1
0
forked from noxious/client

Bug fixes for updating zone width and height (realtime now), removed redundant code from camera composable, improved zone editor tool modal logics.

This commit is contained in:
Dennis Postma 2024-09-14 21:40:42 +02:00
parent 717fb1646c
commit bb08aaa9bc
9 changed files with 98 additions and 85 deletions

10
package-lock.json generated
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@ -5630,9 +5630,9 @@
} }
}, },
"node_modules/postcss": { "node_modules/postcss": {
"version": "8.4.45", "version": "8.4.47",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.4.45.tgz", "resolved": "https://registry.npmjs.org/postcss/-/postcss-8.4.47.tgz",
"integrity": "sha512-7KTLTdzdZZYscUc65XmjFiB73vBhBfbPztCYdUNvlaso9PrzjzcmjqBPR0lNGkcVlcO4BjiO5rK/qNz+XAen1Q==", "integrity": "sha512-56rxCq7G/XfB4EkXq9Egn5GCqugWvDFjafDOThIdMBsI15iqPqR5r15TfSr1YPYeEI19YeaXMCbY6u88Y76GLQ==",
"funding": [ "funding": [
{ {
"type": "opencollective", "type": "opencollective",
@ -5650,8 +5650,8 @@
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"nanoid": "^3.3.7", "nanoid": "^3.3.7",
"picocolors": "^1.0.1", "picocolors": "^1.1.0",
"source-map-js": "^1.2.0" "source-map-js": "^1.2.1"
}, },
"engines": { "engines": {
"node": "^10 || ^12 || >=14" "node": "^10 || ^12 || >=14"

