forked from noxious/client
Work for teleports
This commit is contained in:
parent
43d5e0614e
commit
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12
package-lock.json
generated
12
package-lock.json
generated
@ -150,9 +150,9 @@
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}
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},
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"node_modules/@babel/generator": {
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"version": "7.25.4",
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"resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.25.4.tgz",
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"version": "7.25.5",
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"resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.25.5.tgz",
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"dev": true,
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"license": "MIT",
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"dependencies": {
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@ -2750,9 +2750,9 @@
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}
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},
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"node_modules/axios": {
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"version": "1.7.4",
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"resolved": "https://registry.npmjs.org/axios/-/axios-1.7.4.tgz",
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"integrity": "sha512-DukmaFRnY6AzAALSH4J2M3k6PkaC+MfaAGdEERRWcC9q3/TWQwLpHR8ZRLKTdQ3aBDL64EdluRDjJqKw+BPZEw==",
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"version": "1.7.5",
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"resolved": "https://registry.npmjs.org/axios/-/axios-1.7.5.tgz",
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"integrity": "sha512-fZu86yCo+svH3uqJ/yTdQ0QHpQu5oL+/QE+QPSv6BZSkDAoky9vytxp7u5qk83OJFS3kEBcesWni9WTZAv3tSw==",
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"license": "MIT",
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"dependencies": {
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"follow-redirects": "^1.15.6",
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@ -1,118 +0,0 @@
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<template>
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray as any" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<template v-for="item in sortedItems" :key="item.id">
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<Image
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v-if="item.type === 'object'"
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:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
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:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
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:texture="item.object.id"
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:originY="Number(item.object.originX)"
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:originX="Number(item.object.originY)"
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:depth="item.depth > 0 ? item.depth : undefined"
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/>
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<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
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</template>
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</Container>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useGameStore } from '@/stores/game'
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import { useAssetStore } from '@/stores/assets'
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import type { Zone, ZoneObject, ExtendedCharacter } from '@/types'
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { useZoneStore } from '@/stores/zone'
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import Character from '@/components/sprites/Character.vue'
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import { createZoneData, createTilesetImages, initializeZoneTiles, updateZoneTiles, calculateDepth, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
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const scene = useScene()
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const gameStore = useGameStore()
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const assetStore = useAssetStore()
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const zoneStore = useZoneStore()
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const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
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const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
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const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
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const zoneObjects = ref<ZoneObject[]>([])
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// Computed property that combines and sorts both objects and characters
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const sortedItems = computed(() => {
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const objects = zoneObjects.value.map((obj) => ({
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...obj,
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type: 'object' as const,
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depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
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}))
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const characters = zoneStore.characters.map((char) => ({
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...char,
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type: 'character' as const,
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depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
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}))
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return sortByDepth([...objects, ...characters], zoneTilemap.width)
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})
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// Event listeners
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gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
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zoneStore.addCharacter(data)
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})
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gameStore.connection?.on('zone:character:leave', (character_id: number) => {
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zoneStore.removeCharacter(character_id)
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})
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gameStore.connection?.on('character:moved', (data: ExtendedCharacter) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeMount(() => {
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if (gameStore.character?.zone) {
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updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
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}
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zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
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type TResponse = {
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zone: Zone
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characters: ExtendedCharacter[]
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}
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gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: TResponse) => {
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zoneStore.setZone(response.zone)
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const uniqueCharacters = [...new Set(response.characters)]
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zoneStore.setCharacters(uniqueCharacters)
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updateZoneTiles(zoneTilemap, tiles, response.zone)
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zoneObjects.value = response.zone.zoneObjects
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})
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})
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onBeforeUnmount(() => {
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zoneObjects.value = []
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tiles.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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zoneStore.reset()
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gameStore.connection?.emit('character:zone:leave')
