1
0
forked from noxious/client

Work for teleports

This commit is contained in:
Dennis Postma 2024-08-23 20:15:58 +02:00
parent 43d5e0614e
commit ad096d4ce3
13 changed files with 303 additions and 168 deletions

12
package-lock.json generated
View File

@ -150,9 +150,9 @@
}
},
"node_modules/@babel/generator": {
"version": "7.25.4",
"resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.25.4.tgz",
"integrity": "sha512-NFtZmZsyzDPJnk9Zg3BbTfKKc9UlHYzD0E//p2Z3B9nCwwtJW9T0gVbCz8+fBngnn4zf1Dr3IK8PHQQHq0lDQw==",
"version": "7.25.5",
"resolved": "https://registry.npmjs.org/@babel/generator/-/generator-7.25.5.tgz",
"integrity": "sha512-abd43wyLfbWoxC6ahM8xTkqLpGB2iWBVyuKC9/srhFunCd1SDNrV1s72bBpK4hLj8KLzHBBcOblvLQZBNw9r3w==",
"dev": true,
"license": "MIT",
"dependencies": {
@ -2750,9 +2750,9 @@
}
},
"node_modules/axios": {
"version": "1.7.4",
"resolved": "https://registry.npmjs.org/axios/-/axios-1.7.4.tgz",
"integrity": "sha512-DukmaFRnY6AzAALSH4J2M3k6PkaC+MfaAGdEERRWcC9q3/TWQwLpHR8ZRLKTdQ3aBDL64EdluRDjJqKw+BPZEw==",
"version": "1.7.5",
"resolved": "https://registry.npmjs.org/axios/-/axios-1.7.5.tgz",
"integrity": "sha512-fZu86yCo+svH3uqJ/yTdQ0QHpQu5oL+/QE+QPSv6BZSkDAoky9vytxp7u5qk83OJFS3kEBcesWni9WTZAv3tSw==",
"license": "MIT",
"dependencies": {
"follow-redirects": "^1.15.6",

View File

@ -1,118 +0,0 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="exampleTilesArray as any" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
:texture="item.object.id"
:originY="Number(item.object.originX)"
:originX="Number(item.object.originY)"
:depth="item.depth > 0 ? item.depth : undefined"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
</Container>
</template>
<script setup lang="ts">
import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import type { Zone, ZoneObject, ExtendedCharacter } from '@/types'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { useZoneStore } from '@/stores/zone'
import Character from '@/components/sprites/Character.vue'
import { createZoneData, createTilesetImages, initializeZoneTiles, updateZoneTiles, calculateDepth, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
const scene = useScene()
const gameStore = useGameStore()
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
const zoneObjects = ref<ZoneObject[]>([])
// Computed property that combines and sorts both objects and characters
const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.width)
})
// Event listeners
gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
zoneStore.addCharacter(data)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
zoneStore.removeCharacter(character_id)
})
gameStore.connection?.on('character:moved', (data: ExtendedCharacter) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
if (gameStore.character?.zone) {
updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
}
zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
type TResponse = {
zone: Zone
characters: ExtendedCharacter[]
}
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: TResponse) => {
zoneStore.setZone(response.zone)
const uniqueCharacters = [...new Set(response.characters)]
zoneStore.setCharacters(uniqueCharacters)
updateZoneTiles(zoneTilemap, tiles, response.zone)
zoneObjects.value = response.zone.zoneObjects
})
})
onBeforeUnmount(() => {
zoneObjects.value = []
tiles.destroy()
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
zoneStore.reset()
gameStore.connection?.emit('character:zone:leave')
gameStore.connection?.off('character:zone:load')
gameStore.connection?.off('zone:character:join')
gameStore.connection?.off('user:disconnect')
gameStore.connection?.off('character:moved')
})
// center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
</script>

