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forked from noxious/client

Major refractor, cleaning and improvements.

This commit is contained in:
2024-08-24 03:07:48 +02:00
parent 6c44821ebb
commit bdc2ba35c9
33 changed files with 188 additions and 298 deletions

View File

@ -3,7 +3,7 @@ import { getTile, tileToWorldXY } from '@/services/zone'
import { useGameStore } from '@/stores/game'
import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
function updateWaypoint(pointer: Phaser.Input.Pointer) {
@ -18,7 +18,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (isDragging.value) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera.value
camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
dragZone(pointer)
updateWaypoint(pointer)
}

View File

@ -12,7 +12,7 @@ export function useCameraControls(scene: Phaser.Scene): any {
const MOVE_RESET_DELAY = 100
function onPointerDown(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof MouseEvent || pointer.event.altKey) {
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
pointerDownTimer = setTimeout(() => {
isDragging.value = true
gameStore.setMovingCamera(true)

View File

@ -1,30 +1,32 @@
import { computed, type Ref } from 'vue'
import { computed, type Ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditor'
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
import { useGameStore } from '@/stores/game'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isZoneEditorActive = computed(() => zoneEditorStore.active)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera, isDragging)
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
let currentHandlers = computed(() => zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)
const setupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.setupPointerHandlers()
} else {
gameHandlers.setupPointerHandlers()
}
currentHandlers.value.setupPointerHandlers()
}
const cleanupPointerHandlers = () => {
if (isZoneEditorActive.value) {
zoneEditorHandlers.cleanupPointerHandlers()
} else {
gameHandlers.cleanupPointerHandlers()
}
currentHandlers.value.cleanupPointerHandlers()
}
watch(() => zoneEditorStore.active, (newValue, oldValue) => {
if (newValue !== oldValue) {
cleanupPointerHandlers()
setupPointerHandlers()
}
})
return { setupPointerHandlers, cleanupPointerHandlers }
}
}