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@ -1,4 +1,12 @@
<template> <template>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<template v-if="zoneEditorStore.zone">
<Tiles />
<Objects />
<ZoneSettings />
<TeleportModal v-if="shouldShowTeleportModal" />
<TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" /> <TilemapLayerC :tilemap="zoneTilemap as Tilemap" :tileset="tileArray as any" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles as TilemapLayer" /> <Controls :layer="tiles as TilemapLayer" />
@ -10,24 +18,19 @@
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" /> <Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container> </Container>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" /> <SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
<Tiles v-if="zoneEditorStore.isTileListModalShown" /> </template>
<Objects v-if="zoneEditorStore.isObjectListModalShown" />
<ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<TeleportModal v-if="shouldShowTeleportModal" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onBeforeMount, onBeforeUnmount, ref, watch } from 'vue' import { computed, onBeforeMount, onUnmounted, ref, watch } from 'vue'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer' import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { storeToRefs } from 'pinia' import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/game' import { useGameStore } from '@/stores/game'
import { useZoneEditorStore } from '@/stores/zoneEditor' import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useAssetStore } from '@/stores/assets' import { useAssetStore } from '@/stores/assets'
import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone' import { placeTile, setAllTiles, sortByDepth, tileToWorldX, tileToWorldY } from '@/services/zone'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile } from '@/types' import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities' import { uuidv4 } from '@/utilities'
import config from '@/config' import config from '@/config'
@ -78,7 +81,9 @@ function createTileLayer() {
} }
function createTileArray() { function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile')) return Array.from({ length: zoneTilemap.value.height || 0 }, () =>
Array.from({ length: zoneTilemap.value.width || 0 }, () => 'blank_tile')
)
} }
function getObjectImageProps(object: ZoneObject) { function getObjectImageProps(object: ZoneObject) {
@ -166,36 +171,59 @@ function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
function paint() { function paint() {
if (!selectedTile.value) return if (!selectedTile.value) return
tileArray.value.forEach((row, y) =>
row.forEach((_, x) => { // Ensure tileArray is initialized with correct dimensions
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value!.id) if (!tileArray.value || tileArray.value.length !== zoneTilemap.value.height) {
tileArray.value[y][x] = selectedTile.value!.id tileArray.value = Array.from({ length: zoneTilemap.value.height }, () =>
}) Array.from({ length: zoneTilemap.value.width }, () => 'blank_tile')
) )
}
// Set all tiles in the tilemap to the selected tile's id
for (let y = 0; y < zoneTilemap.value.height; y++) {
if (!tileArray.value[y]) {
tileArray.value[y] = Array(zoneTilemap.value.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.value.width; x++) {
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, selectedTile.value.id)
tileArray.value[y][x] = selectedTile.value.id
}
}
} }
function save() { function save() {
if (!zone.value) return if (!zone.value) return
console.log('update')
const data = { const data = {
zoneId: zone.value.id, zoneId: zone.value.id,
name: zone.value.name, name: zoneEditorStore.zoneSettings.name,
width: zone.value.width, width: zoneEditorStore.zoneSettings.width,
height: zone.value.height, height: zoneEditorStore.zoneSettings.height,
tiles: tileArray.value, tiles: tileArray.value,
pvp: zone.value.pvp, pvp: zone.value.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })), zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY })) zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
} }
gameStore.connection?.emit('gm:zone_editor:zone:update', data)
if (zoneEditorStore.isSettingsModalShown) { if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal() zoneEditorStore.toggleSettingsModal()
} }
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
zoneEditorStore.setZone(response)
})
} }
function clear() { function clear() {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile'))) for (let y = 0; y < zoneTilemap.value.height; y++) {
tileArray.value = createTileArray() if (!tileArray.value[y]) {
tileArray.value[y] = Array(zoneTilemap.value.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.value.width; x++) {
placeTile(zoneTilemap.value as Tilemap, tiles.value as TilemapLayer, x, y, 'blank_tile')
tileArray.value[y][x] = 'blank_tile'
}
}
zoneEventTiles.value = [] zoneEventTiles.value = []
zoneObjects.value = [] zoneObjects.value = []
} }
@ -229,7 +257,7 @@ onBeforeMount(() => {
scene.cameras.main.centerOn(centerX, centerY) scene.cameras.main.centerOn(centerX, centerY)
}) })
onBeforeUnmount(() => { onUnmounted(() => {
zoneEventTiles.value = [] zoneEventTiles.value = []
zoneObjects.value = [] zoneObjects.value = []
tiles.value?.destroy() tiles.value?.destroy()
@ -273,6 +301,7 @@ watch(
) )
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => { const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
console.log('setSelectedZoneObject', zoneObject)
if (!zoneObject) return if (!zoneObject) return
// Check if tool is move or return // Check if tool is move or return
if (zoneEditorStore.tool !== 'move') return if (zoneEditorStore.tool !== 'move') return

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@ -1,6 +1,6 @@
<template> <template>
<Teleport to="body"> <Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="260"> <Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg">Objects</h3> <h3 class="text-lg">Objects</h3>
<div class="flex"> <div class="flex">

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@ -1,6 +1,6 @@
<template> <template>
<Teleport to="body"> <Teleport to="body">
<Modal v-if="isModalOpen" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :isModalOpen="true" :modal-width="645" :modal-height="600"> <Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg">Tiles</h3> <h3 class="text-lg">Tiles</h3>
<div class="flex"> <div class="flex">

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@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Zone settings</h3> <h3 class="m-0 font-medium shrink-0">Zone settings</h3>
</template> </template>
@ -41,10 +41,15 @@ import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const name = ref(zoneEditorStore.zone?.name) zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
const width = ref(zoneEditorStore.zone?.width) zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
const height = ref(zoneEditorStore.zone?.height) zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
const pvp = ref(zoneEditorStore.zone?.pvp) zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
const name = ref(zoneEditorStore.zoneSettings.name)
const width = ref(zoneEditorStore.zoneSettings.width)
const height = ref(zoneEditorStore.zoneSettings.height)
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
watch(name, (value) => { watch(name, (value) => {
zoneEditorStore.setZoneName(value) zoneEditorStore.setZoneName(value)

