0});
+let posXY = ref({ x: 0, y: 0 })
onMounted(() => {
-
window.addEventListener('resize', () => {
- posXY.value = customPositionGmPanel(modalWidth.value);
+ posXY.value = customPositionGmPanel(modalWidth.value)
})
-
})
const customPositionGmPanel = (modalWidth: number) => {
const padding = 25
const width = window.innerWidth
- const x = width - (modalWidth+4) - 25
+ const x = width - (modalWidth + 4) - 25
const y = padding
return { x, y }
}
posXY.value = customPositionGmPanel(modalWidth.value)
-
diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
index d1d24f5..ce2d45f 100644
--- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue
+++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue
@@ -29,15 +29,7 @@ import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
-import {
- calculateIsometricDepth,
- loadAssets,
- placeTile,
- setAllTiles,
- sortByIsometricDepth,
- tileToWorldX,
- tileToWorldY
-} from '@/composables/zoneComposable'
+import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
@@ -323,5 +315,5 @@ const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
-});
+})
diff --git a/src/components/gameMaster/zoneEditor/partials/Toolbar.vue b/src/components/gameMaster/zoneEditor/partials/Toolbar.vue
index e1e90d1..aebe5a4 100644
--- a/src/components/gameMaster/zoneEditor/partials/Toolbar.vue
+++ b/src/components/gameMaster/zoneEditor/partials/Toolbar.vue
@@ -68,9 +68,7 @@
-
+
@@ -163,14 +161,14 @@ onBeforeUnmount(() => {
})
function handleClick(tool: string) {
- if(tool === 'settings') {
+ if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal()
} else {
zoneEditorStore.setTool(tool)
}
- selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false;
- selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false;
+ selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
+ selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
}
// Key bindings
@@ -180,15 +178,15 @@ function initKeyShortcuts(event: KeyboardEvent) {
if (document.activeElement?.tagName === 'INPUT') return
const keyActions: any = {
- 'm': 'move',
- 'p': 'pencil',
- 'e': 'eraser',
- 'b': 'paint',
- 'z': 'settings'
- };
+ m: 'move',
+ p: 'pencil',
+ e: 'eraser',
+ b: 'paint',
+ z: 'settings'
+ }
if (keyActions.hasOwnProperty(event.key)) {
- handleClick(keyActions[event.key]);
+ handleClick(keyActions[event.key])
}
}
diff --git a/src/components/sprites/Character.vue b/src/components/sprites/Character.vue
index aeb0533..a6de646 100644
--- a/src/components/sprites/Character.vue
+++ b/src/components/sprites/Character.vue
@@ -8,8 +8,7 @@
-
-
+
@@ -29,6 +28,8 @@ enum Direction {
NOCHANGE
}
+const charContainer = ref(null)
+
interface Props {
layer: Phaser.Tilemaps.TilemapLayer
character?: CharacterT
@@ -38,14 +39,15 @@ const props = withDefaults(defineProps(), {
character: undefined
})
-const isometricDepth = ref(calculateIsometricDepth(props.character.positionX, props.character.positionY, 28, 94, true))
+const gameStore = useGameStore()
+const scene = useScene()
+
+const isometricDepth = ref(calculateIsometricDepth(props.character!.positionX, props.character!.positionY, 28, 94, true))
const currentX = ref(0)
const currentY = ref(0)
-const gameStore = useGameStore();
const tween = ref(null)
const isInitialPosition = ref(true)
-
const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => {
isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter)
}
@@ -54,11 +56,6 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y)
const targetY = tileToWorldY(props.layer, x, y)
- // Used for camera resize calculation to center on Character.