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gameStore.connection?.off('character:zone:load')
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gameStore.connection?.off('zone:character:join')
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gameStore.connection?.off('user:disconnect')
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gameStore.connection?.off('character:moved')
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})
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// center camera
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const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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</script>
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233
src/components/Zone.vue
Normal file
233
src/components/Zone.vue
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@ -0,0 +1,233 @@
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<template>
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<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
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<Controls :layer="tiles" />
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<Container :depth="2">
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<template v-for="item in sortedItems" :key="item.id">
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<Image
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v-if="item.type === 'object'"
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:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
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:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
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:texture="item.object.id"
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:originY="Number(item.object.originX)"
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:originX="Number(item.object.originY)"
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:depth="item.depth > 0 ? item.depth : undefined"
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/>
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<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
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</template>
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</Container>
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</template>
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<script setup lang="ts">
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import config from '@/config'
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import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
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import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
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import Controls from '@/components/utilities/Controls.vue'
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import { useGameStore } from '@/stores/game'
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import { useAssetStore } from '@/stores/assets'
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import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import { useZoneStore } from '@/stores/zone'
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import Character from '@/components/sprites/Character.vue'
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import {
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createZoneData,
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createTilesetImages,
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initializeZoneTiles,
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updateZoneTiles,
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calculateDepth,
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sortByDepth,
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tileToWorldX,
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tileToWorldY,
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placeTile, setAllTiles
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} from '@/services/zone'
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import { storeToRefs } from 'pinia'
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import Tilemap = Phaser.Tilemaps.Tilemap
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const scene = useScene()
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const gameStore = useGameStore()
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const assetStore = useAssetStore()
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const zoneStore = useZoneStore()
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const { zone } = storeToRefs(zoneStore)
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type zoneLoadData = {
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zone: Zone
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characters: ExtendedCharacter[]
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}
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if (!zone) {
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gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
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zoneStore.setCharacters(response.characters)
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zoneStore.setZone(response.zone)
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})
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}
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const zoneTilemap = ref(createTilemap())
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const tiles = ref(createTileLayer())
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const zoneObjects = ref<ZoneObject[]>([])
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const tileArray = ref(createTileArray())
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// Computed property that combines and sorts both objects and characters
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const sortedItems = computed(() => {
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const objects = zoneObjects.value.map((obj) => ({
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...obj,
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type: 'object' as const,
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depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
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}))
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const characters = zoneStore.characters.map((char) => ({
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...char,
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type: 'character' as const,
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depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
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}))
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return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
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})
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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width: zone.value?.width ?? 10,
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height: zone.value?.height ?? 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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return new Phaser.Tilemaps.Tilemap(scene, zoneData)
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}
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function createTileLayer() {
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const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
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tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
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return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
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}
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function createTileArray() {
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return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
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}
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function getObjectImageProps(object: ZoneObject) {
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return {
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x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
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y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
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texture: object.object.id,
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originY: Number(object.object.originX),