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@ -5,35 +5,17 @@ export function useCameraControls(scene: Phaser.Scene): any {
const gameStore = useGameStore() const gameStore = useGameStore()
const camera = ref(scene.cameras.main) const camera = ref(scene.cameras.main)
const isDragging = ref(false) const isDragging = ref(false)
let pointerDownTimer: number | null | NodeJS.Timeout = null
let pointerUpTimer: number | null | NodeJS.Timeout = null
const DRAG_DELAY = 150
const MOVE_RESET_DELAY = 100
function onPointerDown(pointer: Phaser.Input.Pointer) { function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) { if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true isDragging.value = true
gameStore.setMovingCamera(true) gameStore.setMovingCamera(true)
}, DRAG_DELAY)
} }
} }
function onPointerUp() { function onPointerUp() {
if (pointerDownTimer) {
clearTimeout(pointerDownTimer)
pointerDownTimer = null
}
isDragging.value = false isDragging.value = false
if (pointerUpTimer) {
clearTimeout(pointerUpTimer)
}
pointerUpTimer = setTimeout(() => {
gameStore.setMovingCamera(false) gameStore.setMovingCamera(false)
}, MOVE_RESET_DELAY)
} }
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)

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@ -1,4 +1,4 @@
const dev: boolean = false const dev: boolean = true
export default { export default {
name: 'New Quest', name: 'New Quest',

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@ -27,7 +27,7 @@
<div v-if="zoneEditorStore.active"> <div v-if="zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="zoneEditorStore.zone?.id ?? 0" /> <ZoneEditor v-if="isLoaded" :key="JSON.stringify(zoneEditorStore.zone)" />
</Scene> </Scene>
</Game> </Game>
</div> </div>

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@ -27,6 +27,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
isZoneListModalShown: false, isZoneListModalShown: false,
isCreateZoneModalShown: false, isCreateZoneModalShown: false,
isSettingsModalShown: false, isSettingsModalShown: false,
zoneSettings: {
name: '',
width: 0,
height: 0,
pvp: false
},
teleportSettings: { teleportSettings: {
toZoneId: 0, toZoneId: 0,
toPositionX: 0, toPositionX: 0,
@ -38,28 +44,21 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
if (this.active) this.reset() if (this.active) this.reset()
this.active = !this.active this.active = !this.active
}, },
setZone(zone: Zone) { setZone(zone: Zone | null) {
this.zone = zone this.zone = zone
}, },
setZoneName(name: string) { setZoneName(name: string) {
if (this.zone) { this.zoneSettings.name = name
this.zone.name = name
}
}, },
setZoneWidth(width: number) { setZoneWidth(width: number) {
if (this.zone) { this.zoneSettings.width = width
this.zone.width = width
}
}, },
setZoneHeight(height: number) { setZoneHeight(height: number) {
if (this.zone) { this.zoneSettings.height = height
this.zone.height = height
}
}, },
setZonePvp(pvp: boolean) { setZonePvp(pvp: boolean) {
if (this.zone) { if (!this.zone) return
this.zone.pvp = pvp this.zone.pvp = pvp
}
}, },
setTool(tool: string) { setTool(tool: string) {
this.tool = tool this.tool = tool
@ -86,9 +85,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.selectedObject = object this.selectedObject = object
}, },
setSelectedZoneObject(zoneObject: ZoneObject | null) { setSelectedZoneObject(zoneObject: ZoneObject | null) {
const gameStore = useGameStore() // Access the gameStore
if (gameStore.isMovingCamera) return // Step 2: Check isMovingCamera before proceeding
this.selectedZoneObject = zoneObject this.selectedZoneObject = zoneObject
}, },
setObjectDepth(depth: number) { setObjectDepth(depth: number) {
@ -108,6 +104,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.teleportSettings = teleportSettings this.teleportSettings = teleportSettings
}, },
reset() { reset() {
// this.zone = null
this.zoneList = [] this.zoneList = []
this.tileList = [] this.tileList = []
this.objectList = [] this.objectList = []