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forked from noxious/client

Major refractor, cleaning and improvements.

This commit is contained in:
2024-08-24 03:07:48 +02:00
parent 6c44821ebb
commit bdc2ba35c9
33 changed files with 188 additions and 298 deletions

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@ -1,233 +0,0 @@
<template>
<TilemapLayerC :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
<Container :depth="2">
<template v-for="item in sortedItems" :key="item.id">
<Image
v-if="item.type === 'object'"
:x="tileToWorldX(zoneTilemap as any, item.positionX, item.positionY)"
:y="tileToWorldY(zoneTilemap as any, item.positionX, item.positionY)"
:texture="item.object.id"
:originY="Number(item.object.originX)"
:originX="Number(item.object.originY)"
:depth="item.depth > 0 ? item.depth : undefined"
/>
<Character v-else :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
</Container>
</template>
<script setup lang="ts">
import config from '@/config'
import { Container, Image, TilemapLayer as TilemapLayerC, useScene } from 'phavuer'
import { onBeforeMount, onBeforeUnmount, ref, toRaw, computed, onUnmounted } from 'vue'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import type { Zone, ZoneObject, ExtendedCharacter, CharacterType } from '@/types'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import { useZoneStore } from '@/stores/zone'
import Character from '@/components/sprites/Character.vue'
import {
createZoneData,
createTilesetImages,
initializeZoneTiles,
updateZoneTiles,
calculateDepth,
sortByDepth,
tileToWorldX,
tileToWorldY,
placeTile, setAllTiles
} from '@/services/zone'
import { storeToRefs } from 'pinia'
import Tilemap = Phaser.Tilemaps.Tilemap
const scene = useScene()
const gameStore = useGameStore()
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const { zone } = storeToRefs(zoneStore)
type zoneLoadData = {
zone: Zone
characters: ExtendedCharacter[]
}
if (!zone) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setCharacters(response.characters)
zoneStore.setZone(response.zone)
})
}
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const zoneObjects = ref<ZoneObject[]>([])
const tileArray = ref(createTileArray())
// Computed property that combines and sorts both objects and characters
const sortedItems = computed(() => {
const objects = zoneObjects.value.map((obj) => ({
...obj,
type: 'object' as const,
depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.value.width)
}))
const characters = zoneStore.characters.map((char) => ({
...char,
type: 'character' as const,
depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.value.width)
}))
return sortByDepth([...objects, ...characters], zoneTilemap.value.width)
})
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
x: tileToWorldX(zoneTilemap.value as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap.value as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
onBeforeMount(() => {
console.log('before mount')
if (!zone.value) {
gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
}
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
console.log('zone', zone.value)
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneObjects.value = zone.value?.zoneObjects ?? []
// Center camera
const centerY = (zoneTilemap.value.height * zoneTilemap.value.tileHeight) / 2
const centerX = (zoneTilemap.value.width * zoneTilemap.value.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onBeforeUnmount(() => {
zoneObjects.value = []
tiles.value.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
zoneStore.reset()
})
gameStore.connection?.on('character:dataUpdated', (data: CharacterType) => {
gameStore.setCharacter(data)
})
onUnmounted(() => {
gameStore.connection?.off('character:dataUpdated')
})
// const zoneData = createZoneData(gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10, config.tile_size.x, config.tile_size.y)
//
// const zoneTilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
// const tilesetImages = createTilesetImages(zoneTilemap, toRaw(assetStore.assets), config.tile_size)
//
// const tiles = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer
// const exampleTilesArray = initializeZoneTiles(zoneTilemap, tiles, gameStore.character?.zone?.width ?? 10, gameStore.character?.zone?.height ?? 10)
//
// const zoneObjects = ref<ZoneObject[]>([])
//
// // Computed property that combines and sorts both objects and characters
// const sortedItems = computed(() => {
// const objects = zoneObjects.value.map((obj) => ({
// ...obj,
// type: 'object' as const,
// depth: calculateDepth(obj.positionX, obj.positionY, zoneTilemap.width)
// }))
//
// const characters = zoneStore.characters.map((char) => ({
// ...char,
// type: 'character' as const,
// depth: calculateDepth(char.positionX, char.positionY, zoneTilemap.width)
// }))
//
// return sortByDepth([...objects, ...characters], zoneTilemap.width)
// })
//
// // Event listeners
// gameStore.connection?.on('zone:character:join', (data: ExtendedCharacter) => {
// zoneStore.addCharacter(data)
// })
//
// gameStore.connection?.on('zone:character:leave', (character_id: number) => {
// zoneStore.removeCharacter(character_id)
// })
//
// gameStore.connection?.on('character:move', (data: ExtendedCharacter) => {
// zoneStore.updateCharacter(data)
// })
//
// type zoneLoadData = {
// zone: Zone
// characters: ExtendedCharacter[]
// }
// //
// gameStore.connection?.on('character:zone:load', (data: zoneLoadData) => {
// zoneStore.setZone(data.zone)
// zoneStore.setCharacters(data.characters)
// })
//
// onBeforeMount(() => {
// if (gameStore.character?.zone) {
// updateZoneTiles(zoneTilemap, tiles, gameStore.character.zone)
// }
//
// zoneObjects.value = gameStore.character?.zone?.zoneObjects ?? []
// gameStore.connection?.emit('character:zone:request', { zoneId: gameStore.character?.zoneId })
// })
//
// onBeforeUnmount(() => {
// zoneObjects.value = []
// tiles.destroy()
// zoneTilemap.removeAllLayers()
// zoneTilemap.destroy()
// zoneStore.reset()
//
// gameStore.connection?.emit('character:zone:leave')
// gameStore.connection?.off('character:zone:load')
// gameStore.connection?.off('zone:character:join')
// gameStore.connection?.off('user:disconnect')
// gameStore.connection?.off('character:move')
// })
//
// // center camera
// const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
// const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
// scene.cameras.main.centerOn(centerX, centerY)
</script>