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originX: Number(object.object.originY)
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}
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}
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onBeforeMount(() => {
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console.log('before mount')
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if (!zone.value) {
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gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
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}
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tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
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console.log('zone', zone.value)
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
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tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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}
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zoneObjects.value = zone.value?.zoneObjects ?? []
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// Center camera
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const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
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const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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})
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onBeforeUnmount(() => {
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zoneObjects.value = []
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tiles.value.destroy()
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zoneTilemap.value.removeAllLayers()
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zoneTilemap.value.destroy()
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zoneStore.reset()
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})
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gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
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gameStore.setCharacter(data)
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})
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onUnmounted(() => {
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gameStore.connection?.off('character:dataUpdated')
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})
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// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
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//
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// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
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// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
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//
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// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
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// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
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//
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// const zoneObjects = ref<ZoneObject[]>([])
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//
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// // Computed property that combines and sorts both objects and characters
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// const sortedItems = computed(() => {
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// const objects = zoneObjects.value.map((obj) => ({
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// ...obj,
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// type: 'object' as const,
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// depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
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||||
// }))
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//
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// const characters = zoneStore.characters.map((char) => ({
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// ...char,
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// type: 'character' as const,
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// depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
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// }))
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//
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// return sortByDepth([...objects, ...characters], zoneTilemap.width)
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// })
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//
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// // Event listeners
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// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
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// zoneStore.addCharacter(data)
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// })
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||||
//
|
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// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
|
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// zoneStore.removeCharacter(character_id)
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// })
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||||
//
|
||||
// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
|
||||
// zoneStore.updateCharacter(data)
|
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// })
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//
|
||||
// type zoneLoadData = {
|
||||
// zone: Zone
|
||||
// characters: ExtendedCharacter[]
|
||||
// }
|
||||
// //
|
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// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
|
||||
// zoneStore.setZone(data.zone)
|
||||
// zoneStore.setCharacters(data.characters)
|
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// })
|
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//
|
||||
// onBeforeMount(() => {
|
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// if (gameStore.character?.zone) {
|
||||
// updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
|
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// }
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//
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// zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
|
||||
// gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
|
||||
// })
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||||
//
|
||||
// onBeforeUnmount(() => {
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||||
// zoneObjects.value = []
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||||
// tiles.destroy()
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||||
// zoneTilemap.removeAllLayers()
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||||
// zoneTilemap.destroy()
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||||
// zoneStore.reset()
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||||
//
|
||||
// gameStore.connection?.emit('character:zone:leave')
|
||||
// gameStore.connection?.off('character:zone:load')
|
||||
// gameStore.connection?.off('zone:character:join')
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// gameStore.connection?.off('user:disconnect')
|
||||
// gameStore.connection?.off('character:move')
|
||||
// })
|
||||
//
|
||||
// // center camera
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||||
// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
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||||
// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
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||||
// scene.cameras.main.centerOn(centerX, centerY)
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</script>
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@ -17,6 +17,7 @@ import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
|
||||
import { type ExtendedCharacter as CharacterT } from '@/types'
|
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import { tileToWorldX, tileToWorldY } from '@/services/zone'
|
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import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
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import config from '@/config'
|
||||
|
||||
interface Props {
|
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layer: Phaser.Tilemaps.TilemapLayer
|
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@ -48,19 +49,27 @@ const updatePosition = (x: number, y: number) => {
|
||||
}
|
||||
|
||||
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