- if(gameStore.character) {
- gameStore.character.relativePosition = { x: targetX, y: targetY };
- }
-
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY
@@ -165,6 +162,13 @@ const createText = (text: Phaser.GameObjects.Text) => {
}
onMounted(() => {
+ /**
+ * @TODO: Put this at an appropriate place not in this component
+ */
+ // Check if player is this character, then lock with camera
+ if (props.character && props.character.id === gameStore.character?.id) {
+ scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
+ }
if (props.character) {
updatePosition(props.character.positionX, props.character.positionY, Direction.POSITIVE)
}
diff --git a/src/components/utilities/Modal.vue b/src/components/utilities/Modal.vue
index ce46bee..850fef9 100644
--- a/src/components/utilities/Modal.vue
+++ b/src/components/utilities/Modal.vue
@@ -157,7 +157,7 @@ function handleResize() {
function initializePosition() {
width.value = Math.min(props.modalWidth, window.innerWidth)
height.value = Math.min(props.modalHeight, window.innerHeight)
- if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
+ if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
console.log(props.modalPositionX)
console.log(props.modalPositionY)
x.value = props.modalPositionX
@@ -226,7 +226,7 @@ onMounted(() => {
window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize)
- if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
+ if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize)
}
initializePosition()
@@ -237,7 +237,7 @@ onUnmounted(() => {
window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize)
- if(props.modalPositionX !== 0 && props.modalPositionY !== 0) {
+ if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize)
}
})
diff --git a/src/components/zone/Zone.vue b/src/components/zone/Zone.vue
index d633b86..8955bb1 100644
--- a/src/components/zone/Zone.vue
+++ b/src/components/zone/Zone.vue
@@ -26,7 +26,6 @@ type zoneLoadData = {
characters: CharacterT[]
}
-
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
@@ -35,7 +34,6 @@ gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
- scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) - gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
})
// Event listeners
@@ -57,12 +55,6 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
-
- const character = gameStore.character;
- // Position character centered on zone change or teleport
- const posX = tileToWorldX(tileMap.value, character.positionX, character.positionY)
- const posY = tileToWorldY(tileMap.value, character.positionX, character.positionY)
- scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + posX, -(scene.cameras.main.worldView.height/2) + posY)
})
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
diff --git a/src/composables/pointerHandlers/useGamePointerHandlers.ts b/src/composables/pointerHandlers/useGamePointerHandlers.ts
index 508d161..aac16d5 100644
--- a/src/composables/pointerHandlers/useGamePointerHandlers.ts
+++ b/src/composables/pointerHandlers/useGamePointerHandlers.ts
@@ -3,27 +3,31 @@ import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
-export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref, isDragging: Ref) {
+export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
- const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
+ const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
- if (pointerTile) {
- const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
- waypoint.value.x = worldPoint.positionX
- waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
+ if (!pointerTile) {
+ return
}
+
+ const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
+ waypoint.value.x = worldPoint.positionX
+ waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
function dragZone(pointer: Phaser.Input.Pointer) {
- if (isDragging.value) {
- const { x, y, prevPosition } = pointer
- const { scrollX, scrollY, zoom } = camera.value
- camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
+ if (!gameStore.isPlayerDraggingCamera) {
+ return
}
+
+ const { x, y, prevPosition } = pointer
+ const { scrollX, scrollY, zoom } = camera
+ camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
@@ -32,22 +36,26 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
}
function clickTile(pointer: Phaser.Input.Pointer) {
- const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
+ const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
- if (pointerTile) {
- gameStore.connection?.emit('character:initMove', {
- positionX: pointerTile.x,
- positionY: pointerTile.y
- })
+ if (!pointerTile) {
+ return
}
+
+ gameStore.connection?.emit('character:initMove', {
+ positionX: pointerTile.x,
+ positionY: pointerTile.y
+ })
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
if (event instanceof WheelEvent && event.shiftKey) {
- scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
- camera.value = scene.cameras.main
+ return
}
+
+ scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
+ camera = scene.cameras.main
}
const setupPointerHandlers = () => {
diff --git a/src/composables/pointerHandlers/useZoneEditorPointerHandlers.ts b/src/composables/pointerHandlers/useZoneEditorPointerHandlers.ts
index 305120a..923dce7 100644
--- a/src/composables/pointerHandlers/useZoneEditorPointerHandlers.ts
+++ b/src/composables/pointerHandlers/useZoneEditorPointerHandlers.ts
@@ -2,28 +2,32 @@ import { computed, type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import config from '@/config'
+import { useGameStore } from '@/stores/gameStore'
-export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref, isDragging: Ref) {
+export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
+ const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
function updateWaypoint(pointer: Phaser.Input.Pointer) {
- const { x: px, y: py } = camera.value.getWorldPoint(pointer.x, pointer.y)
+ const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
waypoint.value.visible = !!pointerTile
if (pointerTile) {
- const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
- waypoint.value.x = worldPoint.positionX
- waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
+ return
}
+
+ const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
+ waypoint.value.x = worldPoint.positionX
+ waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
}
function dragZone(pointer: Phaser.Input.Pointer) {
- if (isDragging.value) {
+ if (gameStore.isPlayerDraggingCamera) {
const { x, y, prevPosition } = pointer
- const { scrollX, scrollY, zoom } = camera.value
- camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
+ const { scrollX, scrollY, zoom } = camera
+ camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
@@ -35,10 +39,12 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
}
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
- if (event instanceof WheelEvent && event.shiftKey) {
- scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
- camera.value = scene.cameras.main
+ if (event! instanceof WheelEvent && !event.shiftKey) {
+ return
}
+
+ scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
+ camera = scene.cameras.main
}
const setupPointerHandlers = () => {
diff --git a/src/composables/useCameraControls.ts b/src/composables/useCameraControls.ts
index be94cfb..05f26e9 100644
--- a/src/composables/useCameraControls.ts
+++ b/src/composables/useCameraControls.ts
@@ -3,35 +3,22 @@ import { useGameStore } from '@/stores/gameStore'
export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore()
- const camera = ref(scene.cameras.main)
- const isDragging = ref(false)
-
- // Resize center camera on character.
