forked from noxious/client
Major refractor, cleaning and improvements.
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@ -3,7 +3,7 @@ import { getTile, tileToWorldXY } from '@/services/zone'
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import { useGameStore } from '@/stores/game'
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import config from '@/config'
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export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>) {
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export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
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const gameStore = useGameStore()
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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@ -18,7 +18,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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}
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (isDragging.value) {
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera.value
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camera.value.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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dragZone(pointer)
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updateWaypoint(pointer)
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}
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