forked from noxious/client
Worked on character rotation
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@ -1,13 +1,13 @@
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<template>
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<template>
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<Container>
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<Container v-if="props.character">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="16" :fillColor="0xffffff" :width="74" :height="8">
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<Rectangle :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" />
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<Rectangle :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-x="0.5" :origin-y="31.5" :fillColor="0x09ad19" :width="70" :height="4" />
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</Rectangle>
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</Rectangle>
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<Text
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<Text
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@create="createText"
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@create="createText"
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:text="props.character?.name"
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:text="props.character.name"
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:x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)"
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:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
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:y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)"
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:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
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:origin-x="0.5"
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:origin-x="0.5"
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:origin-y="7.5"
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:origin-y="7.5"
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:style="{
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:style="{
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@ -16,15 +16,23 @@
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fontSize: '14px'
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fontSize: '14px'
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}"
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}"
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/>
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/>
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<Image texture="character" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-y="1" />
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<Image v-if="!props.character.characterType" texture="character" :x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)" :y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)" :origin-y="1" />
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<!-- <Sprite ref="sprite" :x="tileToWorldX(layer, props.character?.position_x, props.character?.position_y)" :y="tileToWorldY(layer, props.character?.position_x, props.character?.position_y)" :origin-y="1" play="walk" />-->
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<Image
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v-else
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:texture="charTexture"
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:x="tileToWorldX(props.layer, props.character.position_x, props.character.position_y)"
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:y="tileToWorldY(props.layer, props.character.position_x, props.character.position_y)"
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:origin-y="1"
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/>
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</Container>
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</Container>
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</template>
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</template>
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<script lang="ts" setup>
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<script lang="ts" setup>
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import { Container, Image, Rectangle, Sprite, Text } from 'phavuer'
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import { Container, Image, Rectangle, Text } from 'phavuer'
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import { type Character as CharacterT } from '@/types'
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import { type Character as CharacterT } from '@/types'
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import { tileToWorldX, tileToWorldY } from '@/services/zone'
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import { tileToWorldX, tileToWorldY } from '@/services/zone'
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import { ref, watch, computed } from 'vue'
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interface Props {
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interface Props {
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layer: Phaser.Tilemaps.TilemapLayer
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layer: Phaser.Tilemaps.TilemapLayer
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@ -35,7 +43,35 @@ const props = withDefaults(defineProps<Props>(), {
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character: undefined
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character: undefined
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})
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})
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const charTexture = computed(() => {
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if (!props.character?.characterType?.sprite) {
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console.log('No character type or sprite found')
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return 'idle_left_down'
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}
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const rotation = props.character.rotation
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const spriteId = props.character.characterType.sprite.id
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if (rotation === 2 || rotation === 4) {
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return `${spriteId}-idle_left_down`
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} else if (rotation === 0 || rotation === 6) {
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return `${spriteId}-idle_right_up`
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}
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return `${spriteId}-idle_left_down` // Default fallback
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})
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watch(() => props.character, (newCharacter) => {
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if (newCharacter) {
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console.log('Character updated:', newCharacter)
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console.log('Rotation:', newCharacter.rotation)
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console.log('Current texture:', charTexture.value)
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} else {
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console.log('Character is null or undefined')
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}
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}, { deep: true })
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const createText = (text: Phaser.GameObjects.Text) => {
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const createText = (text: Phaser.GameObjects.Text) => {
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text.setLetterSpacing(1.5)
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text.setLetterSpacing(1.5)
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}
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}
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</script>
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</script>
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