forked from noxious/client
CRUD components for items
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@ -11,8 +11,8 @@
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<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
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<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
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<span class="group-hover:text-white">Items</span>
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<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')">
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<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
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<span class="group-hover:text-white">NPC's</span>
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@ -42,6 +42,7 @@
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<TileList v-if="selectedCategory === 'tiles'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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<SpriteList v-if="selectedCategory === 'sprites'" />
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<ItemList v-if="selectedCategory === 'items'" />
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<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
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<CharacterHairList v-if="selectedCategory === 'characterHair'" />
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</div>
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@ -51,6 +52,7 @@
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<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
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<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
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<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
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<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
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<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
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<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
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</div>
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@ -70,6 +72,8 @@ import CharacterTypeList from '@/components/gameMaster/assetManager/partials/cha
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import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
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import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
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import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
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import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
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import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
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const assetManagerStore = useAssetManagerStore()
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const selectedCategory = ref('tiles')
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@ -0,0 +1,143 @@
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<template>
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<div class="h-full overflow-auto">
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<div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700">
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveItem">
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<div class="form-field-full">
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<label for="name">Name</label>
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<input v-model="itemName" class="input-field" type="text" name="name" placeholder="Item Name" />
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</div>
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<div class="form-field-full">
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<label for="description">Description</label>
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<input v-model="itemDescription" class="input-field" type="text" name="description" placeholder="Item Description" />
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</div>
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<div class="form-field-full">
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<label for="itemType">Type</label>
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<select v-model="itemType" class="input-field" name="itemType">
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<option v-for="type in itemTypeOptions" :key="type" :value="type">{{ type }}</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="rarity">Rarity</label>
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<select v-model="itemRarity" class="input-field" name="rarity">
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<option v-for="rarity in rarityOptions" :key="rarity" :value="rarity">{{ rarity }}</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="stackable">Stackable</label>
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<select v-model="itemStackable" class="input-field" name="stackable">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div class="form-field-full">
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<label for="spriteId">Sprite</label>
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<select v-model="itemSpriteId" class="input-field" name="spriteId">
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<option disabled selected value="">Select sprite</option>
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<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
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</select>
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</div>
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<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
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<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeItem">Remove</button>
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</form>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Item, ItemType, ItemRarity } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import { useGameStore } from '@/stores/gameStore'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const selectedItem = computed(() => assetManagerStore.selectedItem)
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const itemName = ref('')
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const itemDescription = ref('')
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const itemType = ref<ItemType>('WEAPON' as ItemType)
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const itemRarity = ref<ItemRarity>('COMMON' as ItemRarity)
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const itemStackable = ref<boolean>(false)
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const itemSpriteId = ref<string | null | undefined>(null)
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const itemTypeOptions: ItemType[] = ['WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE']
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const rarityOptions: ItemRarity[] = ['COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY']
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if (!selectedItem.value) {
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console.error('No item selected')
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}
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if (selectedItem.value) {
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itemName.value = selectedItem.value.name
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itemDescription.value = selectedItem.value.description || ''
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itemType.value = selectedItem.value.itemType
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itemRarity.value = selectedItem.value.rarity
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itemStackable.value = selectedItem.value.stackable
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itemSpriteId.value = selectedItem.value.spriteId
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}
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function removeItem() {
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if (!selectedItem.value) return
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gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove item')
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return
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}
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refreshItemList()
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})
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}
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function refreshItemList(unsetSelectedItem = true) {
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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if (unsetSelectedItem) {
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assetManagerStore.setSelectedItem(null)
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}
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})
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}
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function saveItem() {
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const itemData = {
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id: selectedItem.value!.id,
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name: itemName.value,
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description: itemDescription.value,
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itemType: itemType.value,
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rarity: itemRarity.value,
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stackable: itemStackable.value,
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spriteId: itemSpriteId.value
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}
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gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
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if (!response) {
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console.error('Failed to save item')
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return
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}
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refreshItemList(false)
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})
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}
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watch(selectedItem, (item: Item | null) => {
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if (!item) return
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itemName.value = item.name
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itemDescription.value = item.description || ''
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itemType.value = item.itemType
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itemRarity.value = item.rarity
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itemStackable.value = item.stackable
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itemSpriteId.value = item.spriteId
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})
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onMounted(() => {
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if (!selectedItem.value) return
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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})
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedItem(null)
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})
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</script>
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<template>
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<div class="relative mb-5 flex items-center gap-x-2.5">
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<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
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<label for="create-item" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
