forked from noxious/client
Major refractor, cleaning and improvements.
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70
src/components/gameMaster/assetManager/AssetManager.vue
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70
src/components/gameMaster/assetManager/AssetManager.vue
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<template>
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<div class="flex h-full w-full relative">
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<div class="w-2/12 flex flex-col relative">
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<!-- Asset Categories -->
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<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
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<span>Tiles</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
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<span>Objects</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
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<span>Sprites</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer">
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<span>Items</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer">
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<span>NPC's</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer">
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<span>Characters</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer">
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<span>Mounts</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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<a class="relative p-2.5 hover:cursor-pointer">
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<span>Pets</span>
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<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
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</a>
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</div>
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<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
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<!-- Assets list -->
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<div class="overflow-auto h-full w-4/12 flex flex-col relative">
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<TileList v-if="selectedCategory === 'tiles'" />
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<ObjectList v-if="selectedCategory === 'objects'" />
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<SpriteList v-if="selectedCategory === 'sprites'" />
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</div>
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<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
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<!-- Asset details -->
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<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
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<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
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<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
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<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import { ref } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
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import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
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import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
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import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
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import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
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import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
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const assetManagerStore = useAssetManagerStore()
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const selectedCategory = ref('tiles')
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</script>
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