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forked from noxious/client

Work for teleports

This commit is contained in:
2024-08-23 20:15:58 +02:00
parent 43d5e0614e
commit ad096d4ce3
13 changed files with 303 additions and 168 deletions

View File

@ -1,6 +1,6 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles as TilemapLayer" />
<Container :depth="2">
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
@ -40,6 +40,8 @@ import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSetting
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const gameStore = useGameStore()
@ -72,7 +74,7 @@ function createTilemap() {
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
}
function createTileArray() {
@ -82,8 +84,8 @@ function createTileArray() {
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap.value, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value, object.positionX, object.positionY),
x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
@ -100,7 +102,7 @@ function getEventTileImageProps(tile: ZoneEventTile) {
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray.value[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
@ -111,7 +113,7 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, selectedTile.value.id)
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray.value[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
@ -151,14 +153,14 @@ function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
}
: undefined
}
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])]
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
}
function paint() {
if (!selectedTile.value) return
tileArray.value.forEach((row, y) =>
row.forEach((_, x) => {
placeTile(zoneTilemap.value, tiles.value, x, y, selectedTile.value!.id)
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
tileArray.value[y][x] = selectedTile.value!.id
})
)
@ -184,7 +186,7 @@ function save() {
}
function clear() {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
tileArray.value = createTileArray()
zoneEventTiles.value = []
zoneObjects.value = []

View File

@ -29,7 +29,7 @@
</template>
<script setup lang="ts">
import { ref, onMounted } from 'vue'
import { onMounted } from 'vue'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
@ -50,7 +50,6 @@ function fetchZones() {
}
function loadZone(id: number) {
console.log('loadZone', id)
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response)
})