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<button class="p-0 h-5" id="create-item" @click="createNewItem">
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<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
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<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
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</svg>
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</button>
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</label>
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</div>
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<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
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<div v-bind="wrapperProps" ref="elementToScroll">
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<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
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<div class="flex items-center gap-2.5">
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<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
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{{ item.name }}
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<small class="text-gray-400">({{ item.itemType }})</small>
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</span>
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</div>
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</a>
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</div>
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<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
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<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
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<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
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</button>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { useGameStore } from '@/stores/gameStore'
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import { onMounted, ref, computed } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManagerStore'
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import type { Item } from '@/types'
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import { useVirtualList } from '@vueuse/core'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const searchQuery = ref('')
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const hasScrolled = ref(false)
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const elementToScroll = ref()
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const handleSearch = () => {
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virtualList.value?.scrollTo(0)
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}
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const createNewItem = () => {
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gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
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if (!response) {
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console.error('Failed to create new item')
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return
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}
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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})
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})
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}
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const filteredItems = computed(() => {
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if (!searchQuery.value) {
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return assetManagerStore.itemList
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}
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return assetManagerStore.itemList.filter((item) =>
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item.name.toLowerCase().includes(searchQuery.value.toLowerCase()) ||
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item.itemType.toLowerCase().includes(searchQuery.value.toLowerCase())
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)
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})
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const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredItems, {
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itemHeight: 48
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})
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const virtualList = ref({ scrollTo })
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const onScroll = () => {
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let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
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if (scrollTop > 80) {
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hasScrolled.value = true
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} else if (scrollTop <= 80) {
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hasScrolled.value = false
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}
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}
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function toTop() {
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virtualList.value?.scrollTo(0)
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}
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onMounted(() => {
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gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
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assetManagerStore.setItemList(response)
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})
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})
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</script>
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<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
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<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
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<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
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<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Noxious World logo" />
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<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious World logo" />-->
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<div class="relative">
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<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
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<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
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@ -1,6 +1,6 @@
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import { ref } from 'vue'
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import { defineStore } from 'pinia'
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import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
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import type { Tile, Object, Sprite, CharacterType, CharacterHair, Item } from '@/types'
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export const useAssetManagerStore = defineStore('assetManager', () => {
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const tileList = ref<Tile[]>([])
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@ -18,6 +18,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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const characterHairList = ref<CharacterHair[]>([])
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const selectedCharacterHair = ref<CharacterHair | null>(null)
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const itemList = ref<Item[]>([])
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const selectedItem = ref<Item | null>(null)
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function setTileList(tiles: Tile[]) {
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tileList.value = tiles
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}
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@ -58,6 +61,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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selectedCharacterHair.value = characterHair
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}
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function setItemList(items: Item[]) {
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itemList.value = items
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}
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function setSelectedItem(item: Item | null) {
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selectedItem.value = item
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}
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return {
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tileList,
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selectedTile,
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@ -69,6 +80,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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selectedCharacterType,
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characterHairList,
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selectedCharacterHair,
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itemList,
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selectedItem,
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setTileList,
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setSelectedTile,
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setObjectList,
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@ -78,6 +91,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
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setSelectedSprite,
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setSelectedCharacterType,
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setCharacterHairList,
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setSelectedCharacterHair
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setSelectedCharacterHair,
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setItemList,
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setSelectedItem
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}
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})
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@ -45,12 +45,18 @@ export type Item = {
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id: string
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name: string
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description: string | null
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itemType: ItemType
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stackable: boolean
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rarity: ItemRarity
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spriteId: string | null
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sprite?: Sprite
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createdAt: Date
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updatedAt: Date
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characters: CharacterItem[]
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}
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export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
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export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
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export type Zone = {
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id: number
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name: string
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@ -155,7 +161,6 @@ export type CharacterHair = {
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sprite: Sprite
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gender: CharacterGender
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isSelectable: boolean
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// @TODO: Do we need addedAt and updatedAt?
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}
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export type Character = {
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