233
src/components/Zone.vue Normal file
View File

@ -0,0 +1,233 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
:texture="item.object.id"
:originY="Number(item.object.originX)"
:originX="Number(item.object.originY)"
:depth="item.depth > 0 ? item.depth : undefined"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
</Container>
</template>
<script setup lang="ts">
import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { useZoneStore } from '@/stores/zone'
import Character from '@/components/sprites/Character.vue'
import {
createZoneData,
createTilesetImages,
initializeZoneTiles,
updateZoneTiles,
calculateDepth,
sortByDepth,
tileToWorldX,
tileToWorldY,
placeTile, setAllTiles
} from '@/services/zone'
import { storeToRefs } from 'pinia'
import Tilemap = Phaser.Tilemaps.Tilemap
const scene = useScene()
const gameStore = useGameStore()
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const { zone } = storeToRefs(zoneStore)
type zoneLoadData = {
zone: Zone
characters: ExtendedCharacter[]
}
if (!zone) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setCharacters(response.characters)
zoneStore.setZone(response.zone)
})
}
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const zoneObjects = ref<ZoneObject[]>([])
const tileArray = ref(createTileArray())
// Computed property that combines and sorts both objects and characters
const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
})
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
onBeforeMount(() => {
console.log('before mount')
if (!zone.value) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
}
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
console.log('zone', zone.value)
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneObjects.value = zone.value?.zoneObjects ?? []
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onBeforeUnmount(() => {
zoneObjects.value = []
tiles.value.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
zoneStore.reset()
})
gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
gameStore.setCharacter(data)
})
onUnmounted(() => {
gameStore.connection?.off('character:dataUpdated')
})
// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
//
// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
//
// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
//
// const zoneObjects = ref<ZoneObject[]>([])
//
// // Computed property that combines and sorts both objects and characters
// const sortedItems = computed(() => {
// const objects = zoneObjects.value.map((obj) => ({
// ...obj,
// type: 'object' as const,
// depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
// }))
//
// const characters = zoneStore.characters.map((char) => ({
// ...char,
// type: 'character' as const,
// depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
// }))
//
// return sortByDepth([...objects, ...characters], zoneTilemap.width)
// })
//
// // Event listeners
// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
// zoneStore.addCharacter(data)
// })
//
// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
// zoneStore.removeCharacter(character_id)
// })
//
// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
// zoneStore.updateCharacter(data)
// })
//
// type zoneLoadData = {
// zone: Zone
// characters: ExtendedCharacter[]
// }
// //
// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
// zoneStore.setZone(data.zone)
// zoneStore.setCharacters(data.characters)
// })
//
// onBeforeMount(() => {
// if (gameStore.character?.zone) {
// updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
// }
//
// zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
// gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
// })
//
// onBeforeUnmount(() => {
// zoneObjects.value = []
// tiles.destroy()
// zoneTilemap.removeAllLayers()
// zoneTilemap.destroy()
// zoneStore.reset()
//
// gameStore.connection?.emit('character:zone:leave')
// gameStore.connection?.off('character:zone:load')
// gameStore.connection?.off('zone:character:join')
// gameStore.connection?.off('user:disconnect')
// gameStore.connection?.off('character:move')
// })
//
// // center camera
// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
// scene.cameras.main.centerOn(centerX, centerY)
</script>

View File

@ -17,6 +17,7 @@ import { Container, Image, RoundRectangle, Sprite, Text } from 'phavuer'
import { type ExtendedCharacter as CharacterT } from '@/types'
import { tileToWorldX, tileToWorldY } from '@/services/zone'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import config from '@/config'
interface Props {
layer: Phaser.Tilemaps.TilemapLayer
@ -48,19 +49,27 @@ const updatePosition = (x: number, y: number) => {
}
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
const duration = distance * 5 // Adjust this multiplier to control overall speed
tween.value = props.layer.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value },
x: targetX,
y: targetY,
duration: duration,
ease: 'Linear',
onUpdate: (tween) => {
currentX.value = tween.targets[0].x ?? 0
currentY.value = tween.targets[0].y ?? 0
}
})
if (distance > config.tile_size.x) {
// Teleport: No animation
currentX.value = targetX
currentY.value = targetY
} else {
// Normal movement: Animate
const duration = distance * 5 // Adjust this multiplier to control overall speed
tween.value = props.layer.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value },
x: targetX,
y: targetY,
duration: duration,
ease: 'Linear',
onUpdate: (tween) => {
currentX.value = tween.targets[0].x ?? 0
currentY.value = tween.targets[0].y ?? 0
}
})
}
}
watch(

