From a8184449c5d442819661624341548920b70de2d0 Mon Sep 17 00:00:00 2001 From: Dennis Postma Date: Mon, 16 Sep 2024 20:09:43 +0200 Subject: [PATCH] Disabled cullpadding for testing purposes --- src/components/gameMaster/zoneEditor/ZoneEditor.vue | 2 +- src/components/zone/Tiles.vue | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue index 7036d7d..60605e1 100644 --- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue +++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue @@ -81,7 +81,7 @@ function createTileLayer() { const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer layer.setDepth(0) - layer.setCullPadding(0.5, 0.5) + layer.setCullPadding(0, 0) return layer } diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue index 0cf9935..efa0955 100644 --- a/src/components/zone/Tiles.vue +++ b/src/components/zone/Tiles.vue @@ -52,7 +52,7 @@ function createTileLayer() { const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer layer.setDepth(0) - layer.setCullPadding(0.5, 0.5) + layer.setCullPadding(0, 0) return layer }