From af3e9d2b4d735914f3edf952e8fcd18be5130856 Mon Sep 17 00:00:00 2001 From: Dennis Postma <dennis@directonline.io> Date: Mon, 16 Sep 2024 18:56:08 +0200 Subject: [PATCH] Map fixes --- .../gameMaster/zoneEditor/ZoneEditor.vue | 17 ++++++---- src/components/sprites/Character.vue | 34 +++++++++---------- src/components/zone/Objects.vue | 4 +-- src/components/zone/Tiles.vue | 10 +++--- 4 files changed, 34 insertions(+), 31 deletions(-) diff --git a/src/components/gameMaster/zoneEditor/ZoneEditor.vue b/src/components/gameMaster/zoneEditor/ZoneEditor.vue index 0b1bbce..e7d99f7 100644 --- a/src/components/gameMaster/zoneEditor/ZoneEditor.vue +++ b/src/components/gameMaster/zoneEditor/ZoneEditor.vue @@ -7,8 +7,7 @@ <Objects /> <ZoneSettings /> <TeleportModal v-if="shouldShowTeleportModal" /> -<!-- Disabled for now since it bottlenecks performance --> -<!-- <TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="3" />--> + <Controls :layer="tiles as TilemapLayer" /> <Container :depth="2"> @@ -25,7 +24,7 @@ <script setup lang="ts"> import { computed, onBeforeMount, onUnmounted, ref, watch } from 'vue' -import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer' +import { Container, Image, useScene } from 'phavuer' import { storeToRefs } from 'pinia' import { useGameStore } from '@/stores/game' import { useZoneEditorStore } from '@/stores/zoneEditor' @@ -69,18 +68,22 @@ function createTilemap() { tileWidth: config.tile_size.x, tileHeight: config.tile_size.y, orientation: Phaser.Tilemaps.Orientation.ISOMETRIC, - format: Phaser.Tilemaps.Formats.ARRAY_2D, + format: Phaser.Tilemaps.Formats.ARRAY_2D }) const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData) return tilemap } function createTileLayer() { - const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1)) - tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0)) + const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })) + tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) + const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer - //set layerindex + layer.setDepth(0) + layer.setCullPadding(2, 2) + layer.setOrigin(0.2, 0.5) + return layer } diff --git a/src/components/sprites/Character.vue b/src/components/sprites/Character.vue index b3ea906..b72e2d5 100644 --- a/src/components/sprites/Character.vue +++ b/src/components/sprites/Character.vue @@ -1,14 +1,14 @@ <template> <Container :depth="999" v-if="props.character" :x="currentX" :y="currentY"> <!-- Start chat bubble --> -<!-- <RoundRectangle :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" />--> -<!-- <Text @create="createText" :text="`This is a chat message 🤯👋`" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />--> + <!-- <RoundRectangle :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" />--> + <!-- <Text @create="createText" :text="`This is a chat message 🤯👋`" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />--> <!-- End chat bubble --> <Text @create="createText" :text="props.character.name" :origin-x="0.5" :origin-y="9" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> </Container> -<!-- <Text :text="isometricDepth" :depth="isometricDepth" :x="currentX" :y="currentY" />--> + <!-- <Text :text="isometricDepth" :depth="isometricDepth" :x="currentX" :y="currentY" />--> <Container :depth="isometricDepth" v-if="props.character" :x="currentX" :y="currentY"> <Image v-if="!props.character.characterType" texture="character" :origin-y="1" /> <Sprite v-else :texture="charTexture" :play="props.character.isMoving ? charTexture : undefined" :origin-y="1" :flipX="props.character.rotation === 6 || props.character.rotation === 4" :flipY="false" /> @@ -37,15 +37,15 @@ const props = withDefaults(defineProps<Props>(), { character: undefined }) -const isometricDepth = ref(calculateIsometricDepth(props.character.positionX, props.character.positionY, 28, 94, true)); +const isometricDepth = ref(calculateIsometricDepth(props.character.positionX, props.character.positionY, 28, 94, true)) const currentX = ref(0) const currentY = ref(0) const tween = ref<Phaser.Tweens.Tween | null>(null) const isInitialPosition = ref(true) const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => { - isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter); - console.log(isometricDepth.value); + isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter) + console.log(isometricDepth.value) } const updatePosition = (x: number, y: number, direction: Direction) => { @@ -91,7 +91,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => { duration: duration, ease: 'Linear', onStart: () => { - if(direction === Direction.POSITIVE) { + if (direction === Direction.POSITIVE) { calculateLocalDepth(x, y, 28, 94, true) } }, @@ -100,7 +100,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => { currentY.value = tween.targets[0].y ?? 0 }, onComplete: () => { - if(direction === Direction.NEGATIVE) { + if (direction === Direction.NEGATIVE) { calculateLocalDepth(x, y, 28, 94, true) } } @@ -113,11 +113,11 @@ watch( (newChar, oldChar) => { if (!newChar) return if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) { - if(!oldChar) { - updatePosition(newChar.positionX, newChar.positionY, Direction.POSITIVE); + if (!oldChar) { + updatePosition(newChar.positionX, newChar.positionY, Direction.POSITIVE) } else { - const direction = calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY); - updatePosition(newChar.positionX, newChar.positionY, direction); + const direction = calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY) + updatePosition(newChar.positionX, newChar.positionY, direction) } } }, @@ -125,13 +125,13 @@ watch( ) const calcDirection = (oldX, oldY, newX, newY) => { - if(newY < oldY || newX < oldX) { - return Direction.NEGATIVE; + if (newY < oldY || newX < oldX) { + return Direction.NEGATIVE } - if(newX > oldX || newY > oldY) { - return Direction.POSITIVE; + if (newX > oldX || newY > oldY) { + return Direction.POSITIVE } - return Direction.NOCHANGE; + return Direction.NOCHANGE } const charTexture = computed(() => { diff --git a/src/components/zone/Objects.vue b/src/components/zone/Objects.vue index f681b28..7a9047d 100644 --- a/src/components/zone/Objects.vue +++ b/src/components/zone/Objects.vue @@ -1,6 +1,6 @@ <template> - <Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" /> -<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />--> + <Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" /> + <!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />--> </template> <script setup lang="ts"> diff --git a/src/components/zone/Tiles.vue b/src/components/zone/Tiles.vue index c52c923..1232b01 100644 --- a/src/components/zone/Tiles.vue +++ b/src/components/zone/Tiles.vue @@ -1,6 +1,6 @@ <template> -<!-- Disabled for now since it bottlenecks performance --> -<!-- <TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="0" />--> + <!-- Disabled for now since it bottlenecks performance --> + <!-- <TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="0" />--> <Controls :layer="tiles" :depth="0" /> </template> @@ -44,14 +44,14 @@ function createTileLayer() { const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean)) const tilesetImages = Array.from(uniqueTiles).map((tile, index) => { - return zoneTilemap.value.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, {x: 0, y: -config.tile_size.y}) + return zoneTilemap.value.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }) }) as any // Add blank tile - tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0)) + tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer layer.setDepth(0) - layer.setCullPadding(0) + layer.setCullPadding(2, 2) layer.setOrigin(0.2, 0.5) return layer }