forked from noxious/client
POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code
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@ -6,12 +6,12 @@
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<script setup lang="ts">
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import type { MapObject, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
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import { uuidv4 } from '@/application/utilities'
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import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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import { getTile } from '@/composables/mapComposable'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { useScene } from 'phavuer'
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import { onMounted, onUnmounted, ref, watch } from 'vue'
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import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
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import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
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const scene = useScene()
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const mapEditorStore = useMapEditorStore()
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@ -240,7 +240,7 @@ watch(
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})
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}
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}
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},
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}
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// { deep: true }
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)
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</script>
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