forked from noxious/client
Worked on dynamic texture loading
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64
src/components/zone/ZoneTiles.vue
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64
src/components/zone/ZoneTiles.vue
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<template>
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<Controls :layer="tiles" :depth="0" />
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { useScene } from 'phavuer'
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import { useZoneStore } from '@/stores/zoneStore'
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import { onBeforeMount, onBeforeUnmount } from 'vue'
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import { setLayerTiles } from '@/composables/zoneComposable'
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import Controls from '@/components/utilities/Controls.vue'
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const emit = defineEmits(['tilemap:create'])
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const zoneStore = useZoneStore()
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const scene = useScene()
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zoneStore.zone?.width,
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height: zoneStore.zone?.height,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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emit('tilemap:create', tilemap)
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return tilemap
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}
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function createTileLayer() {
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const tilesFromZone = zoneStore.zone?.tiles || []
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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// Add blank tile
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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onBeforeMount(() => {
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if (!zoneStore.zone?.tiles) {
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return
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}
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setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
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})
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onBeforeUnmount(() => {
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zoneTilemap.destroyLayer('tiles')
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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})
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</script>
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