||||
const duration = distance * 5 // Adjust this multiplier to control overall speed
|
||||
|
||||
tween.value = props.layer.scene.tweens.add({
|
||||
targets: { x: currentX.value, y: currentY.value },
|
||||
x: targetX,
|
||||
y: targetY,
|
||||
duration: duration,
|
||||
ease: 'Linear',
|
||||
onUpdate: (tween) => {
|
||||
currentX.value = tween.targets[0].x ?? 0
|
||||
currentY.value = tween.targets[0].y ?? 0
|
||||
}
|
||||
})
|
||||
if (distance > config.tile_size.x) {
|
||||
// Teleport: No animation
|
||||
currentX.value = targetX
|
||||
currentY.value = targetY
|
||||
} else {
|
||||
// Normal movement: Animate
|
||||
const duration = distance * 5 // Adjust this multiplier to control overall speed
|
||||
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||||
tween.value = props.layer.scene.tweens.add({
|
||||
targets: { x: currentX.value, y: currentY.value },
|
||||
x: targetX,
|
||||
y: targetY,
|
||||
duration: duration,
|
||||
ease: 'Linear',
|
||||
onUpdate: (tween) => {
|
||||
currentX.value = tween.targets[0].x ?? 0
|
||||
currentY.value = tween.targets[0].y ?? 0
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
|
||||
<Controls :layer="tiles" />
|
||||
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
|
||||
<Controls :layer="tiles as TilemapLayer" />
|
||||
|
||||
<Container :depth="2">
|
||||
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
|
||||
@ -40,6 +40,8 @@ import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSetting
|
||||
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
@ -72,7 +74,7 @@ function createTilemap() {
|
||||
function createTileLayer() {
|
||||
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
|
||||
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
|
||||
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
|
||||
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
@ -82,8 +84,8 @@ function createTileArray() {
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
return {
|
||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(zoneTilemap.value, object.positionX, object.positionY),
|
||||
y: tileToWorldY(zoneTilemap.value, object.positionX, object.positionY),
|
||||
x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
|
||||
y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
@ -100,7 +102,7 @@ function getEventTileImageProps(tile: ZoneEventTile) {
|
||||
|
||||
function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
if (eraserMode.value === 'tile') {
|
||||
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
|
||||
tileArray.value[tile.y][tile.x] = 'blank_tile'
|
||||
} else if (eraserMode.value === 'object') {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
|
||||
@ -111,7 +113,7 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
|
||||
function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
if (drawMode.value === 'tile' && selectedTile.value) {
|
||||
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, selectedTile.value.id)
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
|
||||
tileArray.value[tile.y][tile.x] = selectedTile.value.id
|
||||
} else if (drawMode.value === 'object' && selectedObject.value) {
|
||||
addZoneObject(tile)
|
||||
@ -151,14 +153,14 @@ function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])]
|
||||
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
|
||||
}
|
||||
|
||||
function paint() {
|
||||
if (!selectedTile.value) return
|
||||
tileArray.value.forEach((row, y) =>
|
||||
row.forEach((_, x) => {
|
||||
placeTile(zoneTilemap.value, tiles.value, x, y, selectedTile.value!.id)
|
||||
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
|
||||
tileArray.value[y][x] = selectedTile.value!.id
|
||||
})
|
||||
)
|
||||
@ -184,7 +186,7 @@ function save() {
|
||||
}
|
||||
|
||||
function clear() {
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
|
||||
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
|
||||
tileArray.value = createTileArray()
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
|
@ -29,7 +29,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted } from 'vue'
|
||||
import { onMounted } from 'vue'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Zone } from '@/types'
|
||||
@ -50,7 +50,6 @@ function fetchZones() {
|
||||
}
|
||||
|
||||
function loadZone(id: number) {
|
||||
console.log('loadZone', id)
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
|
@ -27,7 +27,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const pointerTile = getTile(px, py, layer)
|
||||
|
||||
if (pointerTile) {
|
||||
gameStore.connection?.emit('character:move', {
|
||||
gameStore.connection?.emit('character:initMove', {
|
||||
positionX: pointerTile.x,
|
||||
positionY: pointerTile.y
|
||||
})
|
@ -5,8 +5,8 @@ export function useCameraControls(scene: Phaser.Scene): any {
|
||||
const gameStore = useGameStore()
|
||||
const camera = ref(scene.cameras.main)
|
||||
const isDragging = ref(false)
|
||||
let pointerDownTimer: number | null = null
|
||||
let pointerUpTimer: number | null = null
|
||||
let pointerDownTimer: number | null | NodeJS.Timeout = null
|
||||
let pointerUpTimer: number | null | NodeJS.Timeout = null
|
||||
|
||||
const DRAG_DELAY = 150
|
||||
const MOVE_RESET_DELAY = 100
|
||||
|
@ -1,7 +1,7 @@
|
||||
import { computed, type Ref } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useGamePointerHandlers } from '@/composables/useGamePointerHandlers'
|
||||
import { useZoneEditorPointerHandlers } from '@/composables/useZoneEditorPointerHandlers'
|
||||
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
|
||||
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
|
||||
|
||||
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
@ -12,7 +12,7 @@
|
||||
<Hud />
|
||||
</div>
|
||||
</div>
|
||||
<World v-if="isLoaded" :key="gameStore.character?.zoneId" />
|
||||
<Zone v-if="isLoaded" :key="zoneStore.zone?.id ?? 0" />
|
||||
<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
|
||||
<div class="pointer-events-auto w-full">
|
||||
<Chat />
|
||||
@ -37,31 +37,29 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { watch, ref, onBeforeUnmount } from 'vue'
|
||||
import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/game'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditor'
|
||||
import { useAssetStore } from '@/stores/assets'
|
||||
import World from '@/components/World.vue'
|
||||
import { useZoneStore } from '@/stores/zone'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/Zone.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import Menubar from '@/components/gui/Menu.vue'
|
||||
import GmTools from '@/components/utilities/GmTools.vue'
|
||||
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
|
||||
import GmPanel from '@/components/utilities/GmPanel.vue'
|
||||
import Inventory from '@/components/utilities/inventory/Inventory.vue'
|
||||
// import Inventory from '@/components/utilities/inventory/Inventory.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const assetStore = useAssetStore()
|
||||
const isLoaded = ref(false)
|
||||
const { assets } = storeToRefs(assetStore)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
gameStore.disconnectSocket()
|
||||
})
|
||||
|
||||
const gameConfig = {
|
||||
name: 'New Quest',
|
||||
width: window.innerWidth,
|
||||
@ -161,10 +159,19 @@ const createScene = (scene: Phaser.Scene) => {
|
||||
})
|
||||
|
||||
scene.load.start()
|
||||
|
||||
scene.load.once('complete', () => {
|
||||
console.log('assets re-loaded')
|
||||
})
|
||||
// scene.load.once('complete', () => {})
|
||||
})
|
||||
}
|
||||
|
||||
gameStore.connection?.on('disconnect', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
onBeforeMount(() => {
|
||||
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
gameStore.disconnectSocket()
|
||||
})
|
||||
</script>
|
||||
|
@ -23,7 +23,7 @@ export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number,
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
return worldPoint.y + config.tile_size.y * 1.5
|
||||
}
|
||||
@ -86,8 +86,8 @@ export const updateZoneTiles = (zoneTilemap: Tilemap, tiles: Phaser.Tilemaps.Til
|
||||
}
|
||||
|
||||
// Update the tilemap with any new 'blank_tile' entries
|
||||
zoneTiles.forEach((row: any, y: number) => {
|
||||
row.forEach((tileId, x) => {
|
||||
zoneTiles.forEach((row: any, y: any) => {
|
||||
row.forEach((tileId: any, x: any) => {
|
||||
placeTile(zoneTilemap, tiles, x, y, tileId)
|
||||
})
|
||||
})
|
||||
|
@ -70,6 +70,9 @@ export const useGameStore = defineStore('game', {
|
||||
this.token = null
|
||||
this.user = null
|
||||
this.character = null
|
||||
this.isGmPanelOpen = false
|
||||
this.isMovingCamera = false
|
||||
this.isChatOpen = false
|
||||
|
||||
useCookies().remove('token')
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user