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@ -20,7 +20,7 @@
<script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/utilities/assetManager/AssetManager.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import { useGameStore } from '@/stores/game'
const gameStore = useGameStore()

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@ -58,12 +58,12 @@
<script setup lang="ts">
import { ref } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import TileList from '@/components/utilities/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/utilities/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/utilities/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/utilities/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/utilities/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/utilities/assetManager/partials/sprite/SpriteDetails.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

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@ -70,7 +70,7 @@ import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useGameStore } from '@/stores/game'
import Accordion from '@/components/utilities/Accordion.vue'
import SpriteActionsInput from '@/components/utilities/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/utilities'
const gameStore = useGameStore()

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@ -33,13 +33,13 @@ import config from '@/config'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/utilities/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/utilities/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/utilities/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneSettings from '@/components/utilities/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/utilities/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/utilities/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/utilities/zoneEditor/partials/TeleportModal.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer

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@ -34,7 +34,7 @@ import { useGameStore } from '@/stores/game'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import CreateZone from '@/components/utilities/zoneEditor/partials/CreateZone.vue'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()

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@ -37,7 +37,7 @@
<script setup>
import { ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useZoneEditorStore } from '@/stores/zoneEditor.ts'
const zoneEditorStore = useZoneEditorStore()

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@ -0,0 +1,14 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="zoneTilemap as any" :character="item" :depth="item.depth" />
</template>
<script setup lang="ts">
import Character from '@/components/sprites/Character.vue'
import { useZoneStore } from '@/stores/zone'
import { useGameStore } from '@/stores/game'
import { useAssetStore } from '@/stores/assets'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
</script>

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@ -0,0 +1,7 @@
<template>
</template>
<script setup lang="ts">
</script>

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@ -0,0 +1,61 @@
<template>
<TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="10" />
<Controls :layer="tiles" />
</template>
<script setup lang="ts">
import config from '@/config'
import { TilemapLayer, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { storeToRefs } from 'pinia'
import { placeTile, setAllTiles } from '@/services/zone'
import Controls from '@/components/utilities/Controls.vue'
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const scene = useScene()
const { zone } = storeToRefs(zoneStore)
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const tileArray = ref(createTileArray())
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width,
height: zone.value?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, zoneData)
}
function createTileLayer() {
const tilesetImages = assetStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.value.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1))
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
return zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y)
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
})
onBeforeUnmount(() => {
tiles.value?.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
})
</script>

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@ -0,0 +1,41 @@
<template>
<Tiles :key="zoneStore.zone?.id ?? 0" />
<Objects />
<Characters />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
import type { Character as CharacterT, Zone as ZoneT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
type zoneLoadData = {
zone: ZoneT
characters: CharacterT[]
}
gameStore.connection?.emit('zone:characterJoin', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
watch(() => zoneStore.zone, (newZone) => {
console.log('Zone changed:', newZone)
}, { deep: true })
onBeforeMount(() => {
});
onBeforeUnmount(() => {
});
</script>