- window.addEventListener('resize', () => {
- console.log('woep')
- // Need to change camera position next frame
- setTimeout(() => {
- scene.cameras.main.setScroll(-(scene.cameras.main.worldView.width/2) + gameStore.character.relativePosition.x, -(scene.cameras.main.worldView.height/2) + gameStore.character.relativePosition.y)
- }, 0)
- })
+ const camera = scene.cameras.main
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
- isDragging.value = true
- gameStore.setMovingCamera(true)
+ gameStore.setPlayerDraggingCamera(true)
}
}
function onPointerUp() {
- isDragging.value = false
- gameStore.setMovingCamera(false)
+ gameStore.setPlayerDraggingCamera(false)
}
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return {
- camera,
- isDragging
+ camera
}
}
diff --git a/src/composables/zoneComposable.ts b/src/composables/zoneComposable.ts
index 9f12b66..5846105 100644
--- a/src/composables/zoneComposable.ts
+++ b/src/composables/zoneComposable.ts
@@ -61,11 +61,11 @@ export const sortByIsometricDepth = => {
return new Promise((resolve) => {
const gameStore = useGameStore()
- let addedLoad = false;
+ let addedLoad = false
gameStore.assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
- addedLoad = true;
+ addedLoad = true
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
@@ -73,7 +73,7 @@ export const loadAssets = (scene: Phaser.Scene): Promise => {
}
})
- if(addedLoad) {
+ if (addedLoad) {
scene.load.start()
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
diff --git a/src/config.ts b/src/config.ts
index 011e758..a663e30 100644
--- a/src/config.ts
+++ b/src/config.ts
@@ -1,4 +1,4 @@
-const dev: boolean = false
+const dev: boolean = true
export default {
name: 'New Quest',
diff --git a/src/screens/Game.vue b/src/screens/Game.vue
index f4e3028..bcae740 100644
--- a/src/screens/Game.vue
+++ b/src/screens/Game.vue
@@ -106,7 +106,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
- scene.load.on(Phaser.Loader.Events.COMPLETE, function() {
+ scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
@@ -145,7 +145,7 @@ const createScene = async (scene: Phaser.Scene) => {
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: 4 }),
repeat: -1
})
- });
+ })
}
onBeforeUnmount(() => {
diff --git a/src/stores/gameStore.ts b/src/stores/gameStore.ts
index f91cf8a..6af343e 100644
--- a/src/stores/gameStore.ts
+++ b/src/stores/gameStore.ts
@@ -13,7 +13,8 @@ export const useGameStore = defineStore('game', {
user: null as User | null,
character: null as Character | null,
isGmPanelOpen: false,
- isMovingCamera: false,
+ isPlayerDraggingCamera: false,
+ isCameraFollowingCharacter: false,
isChatOpen: false,
isUserPanelOpen: false
}),
@@ -93,11 +94,17 @@ export const useGameStore = defineStore('game', {
toggleGmPanel() {
this.isGmPanelOpen = !this.isGmPanelOpen
},
- toggleMovingCamera() {
- this.isMovingCamera = !this.isMovingCamera
+ togglePlayerDraggingCamera() {
+ this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
},
- setMovingCamera(moving: boolean) {
- this.isMovingCamera = moving
+ setPlayerDraggingCamera(moving: boolean) {
+ this.isPlayerDraggingCamera = moving
+ },
+ toggleCameraFollowingCharacter() {
+ this.isCameraFollowingCharacter = !this.isCameraFollowingCharacter
+ },
+ setCameraFollowingCharacter(following: boolean) {
+ this.isCameraFollowingCharacter = following
},
toggleChat() {
this.isChatOpen = !this.isChatOpen
@@ -145,7 +152,7 @@ export const useGameStore = defineStore('game', {
this.user = null
this.character = null
this.isGmPanelOpen = false
- this.isMovingCamera = false
+ this.isPlayerDraggingCamera = false
this.isChatOpen = false
this.isUserPanelOpen = false
}
diff --git a/src/types.ts b/src/types.ts
index 763553c..55fafe7 100644
--- a/src/types.ts
+++ b/src/types.ts
@@ -142,7 +142,6 @@ export type Character = {
role: string
positionX: number
positionY: number
- relativePosition: {x: number, y: number}
rotation: number
zoneId: number
zone: Zone