View File

@ -1,6 +1,6 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles as TilemapLayer" />
<Container :depth="2">
<Image v-for="object in sortedZoneObjects" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => zoneEditorStore.setSelectedZoneObject(object)" />
@ -40,6 +40,8 @@ import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSetting
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene()
const gameStore = useGameStore()
@ -72,7 +74,7 @@ function createTilemap() {
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y)
}
function createTileArray() {
@ -82,8 +84,8 @@ function createTileArray() {
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap.value, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value, object.positionX, object.positionY),
x: tileToWorldX(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as Tilemap, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
@ -100,7 +102,7 @@ function getEventTileImageProps(tile: ZoneEventTile) {
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, 'blank_tile')
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray.value[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
@ -111,7 +113,7 @@ function eraser(tile: Phaser.Tilemaps.Tile) {
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap.value, tiles.value, tile.x, tile.y, selectedTile.value.id)
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray.value[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
@ -151,14 +153,14 @@ function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
}
: undefined
}
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])]
zoneEventTiles.value = [...new Set([...zoneEventTiles.value, newEventTile])] as any
}
function paint() {
if (!selectedTile.value) return
tileArray.value.forEach((row, y) =>
row.forEach((_, x) => {
placeTile(zoneTilemap.value, tiles.value, x, y, selectedTile.value!.id)
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id)
tileArray.value[y][x] = selectedTile.value!.id
})
)
@ -184,7 +186,7 @@ function save() {
}
function clear() {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')))
tileArray.value = createTileArray()
zoneEventTiles.value = []
zoneObjects.value = []

View File

@ -29,7 +29,7 @@
</template>
<script setup lang="ts">
import { ref, onMounted } from 'vue'
import { onMounted } from 'vue'
import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
@ -50,7 +50,6 @@ function fetchZones() {
}
function loadZone(id: number) {
console.log('loadZone', id)
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response)
})

View File

@ -27,7 +27,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const pointerTile = getTile(px, py, layer)
if (pointerTile) {
gameStore.connection?.emit('character:move', {
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,
positionY: pointerTile.y
})

View File

@ -5,8 +5,8 @@ export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore()
const camera = ref(scene.cameras.main)
const isDragging = ref(false)
let pointerDownTimer: number | null = null
let pointerUpTimer: number | null = null
let pointerDownTimer: number | null | NodeJS.Timeout = null
let pointerUpTimer: number | null | NodeJS.Timeout = null
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100

View File

@ -1,7 +1,7 @@
import { computed, type Ref } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGamePointerHandlers } from '@/composables/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/useZoneEditorPointerHandlers'
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const zoneEditorStore = useZoneEditorStore()

View File

@ -12,7 +12,7 @@
<Hud />
</div>
</div>
<World v-if="isLoaded" :key="gameStore.character?.zoneId" />
<Zone v-if="isLoaded" :key="zoneStore.zone?.id ?? 0" />
<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse">
<div class="pointer-events-auto w-full">
<Chat />
@ -37,31 +37,29 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { watch, ref, onBeforeUnmount } from 'vue'
import { watch, ref, onBeforeUnmount, onBeforeMount } from 'vue'
import { storeToRefs } from 'pinia'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets'
import World from '@/components/World.vue'
import { useZoneStore } from '@/stores/zone'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/Zone.vue'
import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import GmTools from '@/components/utilities/GmTools.vue'
import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/utilities/GmPanel.vue'
import Inventory from '@/components/utilities/inventory/Inventory.vue'
// import Inventory from '@/components/utilities/inventory/Inventory.vue'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const assetStore = useAssetStore()
const isLoaded = ref(false)
const { assets } = storeToRefs(assetStore)
onBeforeUnmount(() => {
gameStore.disconnectSocket()
})
const gameConfig = {
name: 'New Quest',
width: window.innerWidth,
@ -161,10 +159,19 @@ const createScene = (scene: Phaser.Scene) => {
})
scene.load.start()
scene.load.once('complete', () => {
console.log('assets re-loaded')
})
// scene.load.once('complete', () => {})
})
}
gameStore.connection?.on('disconnect', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
onBeforeMount(() => {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
})
onBeforeUnmount(() => {
gameStore.disconnectSocket()
})
</script>

View File

@ -23,7 +23,7 @@ export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number,
return worldPoint.x + config.tile_size.x / 2
}
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
return worldPoint.y + config.tile_size.y * 1.5
}
@ -86,8 +86,8 @@ export const updateZoneTiles = (zoneTilemap: Tilemap, tiles: Phaser.Tilemaps.Til
}
// Update the tilemap with any new 'blank_tile' entries
zoneTiles.forEach((row: any, y: number) => {
row.forEach((tileId, x) => {
zoneTiles.forEach((row: any, y: any) => {
row.forEach((tileId: any, x: any) => {
placeTile(zoneTilemap, tiles, x, y, tileId)
})
})

View File

@ -70,6 +70,9 @@ export const useGameStore = defineStore('game', {
this.token = null
this.user = null
this.character = null
this.isGmPanelOpen = false
this.isMovingCamera = false
this.isChatOpen = false
useCookies().remove('token')
}